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期刊名:Technology mind and behavior

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e-ISSN:2689-0208

IF/分区:3.4/Q1

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共收录本刊相关文章索引15
Clinical Trial Case Reports Meta-Analysis RCT Review Systematic Review
Classical Article Case Reports Clinical Study Clinical Trial Clinical Trial Protocol Comment Comparative Study Editorial Guideline Letter Meta-Analysis Multicenter Study Observational Study Randomized Controlled Trial Review Systematic Review
Sierra Clifford,Leah D Doane,Kathryn Lemery-Chalfant Sierra Clifford
Early adolescence is a time of risk for disrupted or insufficient sleep, and widespread use of electronic media may exacerbate this risk. However, findings linking screen time to sleep in adolescent samples are inconsistent, rely primarily ...
Matthew Ivory,John Towse,Miriam Sturdee et al. Matthew Ivory et al.
Software development is a complex process requiring aspects of social, cognitive, and technical skills. Software engineers face high levels of uncertainty and risk during functional and security decision making. This preregistered study inv...
Lotus Shareef-Trudeau,David Lydon-Staley,John Medaglia et al. Lotus Shareef-Trudeau et al.
A substantial portion of waking life consists of mental experiences that arise involuntarily, including mind-wandering, spontaneous thought and rumination. Given that these experiences are fundamental to cognitive function and mental health...
Elizabeth C Stade,Johannes C Eichstaedt,Jane P Kim et al. Elizabeth C Stade et al.
While generative artificial intelligence (AI) may lead to technological advances in the mental health field, it poses safety risks for mental health service consumers. Furthermore, clinicians and healthcare systems must attend to safety and...
Jennifer A Emond,Delaina Carlson,Grace Ballarino et al. Jennifer A Emond et al.
Screen media use, and particularly mobile device use, is frequent among preschool-age children. Studies support that problematic media use (PMU) symptoms are present among older children (4-11-year-olds) and toddlers, and PMU correlates wit...
Zachary Demko,Tingting Liu,Brenda Curtis et al. Zachary Demko et al.
As video game play has increased in popularity, so too have reports that a subset of individuals play games in a way that causes negative consequences to their lives, which has resulted in the proposed inclusion of Internet Gaming Disorder ...
Cassondra M Eng,Rachel M Flynn,Erik D Thiessen et al. Cassondra M Eng et al.
Exergames (video games that promote cognitive and physical activity simultaneously) benefit executive function in elderly populations. It has been suggested that exergames may induce larger effects than cognitive or exercise training alone,...
Jane Shawcroft,Hallie Blake,Alexi Gonzalez et al. Jane Shawcroft et al.
Media use is increasingly becoming an important facet of early childhood, and while professional organizations and researchers have attempted to present guidelines to parents to help them structure their children's media use, many parents e...
Sarah M Coyne,Hailey G Holmgren,Jane E Shawcroft et al. Sarah M Coyne et al.
Researchers have begun to extensively examine pathological (or addictive-like) media use during adolescence and adulthood. However, few studies have examined precursors to these types of behavior (termed problematic media use) in early chil...
Kenneth Rioja,Sezen Cekic,Daphne Bavelier et al. Kenneth Rioja et al.
A negative link between media multitasking and sustained attention has been proposed; yet, whether such a link exists remains hotly debated as previous studies found mixed effects. The present study seeks to evaluate the size of this effect...