Brain-based predictive modeling of mind-wandering and involuntary thought: the idiographic approach [0.03%]
基于大脑的预测建模:思想游荡和无意念想起的个性化方法研究
Lotus Shareef-Trudeau,David Lydon-Staley,John Medaglia et al.
Lotus Shareef-Trudeau et al.
A substantial portion of waking life consists of mental experiences that arise involuntarily, including mind-wandering, spontaneous thought and rumination. Given that these experiences are fundamental to cognitive function and mental health...
Readiness Evaluation for AI-Mental Health Deployment and Implementation (READI): A Review and Proposed Framework [0.03%]
人工智能心理健康部署和实施的准备评估(READI):综述与框架提案
Elizabeth C Stade,Johannes C Eichstaedt,Jane P Kim et al.
Elizabeth C Stade et al.
While generative artificial intelligence (AI) may lead to technological advances in the mental health field, it poses safety risks for mental health service consumers. Furthermore, clinicians and healthcare systems must attend to safety and...
Validating the Problematic Media Use Measure in Preschool-Aged Children: Associations With Children's Screen Media Use, Bothersome Pestering to Use Screen Media, and Emotional Self-Regulation [0.03%]
在学龄前儿童中验证有问题的媒体使用量表:与儿童屏幕媒体使用情况,烦人的屏幕媒体使用行为以及情绪自我调节的关系
Jennifer A Emond,Delaina Carlson,Grace Ballarino et al.
Jennifer A Emond et al.
Screen media use, and particularly mobile device use, is frequent among preschool-age children. Studies support that problematic media use (PMU) symptoms are present among older children (4-11-year-olds) and toddlers, and PMU correlates wit...
Development of a Novel Method of Assessing Potential Loss of Control in Internet Gaming Disorder [0.03%]
网络赌博障碍潜在失控评估的新方法的研发
Zachary Demko,Tingting Liu,Brenda Curtis et al.
Zachary Demko et al.
As video game play has increased in popularity, so too have reports that a subset of individuals play games in a way that causes negative consequences to their lives, which has resulted in the proposed inclusion of Internet Gaming Disorder ...
A Literature Review on the Effects of Exergames on Executive Function in Youth [0.03%]
运动游戏对青少年执行功能影响的文献回顾
Cassondra M Eng,Rachel M Flynn,Erik D Thiessen et al.
Cassondra M Eng et al.
Exergames (video games that promote cognitive and physical activity simultaneously) benefit executive function in elderly populations. It has been suggested that exergames may induce larger effects than cognitive or exercise training alone,...
Structures for Screens: Longitudinal associations between parental media rules and problematic media use in early childhood [0.03%]
针对学龄前儿童的纵向研究:父母的规定与问题性媒体使用之间的关系
Jane Shawcroft,Hallie Blake,Alexi Gonzalez et al.
Jane Shawcroft et al.
Media use is increasingly becoming an important facet of early childhood, and while professional organizations and researchers have attempted to present guidelines to parents to help them structure their children's media use, many parents e...
ABCs or Attack-Boom-Crash? A longitudinal analysis of associations between media content and the development of problematic media use in early childhood [0.03%]
ABC还是攻击-高潮-崩溃?一项关于媒体内容与幼儿问题性媒体使用发展的纵向分析研究
Sarah M Coyne,Hailey G Holmgren,Jane E Shawcroft et al.
Sarah M Coyne et al.
Researchers have begun to extensively examine pathological (or addictive-like) media use during adolescence and adulthood. However, few studies have examined precursors to these types of behavior (termed problematic media use) in early chil...
Unravelling the link between media multitasking and attention across three samples [0.03%]
基于三个样本探究媒体多任务处理和注意力之间的关系
Kenneth Rioja,Sezen Cekic,Daphne Bavelier et al.
Kenneth Rioja et al.
A negative link between media multitasking and sustained attention has been proposed; yet, whether such a link exists remains hotly debated as previous studies found mixed effects. The present study seeks to evaluate the size of this effect...
Are Robots/AI Viewed as More of a Workforce Threat in Unequal Societies? Evidence from the Eurobarometer Survey [0.03%]
不平等社会中的机器人/人工智能 workforce 威胁:来自欧罗巴米特调查的证据
Mindy K Shoss,Katherine Ciarlante
Mindy K Shoss
Although advanced technologies (i.e., artificial intelligence (AI), robots) are often discussed as drivers of societal inequality, our research examines whether people living in more unequal societies tend to view technology as a greater th...
Jesse D McCrosky,Douglas A Parry,Craig J R Sewall et al.
Jesse D McCrosky et al.
There is growing recognition that many people feel the need to regulate their use of the internet and other digital technologies to support their wellbeing. In this study, we used Mozilla Firefox browser telemetry to investigate the role pl...