The Praise and Price of Pokémon GO: A Qualitative Study of Children's and Parents' Experiences [0.03%]
《精灵宝可梦Go》的利与弊——一项关于儿童和家长体验的质性研究报告
Anna-Karin Lindqvist,Darla Castelli,Josef Hallberg et al.
Anna-Karin Lindqvist et al.
Background: Physical activity has multiple health benefits; however, the majority of children around the world do not attain the recommended levels of daily physical activity. Research has shown that the game Pokémon GO ...
The Role of Transfer in Designing Games and Simulations for Health: Systematic Review [0.03%]
基于转移的学习在游戏和仿真引导健康行为中的作用:系统综述
Derek A Kuipers,Gijs Terlouw,Bard O Wartena et al.
Derek A Kuipers et al.
Background: The usefulness and importance of serious games and simulations in learning and behavior change for health and health-related issues are widely recognized. Studies have addressed games and simulations as interv...
Breaking Health Insurance Knowledge Barriers Through Games: Pilot Test of Health Care America [0.03%]
通过游戏打破健康保险的认知壁垒——《 Healthcare America》的试点测试
Sara Champlin,Juli James
Sara Champlin
Background: Having health insurance is associated with a number of beneficial health outcomes. However, previous research suggests that patients tend to avoid health insurance information and often misunderstand or lack k...
Examining Motivations to Play Pokémon GO and Their Influence on Perceived Outcomes and Physical Activity [0.03%]
《Pokémon GO》游玩动机对其感知结果及实体活动的影响研究
Oriol Marquet,Claudia Alberico,Deepti Adlakha et al.
Oriol Marquet et al.
Background: Pokémon GO is the most played augmented reality game in history. With more than 44 million players at the peak of its popularity, the game has sparked interest on its effects on the young population's health....
Mommio's Recipe Box: Assessment of the Cooking Habits of Mothers of Preschoolers and Their Perceptions of Recipes for a Video Game [0.03%]
妈咪的味道—— preschool母亲的烹饪习惯及视频游戏中食谱的感知评估
Maciel Ugalde,Leah Brand,Alicia Beltran et al.
Maciel Ugalde et al.
Background: Vegetables are an important part of a healthy diet because they help prevent several chronic diseases. Mothers of preschoolers reported difficulty getting their young children to eat vegetables, and many did n...
Usability Test of Exercise Games Designed for Rehabilitation of Elderly Patients After Hip Replacement Surgery: Pilot Study [0.03%]
针对髋关节置换术后老年患者康复设计的运动游戏的可用性测试:试点研究
Yun Ling,Louis P Ter Meer,Zerrin Yumak et al.
Yun Ling et al.
Background: Patients who receive rehabilitation after hip replacement surgery are shown to have increased muscle strength and better functional performance. However, traditional physiotherapy is often tedious and leads to...
User Perspectives on Exergames Designed to Explore the Hemineglected Space for Stroke Patients With Visuospatial Neglect: Usability Study [0.03%]
针对卒中伴视觉空间忽略患者的探索半忽视空间的体感游戏的设计的用户体验研究
Bernadette C Tobler-Ammann,Elif Surer,Ruud H Knols et al.
Bernadette C Tobler-Ammann et al.
Background: Visuospatial neglect due to stroke is characterized by the inability to perceive stimuli emerging in the area opposite to the side of brain damage. Besides adopting conventional rehabilitation methods to treat...
Exergames Encouraging Exploration of Hemineglected Space in Stroke Patients With Visuospatial Neglect: A Feasibility Study [0.03%]
针对视觉空间忽略型卒中患者的体感游戏诱发偏忽视侧空间探索可行性研究
Bernadette C Tobler-Ammann,Elif Surer,Eling D de Bruin et al.
Bernadette C Tobler-Ammann et al.
Background: Use of exergames can complement conventional therapy and increase the amount and intensity of visuospatial neglect (VSN) training. A series of 9 exergames-games based on therapeutic principles-aimed at improvi...
Domiciliary VR-Based Therapy for Functional Recovery and Cortical Reorganization: Randomized Controlled Trial in Participants at the Chronic Stage Post Stroke [0.03%]
基于家庭的VR康复训练促进卒中后慢性期患者功能恢复和皮层重塑的随机对照试验
Belén Rubio Ballester,Jens Nirme,Irene Camacho et al.
Belén Rubio Ballester et al.
Background: Most stroke survivors continue to experience motor impairments even after hospital discharge. Virtual reality-based techniques have shown potential for rehabilitative training of these motor impairments. Here ...
Designing Serious Computer Games for People With Moderate and Advanced Dementia: Interdisciplinary Theory-Driven Pilot Study [0.03%]
一项跨学科理论驱动的试点研究:为中度和重度痴呆症患者设计严肃游戏
Chariklia Tziraki,Rakel Berenbaum,Daniel Gross et al.
Chariklia Tziraki et al.
Background: The field of serious games for people with dementia (PwD) is mostly driven by game-design principals typically applied to games created by and for younger individuals. Little has been done developing serious g...