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期刊名:Jmir serious games

缩写:JMIR SERIOUS GAMES

ISSN:2291-9279

e-ISSN:2291-9279

IF/分区:4.1/Q1

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Clinical Trial Case Reports Meta-Analysis RCT Review Systematic Review
Classical Article Case Reports Clinical Study Clinical Trial Clinical Trial Protocol Comment Comparative Study Editorial Guideline Letter Meta-Analysis Multicenter Study Observational Study Randomized Controlled Trial Review Systematic Review
Chenhan Wang,Yifan Li,Shuhong Lin et al. Chenhan Wang et al.
Background: Internet gaming disorder (IGD) is prevalent globally and linked to significant negative outcomes. Impoverished rural adolescents face unique risks due to limited supervision and unequal digital resources, with...
Julia Ciążyńska,Janusz Maciaszek Julia Ciążyńska
Background: Individuals with mild intellectual disabilities (ID) often face cognitive and functional challenges, which can lead to low physical activity (PA) and a higher risk of obesity. While virtual reality (VR) exerga...
Amparo Luján-Barrera,Lydia Cervera-Ortiz,Mariano Chóliz Amparo Luján-Barrera
Background: Gaming is a prevalent activity during adolescence, a developmental stage characterized by vulnerability to gaming disorder (GD). According to the self-determination theory, gaming environments can satisfy and ...
Uri Adrian Prync Flato,Adriana Flato,Isabella Bispo Diaz T Martins et al. Uri Adrian Prync Flato et al.
Background: Out-of-hospital cardiac arrests (OHCAs) predominantly occur in residential settings, often witnessed by children who could act as first responders. The World Health Organization (WHO) supports the Kids Save Li...
Federica Pallavicini,Eleonora Orena,Lisa Arnoldi et al. Federica Pallavicini et al.
[This corrects the article DOI: 10.2196/50326.]. ©Federica Pallavicini, Eleonora Orena, Lisa Arnoldi, Federica Achille, Stefano Stefanini, Maddalena Cas...
Yuri Gustavo de Sousa Barbalho,Calliandra Maria de Souza Silva,Carla Sílvia Neves da Nora Fernandes et al. Yuri Gustavo de Sousa Barbalho et al.
Background: Population aging underlines the critical need to improve health professional training to adequately care for adults aged >60 years. Developing educational resources to support academics and professionals prese...
Siao-Fen Huang,Ching-Wen Fan,Diana Khasna Nisrina et al. Siao-Fen Huang et al.
Background: With the growing prevalence of aging populations, improving the health and quality of life of older adults has become a critical concern globally. In this context, sports technology presents promising applicat...
Michelle C Haas,Larissa Wild,Leander Schneeberger et al. Michelle C Haas et al.
Background: Exergaming, involving physically active play, provides a means for motivating and functional training. It may also offer an innovative solution for rehabilitation after sports injuries such as anterior cruciat...
Shiyi Tong,Lixuan Li,Yuankun Zhang et al. Shiyi Tong et al.
Background: Body movement-controlled video games (BMCVGs) are increasingly adopted in rehabilitation because they combine physical training with interactive engagement. Flow experience, a critical factor for enhancing use...
Bo Liu,Yisheng Fan,Meng Xu et al. Bo Liu et al.
Background: Amblyopia is the leading cause of visual impairment in children worldwide. The predominant clinical treatment, occlusion therapy, is marred by poor adherence, often attributed to the physical discomfort and so...