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期刊名:Jmir serious games

缩写:JMIR SERIOUS GAMES

ISSN:2291-9279

e-ISSN:2291-9279

IF/分区:4.1/Q1

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Clinical Trial Case Reports Meta-Analysis RCT Review Systematic Review
Classical Article Case Reports Clinical Study Clinical Trial Clinical Trial Protocol Comment Comparative Study Editorial Guideline Letter Meta-Analysis Multicenter Study Observational Study Randomized Controlled Trial Review Systematic Review
Ruben Debeuf,Reinhard Claeys,Margo Berlanger et al. Ruben Debeuf et al.
Background: Hospitalized older adults often spend prolonged periods of time bedridden, leading to decreased muscle strength and function. To tackle this, rehabilitation aims to keep patients active and train affected musc...
Yaqin Li,Yaqian Liu,Angela Ym Leung et al. Yaqin Li et al.
Background: Age-related physiological changes in older adults involve a rapid decline in motor exercise ability; some older adults may also experience difficulties in maintaining focus, memory loss, and a decline in react...
Fengbin Hu,Zixue Tai,Jianping Liu Fengbin Hu
Background: A growing body of research has examined the connection between video game play and relief from anxiety and depressive symptoms during the COVID-19 pandemic years. However, evidence has been limited in dissecti...
Jinsong Chen,Tingzhong Yang,Qilian He et al. Jinsong Chen et al.
Background: Chronic obstructive pulmonary disease (COPD) requires consistent sustained management, including regular physical activity, pulmonary rehabilitation, and self-care adherence. Despite strong clinical guidelines...
Cuirong Hu,Xia Lan,Yanwen Luo et al. Cuirong Hu et al.
Background: While motion-sensing game (MSG) platforms provide immersive, real-time feedback environments for rehabilitation, research findings on their effectiveness in chronic obstructive pulmonary disease (COPD) pulmona...
Xin Huang,Nazlena Mohamad Ali,Shafrida Sahrani Xin Huang
Background: Haptic feedback technology is widely used, including in serious games. It is an additional sensory method that supplements audio and vision, provides a novel user experience through a physical control layer, a...
Néva Béraud-Peigné,Alexandra Perrot,Pauline Maillot Néva Béraud-Peigné
Background: Given the appeal of active video games (AVG), many tools are now being used for combined training in older adults. However, there is a lack of comparative data to determine which type of AVG is better suited t...
Chris Worth,Leyi Yang,Catherine Fullwood et al. Chris Worth et al.
Background: Virtual reality (VR) is increasingly used as a distraction tool for painful procedures in children. Studies have shown variable benefit but have not identified factors to maximize utility. ...
Wanda Kaiser,Eling D de Bruin,Patrick Manser Wanda Kaiser
Background: Exergame-based training enhances physical and cognitive performance in older adults, including those with mild neurocognitive disorder (mNCD). In-game metrics generated from user interactions with exergames en...
Nicolás Ruiz-Robledillo,Ignacio Lucas,Rosario Ferrer-Cascales et al. Nicolás Ruiz-Robledillo et al.
Background: Attention-deficit/hyperactivity disorder (ADHD) is a prevalent neurodevelopmental condition characterized by inattention, hyperactivity, and impulsivity, significantly impacting the psychological, social, and ...