Natalia Stathakarou,Andrzej A Kononowicz,Maxine G Harjani et al.
Natalia Stathakarou et al.
Background: Game elements may inform the design of both simulations and games. However, evidence on how individual game elements inform the design of military trauma training simulations and their educational purpose rema...
Home-Based Immersive Virtual Reality to Improve Motor Performance in Children and Adolescents With Developmental Coordination Disorder: Crossover Study [0.03%]
Mohammed Alharbi,David Harris,Helen Dodd et al.
Mohammed Alharbi et al.
Background: Children with developmental coordination disorder (DCD) experience motor difficulties that limit daily activities and reduce physical activity enjoyment. Immersive virtual reality (VR) offers the potential for...
Development of a Novel Dietary Assessment Method Using Gamification Concepts: Exploratory and Application Study [0.03%]
Yulin Zhang,Tianwu Lin,Yuefeng Tan et al.
Yulin Zhang et al.
Background: Childhood and adolescent malnutrition, encompassing undernutrition and overnutrition, poses significant global health challenges, necessitating comprehensive dietary assessment tools. Existing dietary assessme...
Correction: Children's Improvement After Language and Rhythm Training With the Digital Medical Device Poppins for Dyslexia: Single-Arm Intervention Study [0.03%]
纠正:用于诵读困难的数字医疗设备Poppins的语言和节奏训练对儿童改善的单臂干预研究
Charline Grossard,Melanie Descamps,Hugues Pellerin et al.
Charline Grossard et al.
[This corrects the article DOI: 10.2196/76435.]. ©Charline Grossard, Melanie Descamps, Hugues Pellerin, François Vonthron, David Cohen. Originally publ...
Published Erratum
JMIR serious games. 2026 Mar 12:14:e93737. DOI:10.2196/93737 2026
Longitudinal Association Between Internet Gaming Disorder and School Refusal Among Adolescents Using a Random Intercept Cross-Lagged Panel Model: Three-Wave Prospective Cohort Study [0.03%]
基于随机截距交叉滞后模型的青少年网络游戏障碍与逃学纵向关联研究:前瞻性队列研究预报波
Peng Zheng,Zi Tao,Luoxiang Fang et al.
Peng Zheng et al.
Background: Internet gaming disorder (IGD) and school refusal are increasingly prevalent during adolescence, yet limited research has examined how they influence each other over time. Moreover, it is unclear whether the a...
The Mechanism and Design Principles of Serious Games in Enhancing Adolescents' Internet Adaptability [0.03%]
提升青少年网络适应性的严肃游戏机制与设计原则研究
Shijie Gao,Min Jia,Weijun Wang et al.
Shijie Gao et al.
Adolescents' internet adaptability (IA) is crucial for their online behavior and mental health. Serious games (SGs), as an emerging educational tool, hold promise for enhancing this adaptability through engaging, goal-oriented learning. Yet...
Feasibility and User Experience of Immersive Virtual Reality-Based Rehabilitation in Patients With Stroke: Single-Arm Pretest-Posttest Pilot Study [0.03%]
基于沉浸式虚拟现实的康复在卒中患者中的可行性及用户体验:单组前后期试点研究
Sara Arlati,Marta Mondellini,Isabella Martinelli et al.
Sara Arlati et al.
Background: Immersive virtual reality (VR) is promising in stroke rehabilitation; it is believed to promote motivation and intervention adherence among patients. However, existing work often lacks a structured assessment ...
Design and Iterative Development of Serious Exergames for Children With Autism Spectrum Disorder: Formative Multiple-Case Pilot Study [0.03%]
自闭症儿童严肃娱乐游戏的设计与迭代开发:形成性多案例试点研究
Won Kim,Minwoo Seong,SeungJun Kim
Won Kim
Background: Children with autism spectrum disorder (ASD) exhibit cognitive, motor, and social difficulties that affect engagement, causing developmental delays, behavioral challenges, and obesity-interrelated concerns in ...
Quantifying Slowness in Parkinson Disease Using a Serious Game: Cross-Sectional Study [0.03%]
利用严肃游戏量化帕金森病的运动迟缓:横断面研究
Luanne Cardoso Mendes,Ariana Moura Cabral,Camille Marques Alves et al.
Luanne Cardoso Mendes et al.
Background: Slowness in voluntary movements is a hallmark of Parkinson disease (PD); yet, objective measurement outside clinical settings is limited. Serious games represent a promising alternative to extract motor perfor...
Design Requirements for Gamified Exercise Apps for Adults With Prehypertension Based on the Octalysis Framework and Self-Determination Theory: Qualitative Interview Study [0.03%]
基于Octalysis框架和自我决定理论的成人前期高血压游戏化锻炼应用程序的设计需求:定性访谈研究
Sijia Li,Genying Liu,Li Qiao et al.
Sijia Li et al.
Background: Managing blood pressure (BP) in prehypertensive individuals is crucial to prevent the incidence of hypertension. While physical activity has proven effective in BP management, physical inactivity remains preva...