Exploring the Immediate and Long-Term Effects of Immersive Virtual Reality on Behavioral and Psychological Symptoms of Dementia and Caregiver Burden: Longitudinal Observational Study [0.03%]
探究沉浸式虚拟现实技术对痴呆症行为和心理症状及照护者负担的短期和长期影响:纵向观察性研究
Ling-Chun Huang,Ching-Fang Chien,Yuan-Han Yang
Ling-Chun Huang
Background: Virtual reality (VR) interventions are emerging as promising nonpharmacological strategies for people with dementia, aiming to prevent cognitive decline, reduce behavioral and psychological symptoms of dementi...
Exergaming System for Exercise-Based Cardiac Rehabilitation in Patients With Heart Failure: Development and Usability Assessment Study of a Device Prototype [0.03%]
基于运动的心力衰竭患者康复锻炼游戏化系统:设备原型的开发与可用性评估研究
Carles Blasco-Peris,Juan Pedro Alcolea Garrido,Barbara Seguí et al.
Carles Blasco-Peris et al.
Background: Heart failure (HF) is a growing global health concern, and adherence to early cardiac rehabilitation (CR) remains suboptimal. Exergaming is a promising alternative to conventional exercise programs for patient...
A Virtual Reality Force Control Training System on Brain Activation: Functional Near-Infrared Spectroscopy (fNIRS) Study [0.03%]
基于脑激活的虚拟现实力控训练系统:功能性近红外光谱(fNIRS)研究
Luigi Gan,Chien-Ju Lin,Hsiao-Feng Chieh et al.
Luigi Gan et al.
Background: Aging can bring upon several effects that can hinder one's quality of life. One of the effects is the decline in one's ability to perform activities of daily living, which is caused by the loss of hand functio...
A Resource-Efficient, High-Dose, Gamified Neurorehabilitation Program for Chronic Stroke at Home: Retrospective Real-World Analysis [0.03%]
针对慢性卒中患者的低成本高强度居家游戏化神经康复项目:回顾性真实世界分析
Spencer A Arbuckle,Anna Sophie Knill,Michelle H Chan-Cortés et al.
Spencer A Arbuckle et al.
Background: Accumulating evidence and medical guidelines recommend high-dose neurorehabilitation for recovery after stroke. The reality, however, is that most patients receive a fraction of this dose, with therapist avail...
FITLIGHT Training and Its Influence on Visual-Motor Reactions and Dribbling Speed in Female Basketball Players: Prospective Evaluation Study [0.03%]
FITLIGHT训练及其对女篮运动员视觉运动反应和运球速度影响的前瞻性评价研究
Ahmed K Hassan
Ahmed K Hassan
Background: Basketball exists as a team-based sport played on a court involving intense physical demands because players need continuous movement between offensive and defensive zones. ...
Gamification Integration in Technological Devices for Motor Rehabilitation in Parkinson Disease: Scoping Review [0.03%]
帕金森病运动康复中技术设备的娱乐化整合:系统评价
Pere Bosch-Barceló,Oriol Martínez-Navarro,Maria Masbernat-Almenara et al.
Pere Bosch-Barceló et al.
Background: Parkinson disease (PD) is a rapidly growing neurological condition worldwide. While physiotherapy and exercise are effective interventions, the addition of motivational aspects that improve adherence could be ...
Preliminary Efficacy of a Gamified Mobile App for Promoting Self-Health Management Among Nurses in the Post-COVID Era: Single-Group Pre-Post Study [0.03%]
后COVID时代促进护士自我健康管理的游戏化移动应用程序的初步疗效:单组前后研究
Shao Huan Hsu,Li Jung Lu,Pei Chin Chou
Shao Huan Hsu
Background: The COVID-19 pandemic has significantly affected health care professionals, especially nurses, who have experienced elevated levels of stress, burnout, and physical health challenges. In the postpandemic era, ...
Influence of Virtual Reality Illusions on Balance Performance and Immersive User Experience in Young Adults: A Within-Subject Experimental Study [0.03%]
虚拟现实 illusion 对成人平衡表现和沉浸式用户体验的影响:一种主体内实验研究
R Achintha M Abayasiri,Antonio Padilha Lanari Bo,Taylor J M Dick et al.
R Achintha M Abayasiri et al.
Background: Rehabilitation interventions to improve standing balance are often tedious and complex, limiting user engagement and increasing the burden of the clinicians delivering them. Virtual reality (VR) has been incor...
Adolescents' and Parents' Perspectives on Using the MedSMARxT Families Intervention in Emergency Departments for Opioid Medication Safety Education: Mixed Methods Study [0.03%]
儿童和家长对在急诊科使用MedSMARxT家庭干预进行阿片类药物安全教育的看法:混合方法研究
Olufunmilola Abraham,Sara Nadi,Irene Hurst
Olufunmilola Abraham
Background: The opioid crisis has significantly impacted adolescents and their families. This is attributed in part to increased opioid prescriptions in pediatric emergency departments (EDs) due to acute pain conditions a...
The Experience of and Needs for Exergames in Older Adults With Mild Cognitive Impairment: Qualitative Interview Study [0.03%]
轻度认知障碍老年人运动游戏体验及需求的定性访谈研究
Xi Chen,Dian Jiang,Hongting Ning et al.
Xi Chen et al.
Background: As a novel intervention method that combines exercise and games, exergames have demonstrated a positive impact on enhancing the cognitive and physical functions of older adults with mild cognitive impairment (...