Coloring-Based Serious Game in Chinese College Students With Alexithymia: Prospective Longitudinal Exploratory Mixed Methods Study [0.03%]
基于绘画的游戏对中国大学生类失语症的干预效果:混合研究方法的前瞻性纵向探索性研究
Shuzhan Liu,Haoyong Deng,Jing Chen et al.
Shuzhan Liu et al.
Background: Alexithymia, characterized by difficulty identifying, describing, and expressing emotions, is prevalent among Chinese college students. Traditional art therapies face barriers, such as high psychological thres...
A Serious Game for Soft Skills Assessment in Human Resources: Cross-Sectional Within-Participant Convergent Validity Study [0.03%]
一项用于人力资源软技能评估的严肃游戏:横断面内参与者汇聚效度研究
Maxime Boutrouille,Léo Fichet,Jérôme Dinet
Maxime Boutrouille
Background: Soft skills are increasingly assessed in human resources, but commonly used methods (eg, interviews and self-report questionnaires) have well-known limitations. Serious games have been proposed as a complement...
Structured Virtual Reality Exergame Intervention in Adolescents With Mild Intellectual Disabilities: Pre-Post Pilot Study on Motor Proficiency and Reaction Time [0.03%]
针对轻度智力障碍青少年的结构化虚拟现实运动游戏干预:运动熟练度和反应时间的前后对照试点研究
Julia Ciążyńska,Agnieszka Kazimiera Rudowicz,Aneta Worska et al.
Julia Ciążyńska et al.
Background: Adolescents with mild intellectual disabilities often exhibit deficits in motor proficiency and neurocognitive processing, which can limit their functional independence. Although virtual reality (VR) exergames...
Design, Implementation, and Effectiveness of Virtual Reality and Digital Simulation Tools for Pediatric Dental Behavior Management Education: Systematic Review [0.03%]
虚拟现实和数字仿真工具在儿科牙科行为管理教育中的设计、实施和有效性:系统评价
Qiongling Shi,Lihua Lyu,Jun He et al.
Qiongling Shi et al.
Background: Pediatric dental behavior management is difficult to teach because learners need safe opportunities to practice. Digital simulation tools offer new opportunities for safer and more structured training. However...
Needs, Acceptability, and Functional Requirements of Gamified Cardiopulmonary Resuscitation Training Kits Among Children and Their Parents in China: Cross-Sectional Qualitative Study [0.03%]
中国儿童及家长对游戏化心肺复苏训练套件的需求、接受度和功能需求:横断面定性研究
Pan Wang,Zeya Shi,Furong Xu et al.
Pan Wang et al.
Background: Out-of-hospital cardiac arrest (OHCA) is a global health issue with low survival rates, for which bystander cardiopulmonary resuscitation (CPR) is crucial. In China, bystander CPR rates and public proficiency ...
Correction: The Mechanism and Design Principles of Serious Games in Enhancing Adolescents' Internet Adaptability [0.03%]
纠正: serious games在增强青少年网络适应性中的机制与设计原则
Shijie Gao,Min Jia,Weijun Wang et al.
Shijie Gao et al.
Inclusive and Collaborative Exergame for Adults With Intellectual and Developmental Disabilities: Development and Usability Study [0.03%]
包容性协作体感游戏用于智力和发育障碍成人:开发及易用性研究
Chiara Piazzalunga,Samuele Ravazzani,Alberto Romano et al.
Chiara Piazzalunga et al.
Background: People with intellectual and developmental disabilities (IDDs) face difficulties in being included in activities with their peers due to differences in cognitive abilities and social skills. Video games offer ...
Investigating the Usability of a Multidimensional Metaverse Rehabilitation Platform for Survivors of Colorectal Cancer: Mixed Research Design Experiment [0.03%]
针对结直肠癌幸存者多维度元宇宙康复平台的可用性研究:混合研究设计实验
Yuru Hu,Zheng Ruan,Huan Peng et al.
Yuru Hu et al.
Background: Metaverse technology is transforming health care, offering a wide range of applications in telemedicine, clinical care, education, mental health, and physical well-being. ...
Balance Assessment Using Gamified Digital Technology in Community-Dwelling Older Adults: Mixed Methods Validation Study and Randomized Controlled Trial [0.03%]
基于游戏的数字技术在社区老年人平衡评估中的混合研究法验证及随机对照试验
Jianan Zhao,Yaqin Xia,Yahui Zhang et al.
Jianan Zhao et al.
Background: Falls cause injury and mortality among older adults, necessitating reliable, scalable, engaging balance assessment tools to use in community settings. Traditional clinician-administered assessments like the Br...
Serious Game-Assisted Teaching for Junior Operating Room Nurses in Unicompartmental Knee Arthroplasty: Quasi-Historical Controlled Trial [0.03%]
用于初级手术室护士的教学的 serious game 在单间膝关节置换术中的应用:准历史对照试验
Feng Zhang,Xiao Yan Wang,Li Li Wang et al.
Feng Zhang et al.
Background: Unicompartmental knee arthroplasty (UKA) requires precise intraoperative coordination from operating room nurses. Conventional teaching may be insufficient for junior nurses learning complex UKA surgical coope...