Active fantasy sports: rationale and feasibility of leveraging online fantasy sports to promote physical activity [0.03%]
积极的Fantasy运动:利用在线Fantasy运动促进身体活动的合理性和可行性
Arlen C Moller,Sara Majewski,Melanie Standish et al.
Arlen C Moller et al.
Background: The popularity of active video games (AVGs) has skyrocketed over the last decade. However, research suggests that the most popular AVGs, which rely on synchronous integration between players' activity and game...
Virtual rehabilitation for multiple sclerosis using a kinect-based system: randomized controlled trial [0.03%]
基于Kinect系统的虚拟康复在多发性硬化症中的应用:随机对照试验
Jose-Antonio Lozano-Quilis,Hermenegildo Gil-Gómez,Jose-Antonio Gil-Gómez et al.
Jose-Antonio Lozano-Quilis et al.
Background: The methods used for the motor rehabilitation of patients with neurological disorders include a number of different rehabilitation exercises. For patients who have been diagnosed with multiple sclerosis (MS), ...
Maurits Graafland,Mary Dankbaar,Agali Mert et al.
Maurits Graafland et al.
The usefulness and effectiveness of specific serious games in the medical domain is often unclear. This is caused by a lack of supporting evidence on validity of individual games, as well as a lack of publicly available information. Moreove...
Diabetes island: preliminary impact of a virtual world self-care educational intervention for african americans with type 2 diabetes [0.03%]
糖尿病岛:面向非裔美国人患者的在线自我管理教育初步干预研究
Laurie Ruggiero,Ada Moadsiri,Lauretta T Quinn et al.
Laurie Ruggiero et al.
Background: Diabetes is a serious worldwide public health challenge. The burden of diabetes, including prevalence and risk of complications, is greater for minorities, particularly African Americans. Internet-based immers...