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期刊名:Jmir serious games

缩写:JMIR SERIOUS GAMES

ISSN:2291-9279

e-ISSN:2291-9279

IF/分区:4.1/Q1

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Clinical Trial Case Reports Meta-Analysis RCT Review Systematic Review
Classical Article Case Reports Clinical Study Clinical Trial Clinical Trial Protocol Comment Comparative Study Editorial Guideline Letter Meta-Analysis Multicenter Study Observational Study Randomized Controlled Trial Review Systematic Review
Silvia Herren,Barbara Seebacher,Sarah Mildner et al. Silvia Herren et al.
Background: Exergames are increasingly used in rehabilitation, yet their usability and user experience for patients and therapists, particularly for functional model systems, are underresearched. The diverse needs and pre...
Jaana-Maija Koivisto,Sanna Kämäräinen,Katri Mattsson et al. Jaana-Maija Koivisto et al.
Background: Empathy is associated with better clinical outcomes and patient-care experiences, and it has been demonstrated that training can improve nursing students' empathy. The use of virtual reality (VR) as an experie...
Annerieke Heuvelink,Privender Saini,Özgür Taşar et al. Annerieke Heuvelink et al.
Background: Annually, millions of children undergo a magnetic resonance imaging (MRI) examination. Hospitals increasingly aim to scan young children awake, as doing so benefits both patients and health care systems. To he...
Reut Binyamin-Netser,Shirley Handelzalts,Noy Goldhamer et al. Reut Binyamin-Netser et al.
Background: Upper-extremity hemiparesis is a common and debilitating impairment after stroke, severely restricting stroke survivors' ability to participate in daily activities and function independently. Alarmingly, only ...
Phoebe Whitley,Connor Creasey,Matthew J Clarkson et al. Phoebe Whitley et al.
Background: During keyhole surgery, the surgeon is required to perform highly demanding tasks while only being able to see part of the patient's anatomy. This limited field of view is widely cited as a key limitation of t...
Lauren Bloomfield,Julie Boston,Martin Masek et al. Lauren Bloomfield et al.
Background: Invasive meningococcal disease (IMD) is a serious, vaccine-preventable infectious disease that can be life-threatening. Teaching adolescents about the early detection and prevention of IMD can be challenging i...
Richard Wu,Keerthana Chakka,Sara Belko et al. Richard Wu et al.
Background: Current telemedicine technologies are not fully optimized for conducting physical examinations. The Virtual Remote Tele-Physical Examination (VIRTEPEX) system, a novel proprietary technology platform using a M...
Gurdeep Sarai,Prem Prakash Jayaraman,Oren Tirosh et al. Gurdeep Sarai et al.
Background: This review explores virtual reality (VR) and exercise simulator-based interventions for individuals with attention-deficit/hyperactivity disorder (ADHD). Past research indicates that both VR and simulator-bas...
Shimin Zhu,Di Qi Shimin Zhu
Background: Children and adolescents are often at the crossroads of leisure gaming and excessive gaming. It is essential to identify the modifiable psychosocial factors influencing gaming disorder development. The lay the...
Tianzhuo Yu,Monica Parry,Tianyue Yu et al. Tianzhuo Yu et al.
Background: Gamification refers to using game design elements in nongame contexts. Promoting physical activity (PA) through gamification is a novel and promising avenue for improving lifestyles and mitigating the advancem...