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期刊名:Jmir serious games

缩写:JMIR SERIOUS GAMES

ISSN:2291-9279

e-ISSN:2291-9279

IF/分区:4.1/Q1

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共收录本刊相关文章索引789
Clinical Trial Case Reports Meta-Analysis RCT Review Systematic Review
Classical Article Case Reports Clinical Study Clinical Trial Clinical Trial Protocol Comment Comparative Study Editorial Guideline Letter Meta-Analysis Multicenter Study Observational Study Randomized Controlled Trial Review Systematic Review
Yao Li,Gijs Luijten,Christina Gsaxner et al. Yao Li et al.
Background: Augmented reality head-mounted displays could overcome the spatial dissociation between medical imaging and the surgical field, which may be particularly important in anatomically dense regions, such as the he...
Rui Li,Sabzali Musa Kahn,Bingyu Duan et al. Rui Li et al.
Background: The metaverse provides an immersive, interactive medium for health education, but most studies evaluate immersion and gamification together. Randomized evidence disentangling their separate effects on immediat...
Mengyi Bao,Shang Feng,Jiaheng Wang et al. Mengyi Bao et al.
Background: The digital therapy of attention-deficit/hyperactivity disorder (ADHD) based on a "self-adaptive multitasking training paradigm" has been developed to improve the cognitive functional impairments and attention...
Yoon Jin Cho,Ka Hyun Kim,Da Won Suh et al. Yoon Jin Cho et al.
Background: Memory suppression transiently disrupts hippocampal activity, leading to suppression-induced forgetting, especially for negative stimuli. However, traditional paradigms such as Think/No-Think rely on explicit ...
Winze Tam,Congcong Hou,Andreas Benedikt Eisingerich Winze Tam
Background: Unrelenting pressure and an "always-on" culture can leave no time for genuine rest among young adults. While playing video games has been noted to afford cognitive escapism and relaxation, critical questions r...
Erica Busca,Silvia Caristia,Sara Palmira Bidone et al. Erica Busca et al.
[This corrects the article DOI: 10.2196/52644.]. ©Erica Busca, Silvia Caristia, Sara Palmira Bidone, Alessia Bolamperti, Sara Campagna, Arianna Cattaneo...
Yiwei Mo,Peng Chen,Manting Hou et al. Yiwei Mo et al.
Background: Amblyopia, a leading cause of preventable childhood blindness, often remains inadequately addressed by traditional treatment methods such as refractive correction and occlusion therapy, which can be noninterac...
Anja Yvonne Bischof,Tobias Budig,Sonja Schläpfer et al. Anja Yvonne Bischof et al.
Background: People with cancer often experience stress. Digital health interventions can help individuals increase momentary relaxation. Breeze is a gamified breathing training that can be embedded into digital health int...
Ka Man Leung,Yuchen Shi Ka Man Leung
Background: Hong Kong faces a rapidly aging population, with many older adults not meeting recommended physical-activity levels and struggling to maintain long-term exercise adherence. Exergaming offers an accessible, tec...