Video Games as a Potential Modality for Behavioral Health Services for Young Adult Veterans: Exploratory Analysis [0.03%]
视频游戏作为年轻退伍军人行为健康服务的一种潜在模式:探索性分析
Sean Grant,Asya Spears,Eric R Pedersen
Sean Grant
Background: Improving the reach of behavioral health services to young adult veterans is a policy priority. Objective: The objective of...
Head-Mounted Virtual Reality and Mental Health: Critical Review of Current Research [0.03%]
头戴式虚拟现实与心理健康:当前研究批判性回顾
Shaun W Jerdan,Mark Grindle,Hugo C van Woerden et al.
Shaun W Jerdan et al.
Background: eHealth interventions are becoming increasingly used in public health, with virtual reality (VR) being one of the most exciting recent developments. VR consists of a three-dimensional, computer-generated envir...
Indigenous Adolescents' Perception of an eMental Health Program (SPARX): Exploratory Qualitative Assessment [0.03%]
土著青少年对电子心理健康项目(SPARX)的认知:探索性评估
Matthew Shepherd,Sally Merry,Ian Lambie et al.
Matthew Shepherd et al.
Background: Depression is a major health issue for indigenous adolescents, yet there is little research conducted about the efficacy and development of psychological interventions for these populations. In New Zealand the...
Web-Based Immersive Patient Simulator as a Curricular Tool for Objective Structured Clinical Examination Preparation in Surgery: Development and Evaluation [0.03%]
基于网络的沉浸式患者模拟器作为客观结构化临床考试在外科手术中的教学工具:开发与评估
Seung-Hun Chon,Sabrina Hilgers,Ferdinand Timmermann et al.
Seung-Hun Chon et al.
Background: Objective Structured Clinical Examination is a standard method of testing declarative and process knowledge in clinical core competencies. It is desirable that students undergo Objective Structured Clinical Ex...
James Arnaez,Georgia Frey,Donetta Cothran et al.
James Arnaez et al.
Background: Video and hobby gaming are immensely popular among adults; however, associations between gaming and health have primarily been investigated in children and adolescents. Furthermore, most research has focused o...
Bethany R Raiff,Nicholas Fortugno,Daniel R Scherlis et al.
Bethany R Raiff et al.
Background: Cigarette smoking results in an estimated seven million deaths annually. Almost half of all smokers attempt to quit each year, yet only approximately 6% are successful. Although there are multiple effective in...
Training Working Memory in Adolescents Using Serious Game Elements: Pilot Randomized Controlled Trial [0.03%]
基于 serious game 元素训练青少年工作记忆的可行性研究:试点随机对照试验
Wouter J Boendermaker,Thomas E Gladwin,Margot Peeters et al.
Wouter J Boendermaker et al.
Background: Working memory capacity has been found to be impaired in adolescents with various psychological problems, such as addictive behaviors. Training of working memory capacity can lead to significant behavioral imp...
Virtual Antenatal Encounter and Standardized Simulation Assessment (VANESSA): Pilot Study [0.03%]
虚拟产前 encounter 和标准化模拟评估(VANESSA):试点研究
Patrick Motz,Megan Gray,Taylor Sawyer et al.
Patrick Motz et al.
Background: Prenatal counseling at the limits of newborn viability involves sensitive interactions between neonatal providers and families. Empathetic discussions are currently learned through practice in times of high st...
Using Mobile Health Gamification to Facilitate Cognitive Behavioral Therapy Skills Practice in Child Anxiety Treatment: Open Clinical Trial [0.03%]
在儿童焦虑治疗中使用移动健康游戏化促进认知行为疗法技能练习:开放性临床试验
Gede Pramana,Bambang Parmanto,James Lomas et al.
Gede Pramana et al.
Background: Cognitive behavioral therapy is an efficacious treatment for child anxiety disorders. Although efficacious, many children (40%-50%) do not show a significant reduction in symptoms or full recovery from primary...
Virtual Reality Cue Refusal Video Game for Alcohol and Cigarette Recovery Support: Summative Study [0.03%]
用于酒精和烟草康复支持的虚拟现实拒酒拒烟视频游戏:总结性研究
Mary Metcalf,Karen Rossie,Katie Stokes et al.
Mary Metcalf et al.
Background: New technologies such as virtual reality, augmented reality, and video games hold promise to support and enhance individuals in addiction treatment and recovery. Quitting or decreasing cigarette or alcohol use...