A Serious Game to Study Reduced Field of View in Keyhole Surgery: Development and Experimental Study [0.03%]
缩小视野下孔腹腔手术研究的严肃游戏:设计与实验探索
Phoebe Whitley,Connor Creasey,Matthew J Clarkson et al.
Phoebe Whitley et al.
Background: During keyhole surgery, the surgeon is required to perform highly demanding tasks while only being able to see part of the patient's anatomy. This limited field of view is widely cited as a key limitation of t...
Evaluating the Efficacy of a Serious Game to Deliver Health Education About Invasive Meningococcal Disease: Clustered Randomized Controlled Equivalence Trial [0.03%]
群随机等效试验评估关于入侵性脑膜炎双球菌病的健康教育严肃游戏的有效性
Lauren Bloomfield,Julie Boston,Martin Masek et al.
Lauren Bloomfield et al.
Background: Invasive meningococcal disease (IMD) is a serious, vaccine-preventable infectious disease that can be life-threatening. Teaching adolescents about the early detection and prevention of IMD can be challenging i...
Comparing In-Person, Standard Telehealth, and Remote Musculoskeletal Examination With a Novel Augmented Reality Exercise Game System: Pilot Cross-Sectional Comparison Study [0.03%]
基于试点的横断面对比研究:面对面、标准远程医疗与使用新型增强现实锻炼游戏系统的远程肌肉骨骼检查的比较
Richard Wu,Keerthana Chakka,Sara Belko et al.
Richard Wu et al.
Background: Current telemedicine technologies are not fully optimized for conducting physical examinations. The Virtual Remote Tele-Physical Examination (VIRTEPEX) system, a novel proprietary technology platform using a M...
Exploring Virtual Reality and Exercise Simulator Interventions in Patients With Attention Deficit Hyperactivity Disorder: Comprehensive Literature Review [0.03%]
注意缺陷多动障碍患者中虚拟现实和运动模拟器干预的应用:综合文献回顾
Gurdeep Sarai,Prem Prakash Jayaraman,Oren Tirosh et al.
Gurdeep Sarai et al.
Background: This review explores virtual reality (VR) and exercise simulator-based interventions for individuals with attention-deficit/hyperactivity disorder (ADHD). Past research indicates that both VR and simulator-bas...
Reciprocal Relationship Between Self-Control Belief and Gaming Disorder in Children and Adolescents: Longitudinal Survey Study [0.03%]
儿童和青少年自我控制信念与游戏障碍的互为因果关系:纵向调查研究
Shimin Zhu,Di Qi
Shimin Zhu
Background: Children and adolescents are often at the crossroads of leisure gaming and excessive gaming. It is essential to identify the modifiable psychosocial factors influencing gaming disorder development. The lay the...
Effectiveness of Mobile Health-Based Gamification Interventions for Improving Physical Activity in Individuals With Cardiovascular Diseases: Systematic Review and Meta-Analysis of Randomized Controlled Trials [0.03%]
基于移动健康的赋能干预改善心血管疾病患者身体活动的效果:系统评价和荟萃分析
Tianzhuo Yu,Monica Parry,Tianyue Yu et al.
Tianzhuo Yu et al.
Background: Gamification refers to using game design elements in nongame contexts. Promoting physical activity (PA) through gamification is a novel and promising avenue for improving lifestyles and mitigating the advancem...
The Usability and Effect of a Novel Intelligent Rehabilitation Exergame System on Quality of Life in Frail Older Adults: Prospective Cohort Study [0.03%]
一种新型智能康复体感游戏系统对脆弱老年人生活质量的影响:前瞻性队列研究
Chien-Hsiang Chang,Chun-Chun Wei,Wei-Chih Lien et al.
Chien-Hsiang Chang et al.
Background: Aging in older adults results in a decline in physical function and quality of daily life. Due to the COVID-19 pandemic, the exercise frequency among older adults decreased, further contributing to frailty. Tr...
Bridging Needs and Expectations of Individuals With Physical Disabilities and Community Services Stakeholders for the Cocreation of an Adapted Physical Activity Platform in Virtual Reality: Qualitative Study [0.03%]
连接身体残疾人士和社区服务利益相关者的需求与期望,以在虚拟现实中共同创造一个适应性体育活动平台:定性研究
Aurélien Ramos,Maxence Boisvert,Elodie Traverse et al.
Aurélien Ramos et al.
Background: Physical activity supports the health and well-being of individuals with physical disabilities. Despite the significance of engaging in physical activity, barriers faced by individuals with disabilities, such ...
A Mixed Reality-Based Telesupervised Ultrasound Education Platform on 5G Network Compared to Direct Supervision: Prospective Randomized Pilot Trial [0.03%]
基于混合现实的5G网络远程超声教育平台与直接监督相比的前瞻性随机试点试验
Minha Kim,Meong Hi Son,Suhyeon Moon et al.
Minha Kim et al.
Background: Ultrasound education is transitioning from in-person training to remote methods using mixed reality (MR) and 5G networks. Previous studies are mainly experimental, lacking randomized controlled trials in direc...
Gamified Web-Delivered Attentional Bias Modification Training for Adults With Chronic Pain: Randomized, Double-Blind, Placebo-Controlled Trial [0.03%]
用于慢性疼痛成人注意偏差修正训练的网络游戏化训练方法:随机对照试验
Julie F Vermeir,Melanie J White,Daniel Johnson et al.
Julie F Vermeir et al.
Background: Attentional bias to pain-related information has been implicated in pain chronicity. To date, research investigating attentional bias modification training (ABMT) procedures in people with chronic pain has fou...