Super Mario Bros. and Yoshi Games' Affordance of Childlike Wonder and Reduced Burnout Risk in Young Adults: In-Depth Mixed Methods Cross-Sectional Study [0.03%]
《超级马里奥》和《ヨシイゲーム》在年轻成人中提供的童真体验及其降低损耗风险的 affordance:深入混合方法横断面研究
Winze Tam,Congcong Hou,Andreas Benedikt Eisingerich
Winze Tam
Background: Unrelenting pressure and an "always-on" culture can leave no time for genuine rest among young adults. While playing video games has been noted to afford cognitive escapism and relaxation, critical questions r...
Correction: Serious Game for the Nursing Assessment of Home-Dwelling Older Adults: Development and Validation Study [0.03%]
纠正:居家老年人护理评估 serious game 的开发与验证研究
Erica Busca,Silvia Caristia,Sara Palmira Bidone et al.
Erica Busca et al.
[This corrects the article DOI: 10.2196/52644.]. ©Erica Busca, Silvia Caristia, Sara Palmira Bidone, Alessia Bolamperti, Sara Campagna, Arianna Cattaneo...
Published Erratum
JMIR serious games. 2025 Dec 17:13:e81884. DOI:10.2196/81884 2025
Serious Games Integrating Perceptual Learning and Stereopsis Training in Children With Amblyopia: Single-Arm Pre-Post Feasibility Study [0.03%]
针对弱视儿童感知学习和立体视觉训练的严肃游戏:单组前后可行性的研究
Yiwei Mo,Peng Chen,Manting Hou et al.
Yiwei Mo et al.
Background: Amblyopia, a leading cause of preventable childhood blindness, often remains inadequately addressed by traditional treatment methods such as refractive correction and occlusion therapy, which can be noninterac...
Long-Term Usage of Breeze, a Gamified Breathing Training App, and Its Effect on Momentary Relaxation in People With Cancer: Cohort Study [0.03%]
癌症患者长期使用游戏化呼吸训练应用程序Breeze及其对即时放松的影响:队列研究
Anja Yvonne Bischof,Tobias Budig,Sonja Schläpfer et al.
Anja Yvonne Bischof et al.
Background: People with cancer often experience stress. Digital health interventions can help individuals increase momentary relaxation. Breeze is a gamified breathing training that can be embedded into digital health int...
Effects of Competitive Exergaming-Based Esports on Older Adults in Hong Kong: Nonrandomized Controlled Pilot Study [0.03%]
基于竞争性体感游戏的电子竞技对香港老年人的影响:非随机对照试点研究
Ka Man Leung,Yuchen Shi
Ka Man Leung
Background: Hong Kong faces a rapidly aging population, with many older adults not meeting recommended physical-activity levels and struggling to maintain long-term exercise adherence. Exergaming offers an accessible, tec...
Development and Evaluation of a Monocular Camera-Based Mobile Exergame for at-Home Intervention in Individuals at High Risk of Type 2 Diabetes: Randomized Controlled Trial [0.03%]
基于手机的单目摄像头助玩移动体感游戏用于高危2型糖尿病患者的居家干预研发与评估:随机对照试验
Jianan Zhao,Dian Zhu,Yanan Wang et al.
Jianan Zhao et al.
Background: Exergames have emerged as effective interventions for promoting physical activity and preventing type 2 diabetes (T2D). Kinect-based exergames have demonstrated improvements in exercise adherence and health ou...
Immersive Virtual Reality-Assisted Therapy for Distressing Voices in Psychosis: Qualitative Study of Participants' and Therapists' Experiences in the Challenge Trial [0.03%]
针对精神病患者困扰性幻听的沉浸式虚拟现实辅助治疗:挑战试验中参与者和治疗师体验的定性研究
Mads Juul Christensen,Matilde Poulsen Rydborg,Rikke Jørgensen et al.
Mads Juul Christensen et al.
Background: Immersive virtual reality-assisted therapy (VRT) is a relational therapy for distressing voices in psychosis. Like AVATAR therapy (AT), VRT centers on therapist-facilitated dialogues with a digital avatar repr...
Effects of Progressive Aerobic Training on Executive-Reward Network Connectivity and Symptoms of Internet Gaming Disorder: Randomized Controlled Trial [0.03%]
有氧训练对执行奖赏网络连接和互联网游戏障碍症状的影响:随机对照试验
Shaoyu Cui,Xuefeng Xu,Xin Luo et al.
Shaoyu Cui et al.
Background: Internet gaming disorder (IGD) causes neurocognitive deficits and brain dysfunction. Progressive aerobic training (PAT) seems more practical. However, its effect on IGD and the underlying neural mechanism rema...
Mobile Exergames to Reduce Sedentary Time in Patients With Heart Failure: What Do Health Care Professionals Expect? [0.03%]
移动体感游戏在减少心脏衰竭患者久坐时间方面的应用:医疗专业人员的期望是什么?
Leonie Klompstra,Anna Strömberg,Antoni Bayes-Genis et al.
Leonie Klompstra et al.
Health care professionals emphasized that while exergaming holds promise as a motivational approach to supporting physical activity among patients with heart failure, its success depends on thoughtful integration into existing care pathways...
Efficacy of the Web-Based Gamified Infection Control Training System on Practices for Health Care Workers in Residential Care Homes: Clustered Randomized Controlled Trial [0.03%]
基于网络的感染控制培训系统的有效性能:集群随机对照试验
Angela Y M Leung,Doris Y P Leung,Terence K Lau et al.
Angela Y M Leung et al.
Background: Staff working in residential care homes (RCHs) have played a significant role in preventing the spread of infection among residents, visitors, and staff. Providing continuous professional training to the staff...