Usability Test of Exercise Games Designed for Rehabilitation of Elderly Patients After Hip Replacement Surgery: Pilot Study [0.03%]
针对髋关节置换术后老年患者康复设计的运动游戏的可用性测试:试点研究
Yun Ling,Louis P Ter Meer,Zerrin Yumak et al.
Yun Ling et al.
Background: Patients who receive rehabilitation after hip replacement surgery are shown to have increased muscle strength and better functional performance. However, traditional physiotherapy is often tedious and leads to...
User Perspectives on Exergames Designed to Explore the Hemineglected Space for Stroke Patients With Visuospatial Neglect: Usability Study [0.03%]
针对卒中伴视觉空间忽略患者的探索半忽视空间的体感游戏的设计的用户体验研究
Bernadette C Tobler-Ammann,Elif Surer,Ruud H Knols et al.
Bernadette C Tobler-Ammann et al.
Background: Visuospatial neglect due to stroke is characterized by the inability to perceive stimuli emerging in the area opposite to the side of brain damage. Besides adopting conventional rehabilitation methods to treat...
Exergames Encouraging Exploration of Hemineglected Space in Stroke Patients With Visuospatial Neglect: A Feasibility Study [0.03%]
针对视觉空间忽略型卒中患者的体感游戏诱发偏忽视侧空间探索可行性研究
Bernadette C Tobler-Ammann,Elif Surer,Eling D de Bruin et al.
Bernadette C Tobler-Ammann et al.
Background: Use of exergames can complement conventional therapy and increase the amount and intensity of visuospatial neglect (VSN) training. A series of 9 exergames-games based on therapeutic principles-aimed at improvi...
Domiciliary VR-Based Therapy for Functional Recovery and Cortical Reorganization: Randomized Controlled Trial in Participants at the Chronic Stage Post Stroke [0.03%]
基于家庭的VR康复训练促进卒中后慢性期患者功能恢复和皮层重塑的随机对照试验
Belén Rubio Ballester,Jens Nirme,Irene Camacho et al.
Belén Rubio Ballester et al.
Background: Most stroke survivors continue to experience motor impairments even after hospital discharge. Virtual reality-based techniques have shown potential for rehabilitative training of these motor impairments. Here ...
Designing Serious Computer Games for People With Moderate and Advanced Dementia: Interdisciplinary Theory-Driven Pilot Study [0.03%]
一项跨学科理论驱动的试点研究:为中度和重度痴呆症患者设计严肃游戏
Chariklia Tziraki,Rakel Berenbaum,Daniel Gross et al.
Chariklia Tziraki et al.
Background: The field of serious games for people with dementia (PwD) is mostly driven by game-design principals typically applied to games created by and for younger individuals. Little has been done developing serious g...
Rehabilitation-Oriented Serious Game Development and Evaluation Guidelines for Musculoskeletal Disorders [0.03%]
以骨科康复为导向的 serious game 开发和评估指南
Mohamad Idriss,Halim Tannous,Dan Istrate et al.
Mohamad Idriss et al.
Background: The progress in information and communication technology (ICT) led to the development of a new rehabilitation technique called "serious game for functional rehabilitation." Previous works have shown that serio...
Alexandra Hoffmann,Corinna A Christmann,Gabriele Bleser
Alexandra Hoffmann
Background: In today's society, stress is more and more often a cause of disease. This makes stress management an important target of behavior change programs. Gamification has been suggested as one way to support health ...
Medical Student Evaluation With a Serious Game Compared to Multiple Choice Questions Assessment [0.03%]
serious game与多项选择题评估的医学生评价
Julien Adjedj,Gregory Ducrocq,Claire Bouleti et al.
Julien Adjedj et al.
Background: The gold standard for evaluating medical students' knowledge is by multiple choice question (MCQs) tests: an objective and effective means of restituting book-based knowledge. However, concerns have been raise...
Guidelines for the Gamification of Self-Management of Chronic Illnesses: Multimethod Study [0.03%]
慢性疾病自我管理游戏化的指导原则:多方法研究
Alaa AlMarshedi,Gary Wills,Ashok Ranchhod
Alaa AlMarshedi
Background: Gamification is the use of game elements and techniques in nongaming contexts. The use of gamification in health care is receiving a great deal of attention in both academic research and the industry. However,...
Development, Usability, and Efficacy of a Serious Game to Help Patients Learn About Pain Management After Surgery: An Evaluation Study [0.03%]
一种帮助患者了解手术后镇痛方法的严肃游戏的研发、易用性和有效性评价研究
Brynja Ingadottir,Katrin Blondal,David Thue et al.
Brynja Ingadottir et al.
Background: Postoperative pain is a persistent problem after surgery and can delay recovery and develop into chronic pain. Better patient education has been proposed to improve pain management of patients. Serious games h...