A Conceptual Analytics Model for an Outcome-Driven Quality Management Framework as Part of Professional Healthcare Education [0.03%]
一种成果驱动的质量管理框架的概念分析模型作为专业医疗教育的一部分
Vasilis Hervatis,Alan Loe,Linda Barman et al.
Vasilis Hervatis et al.
Background: Preparing the future health care professional workforce in a changing world is a significant undertaking. Educators and other decision makers look to evidence-based knowledge to improve quality of education. A...
Design of Mobile Augmented Reality in Health Care Education: A Theory-Driven Framework [0.03%]
基于理论的健康护理教育移动增强现实设计框架
Egui Zhu,Anneliese Lilienthal,Lauren Aquino Shluzas et al.
Egui Zhu et al.
Background: Augmented reality (AR) is increasingly used across a range of subject areas in health care education as health care settings partner to bridge the gap between knowledge and practice. As the first contact with ...
Global Outreach of a Locally-Developed Mobile Phone App for Undergraduate Psychiatry Education [0.03%]
一种地方开发的手机应用程序在本科生精神病学教育中的全球推广
Melvyn Wb Zhang,Christopher Cs Cheok,Roger Cm Ho
Melvyn Wb Zhang
Background: Over the past decade, there have been massive developments in both Web-based and mobile phone technologies. Mobile phones are well accepted by students, trainees, and doctors. A review of the current literatur...
Creating a Pilot Educational Psychiatry Website: Opportunities, Barriers, and Next Steps [0.03%]
建立一个试点教育精神病学网站:机遇、障碍和下一步措施
John Torous,Ryan OConnor,Jamie Franzen et al.
John Torous et al.
Background: While medical students and residents may be utilizing websites as online learning resources, medical trainees and educators now have the opportunity to create such educational websites and digital tools on the...
Student Preferences on Gaming Aspects for a Serious Game in Pharmacy Practice Education: A Cross-Sectional Study [0.03%]
药学实践教育中严肃游戏的设计要素——一项横断面研究
Huan Ying Chang,David Yan Hong Poh,Li Lian Wong et al.
Huan Ying Chang et al.
Background: Serious games are motivating and provide a safe environment for students to learn from their mistakes without experiencing any negative consequences from their actions. However, little is known about students'...
Learning Clinical Procedures Through Internet Digital Objects: Experience of Undergraduate Students Across Clinical Faculties [0.03%]
通过网络数字对象学习临床操作:不同临床学院本科生的学习体验
Tse Yan Li,Xiaoli Gao,Kin Wong et al.
Tse Yan Li et al.
Background: Various digital learning objects (DLOs) are available via the World Wide Web, showing the flow of clinical procedures. It is unclear to what extent these freely accessible Internet DLOs facilitate or hamper st...