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期刊名:Jmir serious games

缩写:JMIR SERIOUS GAMES

ISSN:2291-9279

e-ISSN:2291-9279

IF/分区:4.1/Q1

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Clinical Trial Case Reports Meta-Analysis RCT Review Systematic Review
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Background: As a novel intervention method that combines exercise and games, exergames have demonstrated a positive impact on enhancing the cognitive and physical functions of older adults with mild cognitive impairment (...
Elena Brambilla,Karen Stendal,Vibeke Sundling et al. Elena Brambilla et al.
Background: Nature engagement, including affective and physical interactions with nature, is linked to a multitude of health and well-being benefits. Unfortunately, opportunities for engaging with nature are decreasing wo...
Jascha Grübel,Julia Chatain,Claudio Schmid et al. Jascha Grübel et al.
Background: Visualization technology is enhancing interactive learning by merging digital content with real-world environments, offering immersive experiences through augmented reality (AR) in fields like medical educatio...
Ruben Debeuf,Reinhard Claeys,Margo Berlanger et al. Ruben Debeuf et al.
Background: Hospitalized older adults often spend prolonged periods of time bedridden, leading to decreased muscle strength and function. To tackle this, rehabilitation aims to keep patients active and train affected musc...
Yaqin Li,Yaqian Liu,Angela Ym Leung et al. Yaqin Li et al.
Background: Age-related physiological changes in older adults involve a rapid decline in motor exercise ability; some older adults may also experience difficulties in maintaining focus, memory loss, and a decline in react...
Fengbin Hu,Zixue Tai,Jianping Liu Fengbin Hu
Background: A growing body of research has examined the connection between video game play and relief from anxiety and depressive symptoms during the COVID-19 pandemic years. However, evidence has been limited in dissecti...
Jinsong Chen,Tingzhong Yang,Qilian He et al. Jinsong Chen et al.
Background: Chronic obstructive pulmonary disease (COPD) requires consistent sustained management, including regular physical activity, pulmonary rehabilitation, and self-care adherence. Despite strong clinical guidelines...
Cuirong Hu,Xia Lan,Yanwen Luo et al. Cuirong Hu et al.
Background: While motion-sensing game (MSG) platforms provide immersive, real-time feedback environments for rehabilitation, research findings on their effectiveness in chronic obstructive pulmonary disease (COPD) pulmona...
Xin Huang,Nazlena Mohamad Ali,Shafrida Sahrani Xin Huang
Background: Haptic feedback technology is widely used, including in serious games. It is an additional sensory method that supplements audio and vision, provides a novel user experience through a physical control layer, a...