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期刊名:Jmir serious games

缩写:JMIR SERIOUS GAMES

ISSN:2291-9279

e-ISSN:2291-9279

IF/分区:4.1/Q1

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Clinical Trial Case Reports Meta-Analysis RCT Review Systematic Review
Classical Article Case Reports Clinical Study Clinical Trial Clinical Trial Protocol Comment Comparative Study Editorial Guideline Letter Meta-Analysis Multicenter Study Observational Study Randomized Controlled Trial Review Systematic Review
Trevor van Mierlo,Douglas Hyatt,Andrew T Ching et al. Trevor van Mierlo et al.
Background: Health care literature supports the development of accessible interventions that integrate behavioral economics, wearable devices, principles of evidence-based behavior change, and community support. However, ...
Frederiek de Vette,Monique Tabak,Marit Dekker-van Weering et al. Frederiek de Vette et al.
Background: Telemedicine can alleviate the increasing demand for elderly care caused by the rapidly aging population. However, user adherence to technology in telemedicine interventions is low and decreases over time. The...
Marie-Louise Bird,Brodie Clark,Johanna Millar et al. Marie-Louise Bird et al.
Background: High rates of sedentary behaviors in older adults can lead to poor health outcomes. However, new technologies, namely exercise-based videogames ("exergames"), may provide ways of stimulating uptake and ongoing...
Noa Dagan,Daniel Beskin,Mayer Brezis et al. Noa Dagan et al.
Background: Social networking sites (SNSs) such as Facebook have the potential to enhance online public health interventions, in part, as they provide social exposure and reinforcement. ...
Leah Brand,Alicia Beltran,Richard Buday et al. Leah Brand et al.
Background: Vegetable consumption protects against chronic diseases, but many young children do not eat vegetables. One quest within the mobile application Mommio was developed to train mothers of preschoolers in effectiv...
Michelle Aebersold,Antonia Villarruel,Dana Tschannen et al. Michelle Aebersold et al.
Background: Evidence-based interventions (EBIs) have the potential to maximize positive impact on communities. However, despite the quantity and quality of EBIs for prevention, the need for formalized training and associa...
Hannah E Payne,Victor Ba Moxley,Elizabeth MacDonald Hannah E Payne
Background: Physical activity games developed for a mobile phone platform are becoming increasingly popular, yet little is known about their content or inclusion of health behavior theory (HBT). ...
Maged N Kamel Boulos,Shauna Gammon,Mavis C Dixon et al. Maged N Kamel Boulos et al.
Digital games are an important class of eHealth interventions in diabetes, made possible by the Internet and a good range of affordable mobile devices (eg, mobile phones and tablets) available to consumers these days. Gamifying disease mana...
Sandy K Tatla,Navid Shirzad,Keith R Lohse et al. Sandy K Tatla et al.
Background: The application of technologies, such as video gaming and social media for rehabilitation, is garnering interest in the medical field. However, little research has examined clinicians' perspectives regarding t...
Matthew Shepherd,Theresa Fleming,Mathijs Lucassen et al. Matthew Shepherd et al.
Background: Depression is a major health issue among Māori indigenous adolescents, yet there has been little investigation into the relevance or effectiveness of psychological treatments for them. Further, consumer views...