Compelling People to Move: Recent Progress in Haptic Technologies for Human Motion Induction in IEEE Transactions on Haptics [0.03%]
引领人行动:IEEE摩擦学 transactions中的最新人工触觉技术进展用于人类运动感应
Takuto Nakamura
Takuto Nakamura
Inducing human motion through haptic feedback is a long-standing objective in haptics research. Traditionally, such interaction has relied on mechanical systems that physically apply forces to the body using motors, linkages, or grounded de...
Intensity Discrimination of Electrocutaneous Haptic Feedback Is Enhanced at Low Frequencies and with Repeated Exposure [0.03%]
电刺觉反馈的强度辨别力在低频和多次接触时会得到增强
A R Citterman,R J Urban,L M Nygard et al.
A R Citterman et al.
Electrocutaneous (EC) stimulation is a promising modality for noninvasive tactile feedback. Increasing the pulse frequency of EC stimulation has been shown to increase the perceived intensity in a nonlinear way. However, it is unclear why t...
Exploration Strategies and Feature Prioritisation in Contour-based Haptic Perception of 2D Shape [0.03%]
基于轮廓的2D形状触觉感知中的探索策略和特征优先级
Lisa P Y Lin,Alap Kshirsagar,Boris Belousov et al.
Lisa P Y Lin et al.
Perception through touch relies on active exploration strategies that adapt to perceptual goals and object properties. We investigated how information gathering through exploratory procedures (EPs) is organised in haptic shape perception, i...
Design, Analysis, and Characterization of a Small-Scale High-Torque Magnetorheological Brake for Haptic Applications [0.03%]
小型高扭矩磁流变制动器的 design、分析和 characterization 以用于力反馈系统
Yiting Mo,Aiguo Song,Huanhuan Qin et al.
Yiting Mo et al.
Achieving both high torque for convincing kinesthetic feedback and a compact form factor for user comfort in magnetorheological (MR) actuators remains challenging due to the rapid degradation of torque with reduced dimensions. To address th...
Vibrohaptic Design for Simulating High-Five Interactions at Virtual Talent Fan Meetings [0.03%]
虚拟才艺粉丝见面会上模拟击掌互动的振动触觉设计
Takashi Ota,Ryo Eguchi
Takashi Ota
As the market for virtual talents (e.g., VTubers) continues to expand, fan meetings have emerged as crucial events for strengthening the connection between talents and their fans. However, the limited interaction time per fan presents a cha...
A Comparative Study on Reaction Times using Visual, Audio, and Haptic Stimuli with Direct, Encoded or Dynamic Deliveries [0.03%]
基于视觉、听觉及触觉的直接、编码或动态模态刺激下的反应时间对比研究
Fernando Hernandez-Gobertti,Raul Lozano,Ignacio Benito-Frontelo et al.
Fernando Hernandez-Gobertti et al.
Reaction times are critical for assessing user response efficacy in applications like virtual environments, assistive technologies, and real-time monitoring. This study examines reaction times across visual, audio, and haptic stimuli, categ...
Xinlei Yu,Yang Chen,Heather Culbertson
Xinlei Yu
This article presents an evaluation of CrazyJoystick, a propeller-based handheld force-feedback device, for spatial navigation tasks in real-world and virtual reality environments. Building upon prior work validating the device's on-demand ...
A Wearable Shoulder Skin-Deformation Device Generating Illusory Forces for Posture Correction [0.03%]
一种用于姿势矫正的肩部皮肤形变穿戴设备生成错觉力
Kohei Okuda,Takuto Nakamura,Hideaki Kuzuoka et al.
Kohei Okuda et al.
The hanger reflex, in which skin shear deformation elicits a directional force sensation, provides a basis for wearable haptic guidance on the shoulders. In this study, we employ a wearable haptic device that uses four pneumatic airbags to ...
Nedim Goktepe,Muge Cavdan
Nedim Goktepe
Our perception does not consist of isolated events but unfold and adapt over time, forming a continuous stream of experience. How we perceive an object is influenced not only by its intrinsic characteristics but also by our recent interacti...
VibGrasp: Spatiotemporal Vibration Based Multimodal Haptic Rendering with a Lightweight Exo-Glove for 3D Shape Perception [0.03%]
基于轻量级外骨骼手套的时空振动多模态触觉渲染:VibGrasp技术及其在3D形状感知中的应用
Hojeong Lee,Eunho Kim,Rachel Kim et al.
Hojeong Lee et al.
Haptic feedback has been employed to enhance shape perception during grasp interactions, improving immersion and task performance in extended reality (XR). Although wearable devices offer precise multi-phalangeal haptic feedback, their bulk...