Effectiveness of a Web-Based Virtual Simulation to Train Nursing Students in Suicide Risk Assessment: Randomized Controlled Investigation [0.03%]
一种基于网络的虚拟仿真训练护理专业学生评估自杀风险的有效性:随机对照研究
Paul Roux,Yujiro Okuya,Cristina Morel et al.
Paul Roux et al.
Background: Suicide is a leading cause of preventable death worldwide. Nurses play a critical role in suicide prevention; yet, they face significant obstacles. Improving the evaluation and management of patients at risk o...
Mixed Reality-Based Physical Therapy in Older Adults With Sarcopenia: Preliminary Randomized Controlled Trial [0.03%]
基于混合现实的肌少症老年人物理治疗:初步随机对照试验
Yeongsang An,Seunghwa Min,Chanhee Park
Yeongsang An
Background: Sarcopenia in older adults is associated with reduced muscle mass and function, leading to frailty, increased fall risk, and decreased quality of life (QOL). Mixed reality (MR)-based interventions have emerged...
Home-Based Virtual Reality Training for Enhanced Balance, Strength, and Mobility Among Older Adults With Frailty: Systematic Review and Meta-Analysis [0.03%]
基于家庭的虚拟现实训练改善脆弱老年人平衡、力量和移动能力的系统评价和meta分析
Hammad Alhasan,Elaf Alandijani,Lara Bahamdan et al.
Hammad Alhasan et al.
Background: Frailty is a geriatric syndrome associated with increased risk of falls, hospitalization, and reduced quality of life. Traditional exercises may be unsuitable for older adults with frailty due to mobility issu...
Exploring the Immediate and Long-Term Effects of Immersive Virtual Reality on Behavioral and Psychological Symptoms of Dementia and Caregiver Burden: Longitudinal Observational Study [0.03%]
探究沉浸式虚拟现实技术对痴呆症行为和心理症状及照护者负担的短期和长期影响:纵向观察性研究
Ling-Chun Huang,Ching-Fang Chien,Yuan-Han Yang
Ling-Chun Huang
Background: Virtual reality (VR) interventions are emerging as promising nonpharmacological strategies for people with dementia, aiming to prevent cognitive decline, reduce behavioral and psychological symptoms of dementi...
Exergaming System for Exercise-Based Cardiac Rehabilitation in Patients With Heart Failure: Development and Usability Assessment Study of a Device Prototype [0.03%]
基于运动的心力衰竭患者康复锻炼游戏化系统:设备原型的开发与可用性评估研究
Carles Blasco-Peris,Juan Pedro Alcolea Garrido,Barbara Seguí et al.
Carles Blasco-Peris et al.
Background: Heart failure (HF) is a growing global health concern, and adherence to early cardiac rehabilitation (CR) remains suboptimal. Exergaming is a promising alternative to conventional exercise programs for patient...
A Virtual Reality Force Control Training System on Brain Activation: Functional Near-Infrared Spectroscopy (fNIRS) Study [0.03%]
基于脑激活的虚拟现实力控训练系统:功能性近红外光谱(fNIRS)研究
Luigi Gan,Chien-Ju Lin,Hsiao-Feng Chieh et al.
Luigi Gan et al.
Background: Aging can bring upon several effects that can hinder one's quality of life. One of the effects is the decline in one's ability to perform activities of daily living, which is caused by the loss of hand functio...
A Resource-Efficient, High-Dose, Gamified Neurorehabilitation Program for Chronic Stroke at Home: Retrospective Real-World Analysis [0.03%]
针对慢性卒中患者的低成本高强度居家游戏化神经康复项目:回顾性真实世界分析
Spencer A Arbuckle,Anna Sophie Knill,Michelle H Chan-Cortés et al.
Spencer A Arbuckle et al.
Background: Accumulating evidence and medical guidelines recommend high-dose neurorehabilitation for recovery after stroke. The reality, however, is that most patients receive a fraction of this dose, with therapist avail...
FITLIGHT Training and Its Influence on Visual-Motor Reactions and Dribbling Speed in Female Basketball Players: Prospective Evaluation Study [0.03%]
FITLIGHT训练及其对女篮运动员视觉运动反应和运球速度影响的前瞻性评价研究
Ahmed K Hassan
Ahmed K Hassan
Background: Basketball exists as a team-based sport played on a court involving intense physical demands because players need continuous movement between offensive and defensive zones. ...
Gamification Integration in Technological Devices for Motor Rehabilitation in Parkinson Disease: Scoping Review [0.03%]
帕金森病运动康复中技术设备的娱乐化整合:系统评价
Pere Bosch-Barceló,Oriol Martínez-Navarro,Maria Masbernat-Almenara et al.
Pere Bosch-Barceló et al.
Background: Parkinson disease (PD) is a rapidly growing neurological condition worldwide. While physiotherapy and exercise are effective interventions, the addition of motivational aspects that improve adherence could be ...
Preliminary Efficacy of a Gamified Mobile App for Promoting Self-Health Management Among Nurses in the Post-COVID Era: Single-Group Pre-Post Study [0.03%]
后COVID时代促进护士自我健康管理的游戏化移动应用程序的初步疗效:单组前后研究
Shao Huan Hsu,Li Jung Lu,Pei Chin Chou
Shao Huan Hsu
Background: The COVID-19 pandemic has significantly affected health care professionals, especially nurses, who have experienced elevated levels of stress, burnout, and physical health challenges. In the postpandemic era, ...