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期刊名:Jmir serious games

缩写:JMIR SERIOUS GAMES

ISSN:2291-9279

e-ISSN:2291-9279

IF/分区:4.1/Q1

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Clinical Trial Case Reports Meta-Analysis RCT Review Systematic Review
Classical Article Case Reports Clinical Study Clinical Trial Clinical Trial Protocol Comment Comparative Study Editorial Guideline Letter Meta-Analysis Multicenter Study Observational Study Randomized Controlled Trial Review Systematic Review
Michelle Aebersold,Antonia Villarruel,Dana Tschannen et al. Michelle Aebersold et al.
Background: Evidence-based interventions (EBIs) have the potential to maximize positive impact on communities. However, despite the quantity and quality of EBIs for prevention, the need for formalized training and associa...
Hannah E Payne,Victor Ba Moxley,Elizabeth MacDonald Hannah E Payne
Background: Physical activity games developed for a mobile phone platform are becoming increasingly popular, yet little is known about their content or inclusion of health behavior theory (HBT). ...
Maged N Kamel Boulos,Shauna Gammon,Mavis C Dixon et al. Maged N Kamel Boulos et al.
Digital games are an important class of eHealth interventions in diabetes, made possible by the Internet and a good range of affordable mobile devices (eg, mobile phones and tablets) available to consumers these days. Gamifying disease mana...
Sandy K Tatla,Navid Shirzad,Keith R Lohse et al. Sandy K Tatla et al.
Background: The application of technologies, such as video gaming and social media for rehabilitation, is garnering interest in the medical field. However, little research has examined clinicians' perspectives regarding t...
Matthew Shepherd,Theresa Fleming,Mathijs Lucassen et al. Matthew Shepherd et al.
Background: Depression is a major health issue among Māori indigenous adolescents, yet there has been little investigation into the relevance or effectiveness of psychological treatments for them. Further, consumer views...
Colleen Cheek,Heather Bridgman,Theresa Fleming et al. Colleen Cheek et al.
Background: A randomized control trial demonstrated that a computerized cognitive behavioral therapy (cCBT) program (Smart, Positive, Active, Realistic, X-factor thoughts [SPARX]) was an appealing and efficacious treatmen...
Tricia Leahey,Jamie Rosen Tricia Leahey
Background: Web-based commercial weight loss programs are increasing in popularity. Despite their significant public health potential, there is limited research on the effectiveness of such programs. ...
Ricky Leung Ricky Leung
Background: Organizations have used simulation games for health promotion and communication. To evaluate how simulation games can foster collaboration among stakeholders, this paper develops two social network measures. ...
Brian Cugelman Brian Cugelman
This editorial provides a behavioral science view on gamification and health behavior change, describes its principles and mechanisms, and reviews some of the evidence for its efficacy. Furthermore, this editorial explores the relation betw...
Usman Jaffer,Nigel W John,Nigel Standfield Usman Jaffer
Background: Medical mentoring is becoming increasingly complex with the evolving needs of trainees and the complexities of their personal and social lives. The Internet is an enabling technology, which increasingly facili...