首页 文献索引 SCI期刊 AI助手
期刊目录筛选

期刊名:Jmir serious games

缩写:JMIR SERIOUS GAMES

ISSN:2291-9279

e-ISSN:2291-9279

IF/分区:4.1/Q1

文章目录 更多期刊信息

共收录本刊相关文章索引779
Clinical Trial Case Reports Meta-Analysis RCT Review Systematic Review
Classical Article Case Reports Clinical Study Clinical Trial Clinical Trial Protocol Comment Comparative Study Editorial Guideline Letter Meta-Analysis Multicenter Study Observational Study Randomized Controlled Trial Review Systematic Review
Yaqin Li,Yaqian Liu,Angela Ym Leung et al. Yaqin Li et al.
Background: Age-related physiological changes in older adults involve a rapid decline in motor exercise ability; some older adults may also experience difficulties in maintaining focus, memory loss, and a decline in react...
Fengbin Hu,Zixue Tai,Jianping Liu Fengbin Hu
Background: A growing body of research has examined the connection between video game play and relief from anxiety and depressive symptoms during the COVID-19 pandemic years. However, evidence has been limited in dissecti...
Jinsong Chen,Tingzhong Yang,Qilian He et al. Jinsong Chen et al.
Background: Chronic obstructive pulmonary disease (COPD) requires consistent sustained management, including regular physical activity, pulmonary rehabilitation, and self-care adherence. Despite strong clinical guidelines...
Cuirong Hu,Xia Lan,Yanwen Luo et al. Cuirong Hu et al.
Background: While motion-sensing game (MSG) platforms provide immersive, real-time feedback environments for rehabilitation, research findings on their effectiveness in chronic obstructive pulmonary disease (COPD) pulmona...
Xin Huang,Nazlena Mohamad Ali,Shafrida Sahrani Xin Huang
Background: Haptic feedback technology is widely used, including in serious games. It is an additional sensory method that supplements audio and vision, provides a novel user experience through a physical control layer, a...
Néva Béraud-Peigné,Alexandra Perrot,Pauline Maillot Néva Béraud-Peigné
Background: Given the appeal of active video games (AVG), many tools are now being used for combined training in older adults. However, there is a lack of comparative data to determine which type of AVG is better suited t...
Chris Worth,Leyi Yang,Catherine Fullwood et al. Chris Worth et al.
Background: Virtual reality (VR) is increasingly used as a distraction tool for painful procedures in children. Studies have shown variable benefit but have not identified factors to maximize utility. ...
Wanda Kaiser,Eling D de Bruin,Patrick Manser Wanda Kaiser
Background: Exergame-based training enhances physical and cognitive performance in older adults, including those with mild neurocognitive disorder (mNCD). In-game metrics generated from user interactions with exergames en...
Nicolás Ruiz-Robledillo,Ignacio Lucas,Rosario Ferrer-Cascales et al. Nicolás Ruiz-Robledillo et al.
Background: Attention-deficit/hyperactivity disorder (ADHD) is a prevalent neurodevelopmental condition characterized by inattention, hyperactivity, and impulsivity, significantly impacting the psychological, social, and ...
Michael Wakeman,Lydia Tesfaye,Gunnar Baskin et al. Michael Wakeman et al.
Background: Attentional bias modification (ABM) can help address implicit attention from individuals who smoke toward smoking cues, which trigger cravings and lapses that impede smoking cessation. We developed an ABM mobi...