A Blended Web-Based Gaming Intervention on Changes in Physical Activity for Overweight and Obese Employees: Influence and Usage in an Experimental Pilot Study [0.03%]
一种基于网络的混合型游戏干预措施对超重和肥胖雇员身体活动改变的影响及使用情况:一次实验性试点研究中的影响和应用状况分析
Tessa A Kouwenhoven-Pasmooij,Suzan Jw Robroek,Sui Wai Ling et al.
Tessa A Kouwenhoven-Pasmooij et al.
Background: Addressing the obesity epidemic requires the development of effective interventions aimed at increasing physical activity (PA). eHealth interventions with the use of accelerometers and gaming elements, such as...
Can Gaming Increase Antibiotic Awareness in Children? A Mixed-Methods Approach [0.03%]
游戏化在儿童抗生素治疗依从性提升中的作用——定性与定量研究相结合的方法学探索
Alexander R Hale,Vicki Louise Young,Ann Grand et al.
Alexander R Hale et al.
Background: e-Bug is a pan-European educational resource for junior and senior school children, which contains activities covering prudent antibiotic use and the spread, treatment, and prevention of infection. Teaching re...
A Mobile, Avatar-Based App for Improving Body Perceptions Among Adolescents: A Pilot Test [0.03%]
一项针对青少年身体意象的移动应用的原型测试:基于阿凡达改善青少年的身体意象
Annmarie A Lyles,Ashish Amresh,Jennifer Huberty et al.
Annmarie A Lyles et al.
Background: One barrier to effectively treating weight issues among adolescents is that they tend to use social comparison instead of objective measures to evaluate their own health status. When adolescents correctly perc...
Cosima Prahm,Ivan Vujaklija,Fares Kayali et al.
Cosima Prahm et al.
Background: A high number of upper extremity myoelectric prosthesis users abandon their devices due to difficulties in prosthesis control and lack of motivation to train in absence of a physiotherapist. Virtual training s...
User-Centered Design of Serious Games for Older Adults Following 3 Years of Experience With Exergames for Seniors: A Study Design [0.03%]
基于三年的长者体感游戏体验的 serious games 的以用户为中心的设计:研究设计
Ellen Brox,Stathis Th Konstantinidis,Gunn Evertsen
Ellen Brox
Background: Seniors need sufficient balance and strength to manage in daily life, and sufficient physical activity is required to achieve and maintain these abilities. This can be a challenge, but fun and motivational exe...
Development of an Educational Game to Set Up Surgical Instruments on the Mayo Stand or Back Table: Applied Research in Production Technology [0.03%]
一种用于设置迈奥仪器架或背部桌子上的外科器械的教育游戏的开发:生产技术应用研究
Crislaine Pires Padilha Paim,Silvia Goldmeier
Crislaine Pires Padilha Paim
Background: Existing research suggests that digital games can be used effectively for educational purposes at any level of training. Perioperative nursing educators can use games to complement curricula, in guidance and s...
Estelle Jean Dit Gautier,Virginie Bot-Robin,Aurélien Libessart et al.
Estelle Jean Dit Gautier et al.
Background: The emergence of new technologies in the obstetrical field should lead to the development of learning applications, specifically for obstetrical emergencies. Many childbirth simulations have been recently deve...
Cardiopulmonary Resuscitation Training by Avatars: A Qualitative Study of Medical Students' Experiences Using a Multiplayer Virtual World [0.03%]
关于医学生使用多人虚拟世界进行急救训练的定性研究
Johan Creutzfeldt,Leif Hedman,Li Felländer-Tsai
Johan Creutzfeldt
Background: Emergency medical practices are often team efforts. Training for various tasks and collaborations may be carried out in virtual environments. Although promising results exist from studies of serious games, lit...
Attentional Bias Modification With Serious Game Elements: Evaluating the Shots Game [0.03%]
基于严肃游戏的认知偏好数码干预:评估Shots游戏的效果
Wouter J Boendermaker,Soraya Sanchez Maceiras,Marilisa Boffo et al.
Wouter J Boendermaker et al.
Background: Young adults often experiment with heavy use of alcohol, which poses severe health risks and increases the chance of developing addiction problems. In clinical patients, cognitive retraining of automatic appet...
Ivan Bindoff,Kristy de Salas,Gregory Peterson et al.
Ivan Bindoff et al.
Background: Smoking is recognized as the largest, single, preventable cause of death and disease in the developed world. While the majority of smokers report wanting to quit, and many try each year, smokers find it diffic...