Game-Based Promotion of Assertiveness to Mitigate the Effects of Bullying in High School Students: Development and Evaluation Study [0.03%]
基于游戏促进高中生 assertiveness以减轻欺凌影响的推广与评估研究
Francisco Lepe-Salazar,Fernando Mejía-Romero,Dámaso Benicio-Rodríguez et al.
Francisco Lepe-Salazar et al.
Background: For years, Mexico has reported the highest global incidence of school bullying, with approximately 19% of students going through some form of hostile peer interactions. Despite numerous interventions, these ha...
A Narrative-Gamified Mental Health App (Kuamsha) for Adolescents in Uganda: Mixed Methods Feasibility and Acceptability Study [0.03%]
面向乌干达青少年的精神卫生叙述式游戏化应用“Kuamsha”的混合研究法可行性与可接受性研究
Julia R Pozuelo,Christine Nabulumba,Doreen Sikoti et al.
Julia R Pozuelo et al.
Background: Many adolescents in Uganda are affected by common mental disorders, but only a few affordable treatment options are available. Digital mental health interventions offer promising opportunities to reduce these ...
Use of Serious Games in Interventions of Executive Functions in Neurodiverse Children: Systematic Review [0.03%]
神经多样性儿童执行功能干预中严肃游戏的应用:系统评价研究报告
Luis Carlos Rodríguez Timaná,Javier Ferney Castillo García,Teodiano Bastos Filho et al.
Luis Carlos Rodríguez Timaná et al.
Background: Serious games (SG) have emerged as promising tools for cognitive training and therapeutic interventions, especially for enhancing executive functions. These games have demonstrated the potential to support ind...
Evaluation of a New Mobile Virtual Reality Setup to Alter Pain Perception: Pilot Development and Usability Study in Healthy Participants [0.03%]
评估一种新的移动虚拟现实系统对改变疼痛感知的影响:在健康受试者中的初步开发和易用性研究
Samuel E J Knobel,Raphael Oberson,Jonas Räber et al.
Samuel E J Knobel et al.
Background: Chronic pain presents a significant treatment challenge, often leading to frustration for both patients and therapists due to the limitations of traditional methods. Research has shown that synchronous visuo-t...
Application of Gamification Teaching in Disaster Education: Scoping Review [0.03%]
游戏化教学在灾害教育中应用的现状及展望:范围性综述研究
Shiyi Bai,Huijuan Zeng,Qianmei Zhong et al.
Shiyi Bai et al.
Background: With climate change, the number of natural disasters is increasing globally, and the resulting weather-related events lead to increased loss of life and property. Meanwhile, the significance of disaster educat...
Real-Time Digitized Visual Feedback in Exercise Therapy for Lower Extremity Functional Deficits: Qualitative Study of Usability Factors During Prototype Testing [0.03%]
下肢功能缺陷锻炼治疗中的实时视觉反馈数字化:原型测试期间的使用性因素定性研究
Klaus Widhalm,Lukas Maul,Sebastian Durstberger et al.
Klaus Widhalm et al.
Background: Osteoarthritis is one of the most common degenerative diseases of the musculoskeletal system and can ultimately lead to the need for surgery, such as total knee or hip arthroplasty. Functional movement deficit...
Pulmonary and Physical Virtual Reality Exercises for Patients With Blunt Chest Trauma: Randomized Clinical Trial [0.03%]
胸部钝挫伤患者的物理和呼吸虚拟现实练习:随机临床试验
Tjitske D Groenveld,Indy Gm Smits,Naomi Scholten et al.
Tjitske D Groenveld et al.
Background: Adequate pain relief, early restoration of breathing, and rapid mobilization pose a clinical challenge in patients with blunt chest trauma. Virtual reality (VR) has the potential to achieve these 3 interrelate...
Incorporating an Intelligent Tutoring System Into a Game-Based Auditory Rehabilitation Training for Adult Cochlear Implant Recipients: Algorithm Development and Validation [0.03%]
基于游戏的听觉康复训练中融入智能辅导系统治疗成人 cochlear implant 患者的算法研发与验证
Florian Gnadlinger,Maika Werminghaus,André Selmanagić et al.
Florian Gnadlinger et al.
Background: Cochlear implants are implanted hearing devices; instead of amplifying sounds like common hearing aids, this technology delivers preprocessed sound information directly to the hearing (ie, auditory) nerves. Af...
Electronic Feedback Alone Versus Electronic Feedback Plus in-Person Debriefing for a Serious Game Designed to Teach Novice Anesthesiology Residents to Perform General Anesthesia for Cesarean Delivery: Randomized Controlled Trial [0.03%]
仅电子反馈与结合当面讲解的电子反馈对比以教授新手麻醉住院医首次实施 cesarean delivery 全身麻醉的仿真器训练:随机对照试验
Allison Lee,Stephanie Goodman,Chen Miao Chen et al.
Allison Lee et al.
Background: EmergenCSim is a novel researcher-developed serious game (SG) with an embedded scoring and feedback tool that reproduces an obstetric operating room environment. The learner must perform general anesthesia for...
Electronic Feedback Alone Versus Electronic Feedback Plus in-Person Debriefing for a Serious Game Designed to Teach Novice Anesthesiology Residents to Perform General Anesthesia for Cesarean Delivery: Randomized Controlled Trial [0.03%]
单纯电子反馈与结合当面讲解的电子反馈在教授新手麻醉住院医首次进行剖宫产全身麻醉模拟游戏中的应用效果:分组随机对照试验
Allison Lee,Stephanie Goodman,Chen Miao Chen et al.
Allison Lee et al.
Background: EmergenCSim is a novel researcher-developed serious game (SG) with an embedded scoring and feedback tool that reproduces an obstetric operating room environment. The learner must perform general anesthesia for...