Process-based measures in high-stakes testing: practical implications for construct validity within military aviation selection [0.03%]
高风险测试中的以过程为导向的测量方法——军事航空选拔中对构念效度的实际影响
Joseph T Coyne,Laura Jamison,Kaylin Strong et al.
Joseph T Coyne et al.
This paper looks at how process-based spatial ability and attention measures taken within a high-stakes battery used to select pilots in the US Navy compare to lab-based measures of the same constructs. Process-based measures typically func...
Effect of multi-refresh-rate method on user experience: sustained attention and inattentional blindness [0.03%]
多重刷新率方法对用户体验的影响:持续注意力和未被注意盲视
Jieun Cho,Jeunghwan Choi,Cheongil Kim et al.
Jieun Cho et al.
In today's digital world, understanding refresh-rate implications on visual perception and energy consumption is crucial. While high refresh rates enhance motion perception and user experience, they also increase energy usage, prompting the...
Presenting segmented images in a rapid serial visual presentation stream improves search accuracy [0.03%]
快速连续视觉呈现流能改善分割图的检索精度
Krystina Diaz,Mark W Becker,Chad Peltier et al.
Krystina Diaz et al.
Visual search performance is a critical factor in many high-stakes duties, warranting the need for strategies to enhance target detection accuracy. Research using rapid serial visual presentation (RSVP) of stimuli shows that observers can d...
This is not the way: global directional cues do not improve spatial learning in an immersive virtual environment [0.03%]
这是无效的线索:全局方位线索不能改善沉浸式虚拟环境中的空间学习
Ece Yüksel,Zachary Boogaart,Steven M Weisberg
Ece Yüksel
Spatial navigation relies on extracting environmental information to determine where to go. To support navigation behavior, navigational aids, such as maps, compasses, or global positioning systems (GPSs), offer access to easily extractible...
Clutter costs in head-mounted displays: a study examining trade-offs between overlay and adjacent presentation of information [0.03%]
头戴式显示器中的杂乱成本研究:在信息重叠呈现与相邻呈现之间权衡的实验探究
Amelia C Warden,Christopher D Wickens,Daniel Rehberg et al.
Amelia C Warden et al.
This work examines the influence of clutter when presenting information with a head-mounted display (HMD). We compare clutter costs when displays overlay a real-world scene to the costs of visual scanning required when displays are presente...
Oktay Ülker,Daniel Bodemer
Oktay Ülker
Remembering information about others is important but challenging in various social contexts. For instance, in long-term collaborative educational settings, students often need to choose peers for academic support. In different contexts, th...
Uncovering everyday attention in the lab: front-viewed heads boost overt social orienting [0.03%]
揭开实验室中的日常注意:正面的头部视角增强外显的社会定向注意力
Mario Dalmaso,Anna Lorenzoni,Giovanni Galfano et al.
Mario Dalmaso et al.
Social attention can be defined as the tendency to orient attentional resources in response to spatial cues provided by others, such as their gaze or head direction. This mechanism is essential for navigating real-world environments, where ...
Decision-making efficiency with aided information: the impact of automation reliability and task difficulty [0.03%]
辅助信息下决策效率的研究:自动化可靠性和任务难度的影响分析
Hanshu Zhang,Ran Zhou,Cheng-You Cheng et al.
Hanshu Zhang et al.
Although it is commonly believed that automation aids human decision-making, conflicting evidence raises questions about whether individuals would gain greater advantages from automation in difficult tasks. Our study examines the combined i...
Binocular vs. monocular 3D cues in multiple object tracking: expertise differences between soccer players and non-athletes [0.03%]
足球运动员和非运动员在双眼前庭3D线索的多重物体追踪上的差异性研究
Xiang Che,Jiayue Ma,Yu Zhang et al.
Xiang Che et al.
Classical two-dimensional multiple object tracking (2D-MOT) measures the cognitive ability to track multiple moving elements in real-life-like scenarios. Stereo-three-dimensional MOT (S-3D-MOT), a more ecologically valid form of 2D-MOT, sho...
Hagit Magen,Michal Tomer-Offen
Hagit Magen
In many circumstances in everyday life, individuals offload information to external stores (e.g., shopping lists) to compensate for limitations in internal memory. When saving information externally, individuals tend to refrain from activel...