Correction: The Mechanism and Design Principles of Serious Games in Enhancing Adolescents' Internet Adaptability [0.03%]
纠正: serious games在增强青少年网络适应性中的机制与设计原则
Shijie Gao,Min Jia,Weijun Wang et al.
Shijie Gao et al.
Inclusive and Collaborative Exergame for Adults With Intellectual and Developmental Disabilities: Development and Usability Study [0.03%]
包容性协作体感游戏用于智力和发育障碍成人:开发及易用性研究
Chiara Piazzalunga,Samuele Ravazzani,Alberto Romano et al.
Chiara Piazzalunga et al.
Background: People with intellectual and developmental disabilities (IDDs) face difficulties in being included in activities with their peers due to differences in cognitive abilities and social skills. Video games offer ...
Investigating the Usability of a Multidimensional Metaverse Rehabilitation Platform for Survivors of Colorectal Cancer: Mixed Research Design Experiment [0.03%]
针对结直肠癌幸存者多维度元宇宙康复平台的可用性研究:混合研究设计实验
Yuru Hu,Zheng Ruan,Huan Peng et al.
Yuru Hu et al.
Background: Metaverse technology is transforming health care, offering a wide range of applications in telemedicine, clinical care, education, mental health, and physical well-being. ...
Balance Assessment Using Gamified Digital Technology in Community-Dwelling Older Adults: Mixed Methods Validation Study and Randomized Controlled Trial [0.03%]
基于游戏的数字技术在社区老年人平衡评估中的混合研究法验证及随机对照试验
Jianan Zhao,Yaqin Xia,Yahui Zhang et al.
Jianan Zhao et al.
Background: Falls cause injury and mortality among older adults, necessitating reliable, scalable, engaging balance assessment tools to use in community settings. Traditional clinician-administered assessments like the Br...
Serious Game-Assisted Teaching for Junior Operating Room Nurses in Unicompartmental Knee Arthroplasty: Quasi-Historical Controlled Trial [0.03%]
用于初级手术室护士的教学的 serious game 在单间膝关节置换术中的应用:准历史对照试验
Feng Zhang,Xiao Yan Wang,Li Li Wang et al.
Feng Zhang et al.
Background: Unicompartmental knee arthroplasty (UKA) requires precise intraoperative coordination from operating room nurses. Conventional teaching may be insufficient for junior nurses learning complex UKA surgical coope...
Home-Based Multimodal Exergame Prototype for Patients With Chronic Stroke: Cross-Sectional Content Validation and Prospective Single-Arm Feasibility Study [0.03%]
基于家庭的多模态体感游戏原型在慢性卒中患者中的内容验证及单组可行性研究:横断面及前瞻性研究
Puntarik Keawtep,Cattaleeya Sittichoke,Phattharakon Nitsaphawanit et al.
Puntarik Keawtep et al.
Background: Patients with chronic stroke commonly experience motor and cognitive impairments, with diminished quality of life. Their participation in rehabilitation is often limited by long travel distances and low motiva...
Game Customization and Pace Effects on Movement Performance and the User Experience During Serious Games for Balance Among People After a Stroke: Cross-Sectional Repeated Measures Study [0.03%]
基于游戏个性化和节奏的中风后人群平衡类严肃游戏中的运动表现及用户体验:交叉-sectional-重复测量研究
Urška Puh,Nina Čelofiga,Judith E Deutsch
Urška Puh
Background: Serious games can be custom or noncustom, each offering advantages for rehabilitation. Custom serious games developed specifically for rehabilitation allow control over feedback and adjustment of game speed an...
Impact of Virtual Reality-Based Therapies on Cognition and Depression in Patients With Parkinson Disease: Systematic Review and Meta-Analysis of Randomized Controlled Trials [0.03%]
基于虚拟现实的疗法对帕金森病患者认知和抑郁的影响:随机对照试验的系统评价和meta分析
Yun Zhang,XueLei Li,GuoLi Zhang et al.
Yun Zhang et al.
Background: As a neurodegenerative disorder, Parkinson disease (PD) demonstrates significant prevalence worldwide. As the population ages, the number of patients with PD increases. Individuals with PD are susceptible to v...
Virtual Reality-Delivered Exposure for Contamination Concerns in Adults With Obsessive-Compulsive Symptoms: Single-Arm Pilot Study [0.03%]
针对强迫症成人患者对污染困扰的虚拟现实递送暴露疗法:单组试验研究
Anna Caltabiano,Aniruddha Voruganti,Jacqueline Nesi et al.
Anna Caltabiano et al.
Background: Exposure and response prevention is a first-line intervention for obsessive-compulsive disorder (OCD), yet many individuals with contamination concerns do not access care. Virtual reality exposure-based therap...
Tonal Auditory Discrimination Training in Youths: Design, Implementation, and Evaluation of Game-Based Versus Non-Game-Based Systems in a Cross-Sectional Study [0.03%]
青年音高听觉辨别训练:横断面研究中的游戏化系统与非游戏化系统的设计、实现及评估
Sergio M-Cam,Daniela Acosta,Karla I Cruz Ornelas et al.
Sergio M-Cam et al.
Background: Auditory discrimination training is widely used to supplement aural habilitation and rehabilitation in individuals with hearing or auditory challenges. Recently, gamification has been introduced as a strategy ...