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期刊名:Jmir serious games

缩写:JMIR SERIOUS GAMES

ISSN:2291-9279

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IF/分区:3.8/Q2

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Clinical Trial Case Reports Meta-Analysis RCT Review Systematic Review
Classical Article Case Reports Clinical Study Clinical Trial Clinical Trial Protocol Comment Comparative Study Editorial Guideline Letter Meta-Analysis Multicenter Study Observational Study Randomized Controlled Trial Review Systematic Review
Md Raihan Mia,Sheikh Iqbal Ahamed,Samuel Nemanich Md Raihan Mia
Background: Approximately 17% of children in the United States have been diagnosed with a developmental or neurological disorder that affects upper limb (UL) movements needed for completing activities of daily living. Gol...
Yi-Jen Lai,Hsiao-Yean Chiu,Ko-Chiu Wu et al. Yi-Jen Lai et al.
Background: Brief behavioral treatment for insomnia is an effective short-term therapy focusing on stimulus control and sleep restriction to enhance sleep quality. As a crucial part of this therapy, diaphragmatic breathin...
Juliana Macedo Miranda,Rodrigo Alberto Vieira Browne,Weslley Quirino Alves da Silva et al. Juliana Macedo Miranda et al.
Background: Autism spectrum disorder (ASD) is characterized by deficits in executive functions, such as inhibitory control, which affect behavior and social adaptation. Although physical activity-based interventions, such...
Marjolein Jansen,Ingrid D van Iperen,Anke Kroner et al. Marjolein Jansen et al.
Background: Dysphagia is common in intensive care unit (ICU) patients. Using surface electromyography (sEMG) signals as biofeedback training exercises might offer a promising path to improving swallowing function. The Rep...
Gaizka Legarra-Gorgoñon,Yesenia García-Alonso,Robinson Ramírez-Vélez et al. Gaizka Legarra-Gorgoñon et al.
Background: Adherence to 24-hour movement behavior recommendations, including physical activity (PA), sedentary time, and sleep, is essential for the healthy development of preschool children. Gamified family-based interv...
Melika Torabgar,Mathieu Figeys,Shaniff Esmail et al. Melika Torabgar et al.
Background: The prevalence of dementia is expected to rise with an aging population, necessitating accessible early detection methods. Serious games have emerged as potential cognitive screening tools. They provide not on...
Hao Fang,Changqing Fang,Yan Che et al. Hao Fang et al.
Background: Virtual reality (VR) serious games, due to their high level of freedom and realism, influence the rehabilitation training of inhibitory control abilities in children with attention-deficit/hyperactivity disord...
Dilek Kitapcioglu,Mehmet Emin Aksoy,Arun Ekin Ozkan et al. Dilek Kitapcioglu et al.
Background: Serious game-based training modules are pivotal for simulation-based health care training. With advancements in artificial intelligence (AI) and natural language processing, voice command interfaces offer an i...
Silvia Herren,Barbara Seebacher,Sarah Mildner et al. Silvia Herren et al.
Background: Exergames are increasingly used in rehabilitation, yet their usability and user experience for patients and therapists, particularly for functional model systems, are underresearched. The diverse needs and pre...
Jaana-Maija Koivisto,Sanna Kämäräinen,Katri Mattsson et al. Jaana-Maija Koivisto et al.
Background: Empathy is associated with better clinical outcomes and patient-care experiences, and it has been demonstrated that training can improve nursing students' empathy. The use of virtual reality (VR) as an experie...