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期刊名:Jmir serious games

缩写:JMIR SERIOUS GAMES

ISSN:2291-9279

e-ISSN:2291-9279

IF/分区:4.1/Q1

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Clinical Trial Case Reports Meta-Analysis RCT Review Systematic Review
Classical Article Case Reports Clinical Study Clinical Trial Clinical Trial Protocol Comment Comparative Study Editorial Guideline Letter Meta-Analysis Multicenter Study Observational Study Randomized Controlled Trial Review Systematic Review
Miriam Clemente,Beatriz Rey,Aina Rodriguez-Pujadas et al. Miriam Clemente et al.
Background: To date, still images or videos of real animals have been used in functional magnetic resonance imaging protocols to evaluate the brain activations associated with small animals' phobia. ...
Cameron Lister,Joshua H West,Ben Cannon et al. Cameron Lister et al.
Background: Gamification has been a predominant focus of the health app industry in recent years. However, to our knowledge, there has yet to be a review of gamification elements in relation to health behavior constructs,...
Monique Simons,Emely de Vet,Mai Jm Chinapaw et al. Monique Simons et al.
Background: Playing video games contributes substantially to sedentary behavior in youth. A new generation of video games-active games-seems to be a promising alternative to sedentary games to promote physical activity an...
Debbe Thompson Debbe Thompson
Childhood obesity is a worldwide issue, and effective methods encouraging children to adopt healthy diet and physical activity behaviors are needed. This viewpoint addresses the promise of serious video games, and why they may offer one met...
Benjamin M Good,Salvatore Loguercio,Obi L Griffith et al. Benjamin M Good et al.
Background: Molecular signatures for predicting breast cancer prognosis could greatly improve care through personalization of treatment. Computational analyses of genome-wide expression datasets have identified such signa...
Damian Sue,Pradeep Ray,Amir Talaei-Khoei et al. Damian Sue et al.
Background: For individuals, especially older adults, playing video games is a promising tool for improving their driving skills. The ease of use, wide availability, and interactivity of gaming consoles make them an attra...
Arlen C Moller,Sara Majewski,Melanie Standish et al. Arlen C Moller et al.
Background: The popularity of active video games (AVGs) has skyrocketed over the last decade. However, research suggests that the most popular AVGs, which rely on synchronous integration between players' activity and game...
Jose-Antonio Lozano-Quilis,Hermenegildo Gil-Gómez,Jose-Antonio Gil-Gómez et al. Jose-Antonio Lozano-Quilis et al.
Background: The methods used for the motor rehabilitation of patients with neurological disorders include a number of different rehabilitation exercises. For patients who have been diagnosed with multiple sclerosis (MS), ...
Maurits Graafland,Mary Dankbaar,Agali Mert et al. Maurits Graafland et al.
The usefulness and effectiveness of specific serious games in the medical domain is often unclear. This is caused by a lack of supporting evidence on validity of individual games, as well as a lack of publicly available information. Moreove...
Laurie Ruggiero,Ada Moadsiri,Lauretta T Quinn et al. Laurie Ruggiero et al.
Background: Diabetes is a serious worldwide public health challenge. The burden of diabetes, including prevalence and risk of complications, is greater for minorities, particularly African Americans. Internet-based immers...