S T Rooij de,D A Kuipers,J T Prins et al.
S T Rooij de et al.
Background: Serious games are increasingly recognized as effective tools in adolescent mental health interventions, providing engaging platforms for emotional regulation, skill development, and behavioral change. However,...
Navigating Virtual Reality in Stroke Rehabilitation: Scoping Review of Diverse Intervention Effects [0.03%]
Ruixue Liu,Beibei Lin,Yanhuan Zhai et al.
Ruixue Liu et al.
Background: Virtual reality (VR) technology has been increasingly explored in stroke rehabilitation due to its immersive and interactive features. However, considerable heterogeneity exists in intervention designs, study ...
Analysis of Spatiotemporal Features in a Virtual Navigation Game Across Different Age Groups: Quantitative Research [0.03%]
Xiaofeng Qiao,Shan Tian,Min Tang et al.
Xiaofeng Qiao et al.
Background: With rapid urbanization, the proliferation of densely arranged buildings and increasingly homogeneous architectural designs has made disorientation and navigation difficulties more common, especially for older...
Development and Usability of the "FORTEe Get Strong" App to Promote Physical Activity and Health Awareness in Children and Adolescents With Cancer During Intensive Treatment Using an App-Based Approach: Mixed Methods Study [0.03%]
Mareike Kuehn,Lena Wypyrsczyk,Francesca Lanfranconi et al.
Mareike Kuehn et al.
Background: As survival rates for children, adolescents, and young adults with cancer improve, managing treatment-related side effects is increasingly important. Enhancing physical activity levels has been shown to be eff...
Conceptualization and Measurement of Withdrawal Symptoms in Gaming Disorder and Development and Psychometric Validation of the Gaming Withdrawal Symptoms Questionnaire: Cross-Sectional Study [0.03%]
Sylwia Starzec,Sławomir Śpiewak,Jolanta Starosta et al.
Sylwia Starzec et al.
Background: Gaming disorder (GD) is an emerging issue that leads to significant impairment, yet existing tools for measuring withdrawal symptoms in GD are limited and often fail to capture its multidimensional nature. Mos...
Virtual Reality-Based Pain Modulation in Subacute Musculoskeletal Injury: Functional Near-Infrared Spectroscopy Study of Neural and Behavioral Correlates [0.03%]
Ryan Andrew Mace,Ziyan Wu,Christine B Sieberg et al.
Ryan Andrew Mace et al.
Background: Acute traumatic musculoskeletal injuries often result in persistent pain and disability despite physical recovery. Virtual reality (VR) provides an innovative approach for overcoming treatment barriers and may...
A Novel Virtual Reality Intervention Combining Movement Exercises and Body Illusions for the Treatment of Chronic Back Pain: Prospective Feasibility Study [0.03%]
Isabel Neumann,Stefan Lindner,Yevgeniya Nedilko et al.
Isabel Neumann et al.
Background: Virtual reality (VR) has proven effective in delivering nonpharmacological interventions to reduce acute and chronic pain. For the treatment of nonspecific chronic low back pain (CLBP), it offers benefits over...
User Experiences of Behavioral and Psychological Change Techniques in a Walking-Based Mobile Exergame: Cross-Sectional Qualitative Study [0.03%]
Marianna Antoniadou,Helena Orädd,Aseel Berglund et al.
Marianna Antoniadou et al.
Background: Physical activity plays a central role in the course and progression of chronic conditions in older adults. However, individuals within this population tend to have an inactive lifestyle. Exergaming, which is ...
Effectiveness of Gamified Swallowing Exercises in Adults With Dysphagia: Systematic Review and Meta-Analysis of Randomized Controlled Trials [0.03%]
成人吞咽障碍患者游戏化吞咽练习的有效性:随机对照试验的系统评价和meta分析
Jijia Liu,Meijun Ou,Mengyao Yan et al.
Jijia Liu et al.
Background: Dysphagia is a prevalent health issue affecting quality of life. Gamified swallowing exercises have the potential to enhance swallowing function and adherence in adults with dysphagia. Nevertheless, such evide...
Effects of Virtual Nature Embodiment on Compassion, Empathy, Nature Connectedness, and Symptom Burden in Patients With Psychosis or Depression: An Explorative Clinical Study [0.03%]
虚拟自然化身对精神病或抑郁症患者共情、同理心、与自然的联系和症状负担的影响:一项探索性临床研究
Alva Lütt,Kristina Lütgens,Christiane Montag et al.
Alva Lütt et al.
Background: Nature experiences may have a positive impact on mental health. Innovative alternatives, such as immersive virtual reality (iVR), can have similar effects. In previous studies on embodying a tree in virtual re...