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期刊名:Jmir serious games

缩写:JMIR SERIOUS GAMES

ISSN:2291-9279

e-ISSN:2291-9279

IF/分区:4.1/Q1

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共收录本刊相关文章索引741
Clinical Trial Case Reports Meta-Analysis RCT Review Systematic Review
Classical Article Case Reports Clinical Study Clinical Trial Clinical Trial Protocol Comment Comparative Study Editorial Guideline Letter Meta-Analysis Multicenter Study Observational Study Randomized Controlled Trial Review Systematic Review
Claudio Rubio,Felipe Besoain Claudio Rubio
Background: Serious games play a fundamental role in promoting safe sexual behaviors. This medium has great potential for promoting healthy behaviors that prevent potential risk factors, such as sexually transmitted infec...
Kuan-Chu Su,Ko-Chiu Wu,Kuei-Ru Chou et al. Kuan-Chu Su et al.
Background: Complications due to dysphagia are increasingly prevalent among older adults; however, the tediousness and complexity of conventional tongue rehabilitation treatments affect their willingness to rehabilitate. ...
Pietro Merola,Marcos Barros Cardoso,Gabriel Barreto et al. Pietro Merola et al.
Background: This study evaluated the effectiveness of a virtual reality (VR) high-intensity interval training (HIIT) boxing protocol compared to traditional high-intensity circuit training (HICT) in improving exercise mot...
Marina Martin-Moratinos,Marcos Bella-Fernández,María Rodrigo-Yanguas et al. Marina Martin-Moratinos et al.
Background: Difficulties in emotional regulation are often observed in children and adolescents with attention-deficit/hyperactivity disorder (ADHD). Innovative complementary treatments, such as video games and virtual re...
Laurent Samson,Lena Carcreff,Frédéric Noublanche et al. Laurent Samson et al.
Background: Reminiscence therapy through music is a psychosocial intervention with benefits for older patients with neurocognitive disorders. Therapies using virtual or augmented reality are efficient in ecologically asse...
Jiayin Chen,Calvin Kalun Or,Zhixian Li et al. Jiayin Chen et al.
Background: With substantial resources allocated to develop virtual reality (VR)-based rehabilitation exercise programs for poststroke motor rehabilitation, it is important to understand how patients with stroke perceive ...
Paweł Strojny,Ksawery Kapela,Natalia Lipp et al. Paweł Strojny et al.
Background: Words are a natural way to describe mental states in humans, while numerical values are a convenient and effective way to carry out quantitative psychological research. With the growing interest of researchers...
Francisco Lepe-Salazar,Fernando Mejía-Romero,Dámaso Benicio-Rodríguez et al. Francisco Lepe-Salazar et al.
Background: For years, Mexico has reported the highest global incidence of school bullying, with approximately 19% of students going through some form of hostile peer interactions. Despite numerous interventions, these ha...
Julia R Pozuelo,Christine Nabulumba,Doreen Sikoti et al. Julia R Pozuelo et al.
Background: Many adolescents in Uganda are affected by common mental disorders, but only a few affordable treatment options are available. Digital mental health interventions offer promising opportunities to reduce these ...
Luis Carlos Rodríguez Timaná,Javier Ferney Castillo García,Teodiano Bastos Filho et al. Luis Carlos Rodríguez Timaná et al.
Background: Serious games (SG) have emerged as promising tools for cognitive training and therapeutic interventions, especially for enhancing executive functions. These games have demonstrated the potential to support ind...