A Novel Virtual Reality Intervention Combining Movement Exercises and Body Illusions for the Treatment of Chronic Back Pain: Prospective Feasibility Study [0.03%]
一种结合运动练习和身体错觉治疗慢性背痛的新型虚拟现实干预措施:前瞻性可行性研究
Isabel Neumann,Stefan Lindner,Yevgeniya Nedilko et al.
Isabel Neumann et al.
Background: Virtual reality (VR) has proven effective in delivering nonpharmacological interventions to reduce acute and chronic pain. For the treatment of nonspecific chronic low back pain (CLBP), it offers benefits over...
User Experiences of Behavioral and Psychological Change Techniques in a Walking-Based Mobile Exergame: Cross-Sectional Qualitative Study [0.03%]
基于行走的移动体感游戏中的行为和心理改变技巧用户体验:横断面定性研究
Marianna Antoniadou,Helena Orädd,Aseel Berglund et al.
Marianna Antoniadou et al.
Background: Physical activity plays a central role in the course and progression of chronic conditions in older adults. However, individuals within this population tend to have an inactive lifestyle. Exergaming, which is ...
Effectiveness of Gamified Swallowing Exercises in Adults With Dysphagia: Systematic Review and Meta-Analysis of Randomized Controlled Trials [0.03%]
成人吞咽障碍患者游戏化吞咽练习的有效性:随机对照试验的系统评价和meta分析
Jijia Liu,Meijun Ou,Mengyao Yan et al.
Jijia Liu et al.
Background: Dysphagia is a prevalent health issue affecting quality of life. Gamified swallowing exercises have the potential to enhance swallowing function and adherence in adults with dysphagia. Nevertheless, such evide...
Effects of Virtual Nature Embodiment on Compassion, Empathy, Nature Connectedness, and Symptom Burden in Patients With Psychosis or Depression: An Explorative Clinical Study [0.03%]
虚拟自然化身对精神病或抑郁症患者共情、同理心、与自然的联系和症状负担的影响:一项探索性临床研究
Alva Lütt,Kristina Lütgens,Christiane Montag et al.
Alva Lütt et al.
Background: Nature experiences may have a positive impact on mental health. Innovative alternatives, such as immersive virtual reality (iVR), can have similar effects. In previous studies on embodying a tree in virtual re...
The Effects of Dance-Based Exergaming on Mental Rotation, General Motor Coordination, and Math Achievement in Adolescent Students: Nonrandomized Controlled Pilot Study [0.03%]
基于舞蹈的运动游戏对学生心理旋转、一般运动协调能力和数学成就的影响:非随机对照试点研究
Patrick Fargier,Valérian Cece,Vanessa Lentillon-Kaestner et al.
Patrick Fargier et al.
Background: Exergaming can promote adolescent health by encouraging repetition of game-related tasks, potentially contributing to academic success by developing motor and cognitive skills. Studies have highlighted the inf...
Natalia Stathakarou,Andrzej A Kononowicz,Maxine G Harjani et al.
Natalia Stathakarou et al.
Background: Game elements may inform the design of both simulations and games. However, evidence on how individual game elements inform the design of military trauma training simulations and their educational purpose rema...
Home-Based Immersive Virtual Reality to Improve Motor Performance in Children and Adolescents With Developmental Coordination Disorder: Crossover Study [0.03%]
基于家庭的沉浸式虚拟现实技术改善发育性协调障碍儿童及青少年运动表现的效果研究:交叉设计研究
Mohammed Alharbi,David Harris,Helen Dodd et al.
Mohammed Alharbi et al.
Background: Children with developmental coordination disorder (DCD) experience motor difficulties that limit daily activities and reduce physical activity enjoyment. Immersive virtual reality (VR) offers the potential for...
Development of a Novel Dietary Assessment Method Using Gamification Concepts: Exploratory and Application Study [0.03%]
基于游戏化概念的新型膳食评估方法开发:探索性与应用研究
Yulin Zhang,Tianwu Lin,Yuefeng Tan et al.
Yulin Zhang et al.
Background: Childhood and adolescent malnutrition, encompassing undernutrition and overnutrition, poses significant global health challenges, necessitating comprehensive dietary assessment tools. Existing dietary assessme...
Correction: Children's Improvement After Language and Rhythm Training With the Digital Medical Device Poppins for Dyslexia: Single-Arm Intervention Study [0.03%]
纠正:用于诵读困难的数字医疗设备Poppins的语言和节奏训练对儿童改善的单臂干预研究
Charline Grossard,Melanie Descamps,Hugues Pellerin et al.
Charline Grossard et al.
[This corrects the article DOI: 10.2196/76435.]. ©Charline Grossard, Melanie Descamps, Hugues Pellerin, François Vonthron, David Cohen. Originally publ...
Published Erratum
JMIR serious games. 2026 Mar 12:14:e93737. DOI:10.2196/93737 2026
Longitudinal Association Between Internet Gaming Disorder and School Refusal Among Adolescents Using a Random Intercept Cross-Lagged Panel Model: Three-Wave Prospective Cohort Study [0.03%]
基于随机截距交叉滞后模型的青少年网络游戏障碍与逃学纵向关联研究:前瞻性队列研究预报波
Peng Zheng,Zi Tao,Luoxiang Fang et al.
Peng Zheng et al.
Background: Internet gaming disorder (IGD) and school refusal are increasingly prevalent during adolescence, yet limited research has examined how they influence each other over time. Moreover, it is unclear whether the a...