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期刊名:Jmir serious games

缩写:JMIR SERIOUS GAMES

ISSN:2291-9279

e-ISSN:2291-9279

IF/分区:4.1/Q1

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Clinical Trial Case Reports Meta-Analysis RCT Review Systematic Review
Classical Article Case Reports Clinical Study Clinical Trial Clinical Trial Protocol Comment Comparative Study Editorial Guideline Letter Meta-Analysis Multicenter Study Observational Study Randomized Controlled Trial Review Systematic Review
Xiaofeng Qiao,Shan Tian,Min Tang et al. Xiaofeng Qiao et al.
Background: With rapid urbanization, the proliferation of densely arranged buildings and increasingly homogeneous architectural designs has made disorientation and navigation difficulties more common, especially for older...
Mareike Kuehn,Lena Wypyrsczyk,Francesca Lanfranconi et al. Mareike Kuehn et al.
Background: As survival rates for children, adolescents, and young adults with cancer improve, managing treatment-related side effects is increasingly important. Enhancing physical activity levels has been shown to be eff...
Sylwia Starzec,Sławomir Śpiewak,Jolanta Starosta et al. Sylwia Starzec et al.
Background: Gaming disorder (GD) is an emerging issue that leads to significant impairment, yet existing tools for measuring withdrawal symptoms in GD are limited and often fail to capture its multidimensional nature. Mos...
Ryan Andrew Mace,Ziyan Wu,Christine B Sieberg et al. Ryan Andrew Mace et al.
Background: Acute traumatic musculoskeletal injuries often result in persistent pain and disability despite physical recovery. Virtual reality (VR) provides an innovative approach for overcoming treatment barriers and may...
Isabel Neumann,Stefan Lindner,Yevgeniya Nedilko et al. Isabel Neumann et al.
Background: Virtual reality (VR) has proven effective in delivering nonpharmacological interventions to reduce acute and chronic pain. For the treatment of nonspecific chronic low back pain (CLBP), it offers benefits over...
Marianna Antoniadou,Helena Orädd,Aseel Berglund et al. Marianna Antoniadou et al.
Background: Physical activity plays a central role in the course and progression of chronic conditions in older adults. However, individuals within this population tend to have an inactive lifestyle. Exergaming, which is ...
Jijia Liu,Meijun Ou,Mengyao Yan et al. Jijia Liu et al.
Background: Dysphagia is a prevalent health issue affecting quality of life. Gamified swallowing exercises have the potential to enhance swallowing function and adherence in adults with dysphagia. Nevertheless, such evide...
Alva Lütt,Kristina Lütgens,Christiane Montag et al. Alva Lütt et al.
Background: Nature experiences may have a positive impact on mental health. Innovative alternatives, such as immersive virtual reality (iVR), can have similar effects. In previous studies on embodying a tree in virtual re...
Patrick Fargier,Valérian Cece,Vanessa Lentillon-Kaestner et al. Patrick Fargier et al.
Background: Exergaming can promote adolescent health by encouraging repetition of game-related tasks, potentially contributing to academic success by developing motor and cognitive skills. Studies have highlighted the inf...
Natalia Stathakarou,Andrzej A Kononowicz,Maxine G Harjani et al. Natalia Stathakarou et al.
Background: Game elements may inform the design of both simulations and games. However, evidence on how individual game elements inform the design of military trauma training simulations and their educational purpose rema...