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期刊名:Jmir serious games

缩写:JMIR SERIOUS GAMES

ISSN:2291-9279

e-ISSN:2291-9279

IF/分区:4.1/Q1

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共收录本刊相关文章索引733
Clinical Trial Case Reports Meta-Analysis RCT Review Systematic Review
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Danielle Levac,Joanna Nawrotek,Emilie Deschenes et al. Danielle Levac et al.
Background: Virtual reality active video games are increasingly popular physical therapy interventions for children with cerebral palsy. However, physical therapists require educational resources to support decision makin...
Tiffany Tong,Mark Chignell,Mary C Tierney et al. Tiffany Tong et al.
Background: We propose the use of serious games to screen for abnormal cognitive status in situations where it may be too costly or impractical to use standard cognitive assessments (eg, emergency departments). If validat...
Kathryn L DeLaughter,Rajani S Sadasivam,Ariana Kamberi et al. Kathryn L DeLaughter et al.
Background: Smoking is still the number one preventable cause of death. Cravings-an intense desire or longing for a cigarette-are a major contributor to quit attempt failure. New tools to help smokers' manage their cravin...
Pierre Pasquier,Stéphane Mérat,Brice Malgras et al. Pierre Pasquier et al.
Background: The French Military Health Service has standardized its military prehospital care policy in a ''Sauvetage au Combat'' (SC) program (Forward Combat Casualty Care). A major part of the SC training program relies...
Sara LeGrand,Kathryn Elizabeth Muessig,Tobias McNulty et al. Sara LeGrand et al.
Background: In the United States, the human immunodeficiency virus (HIV) disproportionately affects young men who have sex with men (YMSM). For HIV-positive individuals, adherence to antiretroviral therapy (ART) is critic...
Amber M Leiker,Matthew Miller,Lauren Brewer et al. Amber M Leiker et al.
Background: Video games and virtual environments continue to be the subject of research in health sciences for their capacity to augment practice through user engagement. Creating game mechanics that increase user engagem...
Miel A P Vugts,Margot C W Joosen,Alfonsus H M M van Bergen et al. Miel A P Vugts et al.
Background: Applied gaming holds potential as a convenient and engaging means for the delivery of behavioral interventions. For developing and evaluating feasible computer-based interventions, policy makers and designers ...
Trevor van Mierlo,Douglas Hyatt,Andrew T Ching et al. Trevor van Mierlo et al.
Background: Health care literature supports the development of accessible interventions that integrate behavioral economics, wearable devices, principles of evidence-based behavior change, and community support. However, ...
Frederiek de Vette,Monique Tabak,Marit Dekker-van Weering et al. Frederiek de Vette et al.
Background: Telemedicine can alleviate the increasing demand for elderly care caused by the rapidly aging population. However, user adherence to technology in telemedicine interventions is low and decreases over time. The...
Marie-Louise Bird,Brodie Clark,Johanna Millar et al. Marie-Louise Bird et al.
Background: High rates of sedentary behaviors in older adults can lead to poor health outcomes. However, new technologies, namely exercise-based videogames ("exergames"), may provide ways of stimulating uptake and ongoing...