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期刊名:Jmir serious games

缩写:JMIR SERIOUS GAMES

ISSN:2291-9279

e-ISSN:2291-9279

IF/分区:4.1/Q1

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共收录本刊相关文章索引733
Clinical Trial Case Reports Meta-Analysis RCT Review Systematic Review
Classical Article Case Reports Clinical Study Clinical Trial Clinical Trial Protocol Comment Comparative Study Editorial Guideline Letter Meta-Analysis Multicenter Study Observational Study Randomized Controlled Trial Review Systematic Review
Tessa A Kouwenhoven-Pasmooij,Suzan Jw Robroek,Sui Wai Ling et al. Tessa A Kouwenhoven-Pasmooij et al.
Background: Addressing the obesity epidemic requires the development of effective interventions aimed at increasing physical activity (PA). eHealth interventions with the use of accelerometers and gaming elements, such as...
Alexander R Hale,Vicki Louise Young,Ann Grand et al. Alexander R Hale et al.
Background: e-Bug is a pan-European educational resource for junior and senior school children, which contains activities covering prudent antibiotic use and the spread, treatment, and prevention of infection. Teaching re...
Annmarie A Lyles,Ashish Amresh,Jennifer Huberty et al. Annmarie A Lyles et al.
Background: One barrier to effectively treating weight issues among adolescents is that they tend to use social comparison instead of objective measures to evaluate their own health status. When adolescents correctly perc...
Cosima Prahm,Ivan Vujaklija,Fares Kayali et al. Cosima Prahm et al.
Background: A high number of upper extremity myoelectric prosthesis users abandon their devices due to difficulties in prosthesis control and lack of motivation to train in absence of a physiotherapist. Virtual training s...
Ellen Brox,Stathis Th Konstantinidis,Gunn Evertsen Ellen Brox
Background: Seniors need sufficient balance and strength to manage in daily life, and sufficient physical activity is required to achieve and maintain these abilities. This can be a challenge, but fun and motivational exe...
Crislaine Pires Padilha Paim,Silvia Goldmeier Crislaine Pires Padilha Paim
Background: Existing research suggests that digital games can be used effectively for educational purposes at any level of training. Perioperative nursing educators can use games to complement curricula, in guidance and s...
Estelle Jean Dit Gautier,Virginie Bot-Robin,Aurélien Libessart et al. Estelle Jean Dit Gautier et al.
Background: The emergence of new technologies in the obstetrical field should lead to the development of learning applications, specifically for obstetrical emergencies. Many childbirth simulations have been recently deve...
Johan Creutzfeldt,Leif Hedman,Li Felländer-Tsai Johan Creutzfeldt
Background: Emergency medical practices are often team efforts. Training for various tasks and collaborations may be carried out in virtual environments. Although promising results exist from studies of serious games, lit...
Wouter J Boendermaker,Soraya Sanchez Maceiras,Marilisa Boffo et al. Wouter J Boendermaker et al.
Background: Young adults often experiment with heavy use of alcohol, which poses severe health risks and increases the chance of developing addiction problems. In clinical patients, cognitive retraining of automatic appet...
Ivan Bindoff,Kristy de Salas,Gregory Peterson et al. Ivan Bindoff et al.
Background: Smoking is recognized as the largest, single, preventable cause of death and disease in the developed world. While the majority of smokers report wanting to quit, and many try each year, smokers find it diffic...