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期刊名:Jmir serious games

缩写:JMIR SERIOUS GAMES

ISSN:2291-9279

e-ISSN:2291-9279

IF/分区:4.7/Q1

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共收录本刊相关文章索引848
Clinical Trial Case Reports Meta-Analysis RCT Review Systematic Review
Classical Article Case Reports Clinical Study Clinical Trial Clinical Trial Protocol Comment Comparative Study Editorial Guideline Letter Meta-Analysis Multicenter Study Observational Study Randomized Controlled Trial Review Systematic Review
Jianan Zhao,Yaqin Xia,Yahui Zhang et al. Jianan Zhao et al.
Background: Falls cause injury and mortality among older adults, necessitating reliable, scalable, engaging balance assessment tools to use in community settings. Traditional clinician-administered assessments like the Br...
Feng Zhang,Xiao Yan Wang,Li Li Wang et al. Feng Zhang et al.
Background: Unicompartmental knee arthroplasty (UKA) requires precise intraoperative coordination from operating room nurses. Conventional teaching may be insufficient for junior nurses learning complex UKA surgical coope...
Puntarik Keawtep,Cattaleeya Sittichoke,Phattharakon Nitsaphawanit et al. Puntarik Keawtep et al.
Background: Patients with chronic stroke commonly experience motor and cognitive impairments, with diminished quality of life. Their participation in rehabilitation is often limited by long travel distances and low motiva...
Urška Puh,Nina Čelofiga,Judith E Deutsch Urška Puh
Background: Serious games can be custom or noncustom, each offering advantages for rehabilitation. Custom serious games developed specifically for rehabilitation allow control over feedback and adjustment of game speed an...
Yun Zhang,XueLei Li,GuoLi Zhang et al. Yun Zhang et al.
Background: As a neurodegenerative disorder, Parkinson disease (PD) demonstrates significant prevalence worldwide. As the population ages, the number of patients with PD increases. Individuals with PD are susceptible to v...
Anna Caltabiano,Aniruddha Voruganti,Jacqueline Nesi et al. Anna Caltabiano et al.
Background: Exposure and response prevention is a first-line intervention for obsessive-compulsive disorder (OCD), yet many individuals with contamination concerns do not access care. Virtual reality exposure-based therap...
Sergio M-Cam,Daniela Acosta,Karla I Cruz Ornelas et al. Sergio M-Cam et al.
Background: Auditory discrimination training is widely used to supplement aural habilitation and rehabilitation in individuals with hearing or auditory challenges. Recently, gamification has been introduced as a strategy ...
Congcong Hou,Winze Tam,Andini Ayu Rahmadianty et al. Congcong Hou et al.
Background: Loneliness has been linked to reduced mental and physical health. The "loneliness epidemic" is recognized as a public health crisis. However, questions remain about the potential of video games, which people p...
Jun-Su Kim,Seung-Jae Kim,Gilnam Ryu et al. Jun-Su Kim et al.
Background: Recent advances in digital therapeutics (DTx) have led to the development of game-based, home-delivered interventions for children with attention-deficit/hyperactivity disorder (ADHD). Prior studies have demon...
Fenglin Shao,Zhihao Han,Qin Su et al. Fenglin Shao et al.
Background: Serious games (SGs) have emerged as a promising tool in nursing education, providing interactive learning environments for clinical simulation, skill development, and feedback. These games enhance knowledge, c...