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期刊名:Jmir serious games

缩写:JMIR SERIOUS GAMES

ISSN:2291-9279

e-ISSN:2291-9279

IF/分区:4.7/Q1

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Clinical Trial Case Reports Meta-Analysis RCT Review Systematic Review
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Shijie Gao,Min Jia,Weijun Wang et al. Shijie Gao et al.
Adolescents' internet adaptability (IA) is crucial for their online behavior and mental health. Serious games (SGs), as an emerging educational tool, hold promise for enhancing this adaptability through engaging, goal-oriented learning. Yet...
Sara Arlati,Marta Mondellini,Isabella Martinelli et al. Sara Arlati et al.
Background: Immersive virtual reality (VR) is promising in stroke rehabilitation; it is believed to promote motivation and intervention adherence among patients. However, existing work often lacks a structured assessment ...
Won Kim,Minwoo Seong,SeungJun Kim Won Kim
Background: Children with autism spectrum disorder (ASD) exhibit cognitive, motor, and social difficulties that affect engagement, causing developmental delays, behavioral challenges, and obesity-interrelated concerns in ...
Luanne Cardoso Mendes,Ariana Moura Cabral,Camille Marques Alves et al. Luanne Cardoso Mendes et al.
Background: Slowness in voluntary movements is a hallmark of Parkinson disease (PD); yet, objective measurement outside clinical settings is limited. Serious games represent a promising alternative to extract motor perfor...
Sijia Li,Genying Liu,Li Qiao et al. Sijia Li et al.
Background: Managing blood pressure (BP) in prehypertensive individuals is crucial to prevent the incidence of hypertension. While physical activity has proven effective in BP management, physical inactivity remains preva...
Rui Li,Sabzali Musa Kahn,Bingyu Duan et al. Rui Li et al.
Background: The metaverse provides an immersive, interactive medium for health education, but most studies evaluate immersion and gamification together. Randomized evidence disentangling their separate effects on immediat...
Jingtong Zhang,Sae-Sook Oh,Yaru Xu Jingtong Zhang
Background: Educators are exploring new methods to educate beyond the classroom as global concerns about students' cognitive, emotional, and social well-being grow. Physical education (PE) has been demonstrated to boost c...
Jia Sheng Ngo,See Ziau Hoe,Maziah Mat Rosly Jia Sheng Ngo
Background: Exergaming, which combines physical activity with interactive gaming, has been shown to improve motor skills and fitness. However, exergaming's potential in complex, open-skill sports such as tennis, which req...
Xin Huang,Nazlena Mohamad Ali,Shafrida Sahrani et al. Xin Huang et al.
Background: In the context of global aging, cognitive decline among older adults has become a prevalent issue, significantly impacting their daily lives. Serious games have demonstrated potential in enhancing cognitive ab...
Bárbara Ramalho,Samuel Gomes,Marta Silva Vicente et al. Bárbara Ramalho et al.
Background: Serious games offer promising avenues for clinical care by enhancing patient engagement and delivering therapeutic benefits. In psoriatic arthritis (PsA), chronic pain contributes to emotional distress, functi...