William Goodman,Ethna McFerran,Richard Purves et al.
William Goodman et al.
Background: Video gamers are a population at heightened risk of developing obesity due to the sedentary nature of gaming, increased energy intake, and the disruption caused to their sleep. This increases their risk of dev...
Investigating the Relationship Between Eye Movement and Brain Wave Activity Using Video Games: Pilot Study [0.03%]
利用电子游戏探究眼动与脑电活动的关系:概念验证研究
Chaoguang Wang,Gino Yu
Chaoguang Wang
Background: All eye movements are related in one way or another to our mental processes with lateral eye movements being associated with the different hemispheres of the brain. Eye movement techniques form the basis of ey...
Determining Physiological and Psychological Predictors of Time to Task Failure on a Virtual Reality Sørensen Test in Participants With and Without Recurrent Low Back Pain: Exploratory Study [0.03%]
确定生理和心理预测指标在复发性慢性下腰痛受试者和健康受试者中进行虚拟现实Sørensen试验的任务失败所需时间:探索性研究
Megan E Applegate,Christopher R France,David W Russ et al.
Megan E Applegate et al.
Background: Sørensen trunk extension endurance test performance predicts the development of low back pain and is a strong discriminator of those with and without low back pain. Performance may greatly depend on psycholog...
3MD for Chronic Conditions, a Model for Motivational mHealth Design: Embedded Case Study [0.03%]
针对慢性病的动机性移动健康设计模式——纵向案例研究
Guido Giunti
Guido Giunti
Background: Chronic conditions are the leading cause of death in the world. Major improvements in acute care and diagnostics have created a tendency toward the chronification of formerly terminal conditions, requiring peo...
The Modification of Vital Signs According to Nursing Students' Experiences Undergoing Cardiopulmonary Resuscitation Training via High-Fidelity Simulation: Quasi-Experimental Study [0.03%]
基于高保真模拟的护理学生心肺复苏训练经历的生命体征变化:准实验研究
David Fernández-Ayuso,Rosa Fernández-Ayuso,Cristino Del-Campo-Cazallas et al.
David Fernández-Ayuso et al.
Background: High-fidelity simulation represents a primary tool in nursing education, especially when hands-on practical training is involved. Objective: ...
Video Games as a Potential Modality for Behavioral Health Services for Young Adult Veterans: Exploratory Analysis [0.03%]
视频游戏作为年轻退伍军人行为健康服务的一种潜在模式:探索性分析
Sean Grant,Asya Spears,Eric R Pedersen
Sean Grant
Background: Improving the reach of behavioral health services to young adult veterans is a policy priority. Objective: The objective of...
Head-Mounted Virtual Reality and Mental Health: Critical Review of Current Research [0.03%]
头戴式虚拟现实与心理健康:当前研究批判性回顾
Shaun W Jerdan,Mark Grindle,Hugo C van Woerden et al.
Shaun W Jerdan et al.
Background: eHealth interventions are becoming increasingly used in public health, with virtual reality (VR) being one of the most exciting recent developments. VR consists of a three-dimensional, computer-generated envir...
Indigenous Adolescents' Perception of an eMental Health Program (SPARX): Exploratory Qualitative Assessment [0.03%]
土著青少年对电子心理健康项目(SPARX)的认知:探索性评估
Matthew Shepherd,Sally Merry,Ian Lambie et al.
Matthew Shepherd et al.
Background: Depression is a major health issue for indigenous adolescents, yet there is little research conducted about the efficacy and development of psychological interventions for these populations. In New Zealand the...
Web-Based Immersive Patient Simulator as a Curricular Tool for Objective Structured Clinical Examination Preparation in Surgery: Development and Evaluation [0.03%]
基于网络的沉浸式患者模拟器作为客观结构化临床考试在外科手术中的教学工具:开发与评估
Seung-Hun Chon,Sabrina Hilgers,Ferdinand Timmermann et al.
Seung-Hun Chon et al.
Background: Objective Structured Clinical Examination is a standard method of testing declarative and process knowledge in clinical core competencies. It is desirable that students undergo Objective Structured Clinical Ex...
James Arnaez,Georgia Frey,Donetta Cothran et al.
James Arnaez et al.
Background: Video and hobby gaming are immensely popular among adults; however, associations between gaming and health have primarily been investigated in children and adolescents. Furthermore, most research has focused o...