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期刊名:Ieee computer graphics and applications

缩写:IEEE COMPUT GRAPH

ISSN:0272-1716

e-ISSN:1558-1756

IF/分区:1.7/Q3

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共收录本刊相关文章索引880
Jon McCormack,Francesca Samsel,Bruce D Campbell et al. Jon McCormack et al.
We requested an interview with Jon McCormack after we encountered his work when looking for artists doing compelling work at the intersection of art and artificial intelligence (AI).
Bradley Rey,Bongshin Lee,Eun Kyoung Choe et al. Bradley Rey et al.
As mobile and wearable devices are becoming increasingly powerful, access to personal data is within reach anytime and anywhere. Currently, methods of data exploration while on-the-go and in-situ are, however, often limited to glanceable an...
David C Hollock,Nicholas J Brunsink,Austin B Whittaker et al. David C Hollock et al.
The Virtual Access to STEM Careers (VASC) project is an intertwined classroom and virtual reality (VR) curricular program for third through fourth graders. Elementary school students learn about and take on the roles and responsibilities of...
Rahul C Basole,Timothy Major,Rahul C Basole et al. Rahul C Basole et al.
Recent developments in artificial intelligence (AI) and machine learning (ML) have led to the creation of powerful generative AI methods and tools capable of producing text, code, images, and other media in response to user prompts. Signifi...
Daniel Zielasko,Bernhard E Riecke,Mark Billinghurst et al. Daniel Zielasko et al.
This article examines the choices between sitting and standing in virtual reality (VR) experiences, addressing conflicts, challenges, and opportunities. It explores issues such as the risk of motion sickness in stationary users and virtual ...
Natalia Andrienko,Gennady Andrienko,Alexander Artikis et al. Natalia Andrienko et al.
Detecting complex behavioral patterns in temporal data, such as moving object trajectories, often relies on precise formal specifications derived from vague domain concepts. However, such methods are sensitive to noise and minor fluctuation...
Anran Qi,Takeo Igarashi Anran Qi
We address the problem of modifying a given well-designed 2D sewing pattern to accommodate garment edits in the 3D space. Existing methods usually adjust the sewing pattern by applying uniform flattening to the 3D garment. The problems are ...
Claudia Melis Tonti,Lorenzo Papa,Irene Amerini Claudia Melis Tonti
The increasing demand for edge devices causes the necessity for recent technologies to be adaptable to nonspecialized hardware. In particular, in the context of augmented, virtual reality, and computer graphics, the 3-D object reconstructio...
Angelos Chatzimparmpas,Kostiantyn Kucher,Andreas Kerren Angelos Chatzimparmpas
Visualization for explainable and trustworthy machine learning remains one of the most important and heavily researched fields within information visualization and visual analytics with various application domains, such as medicine, finance...
Henriikka Vartiainen,Matti Tedre Henriikka Vartiainen
This article examines the intricate relationship between humans and text-to-image generative models (generative artificial intelligence/genAI) in the realm of art. The article frames that relationship in the theory of mediated action-a well...