Web-Based Immersive Patient Simulator as a Curricular Tool for Objective Structured Clinical Examination Preparation in Surgery: Development and Evaluation [0.03%]
基于网络的沉浸式患者模拟器作为客观结构化临床考试在外科手术中的教学工具:开发与评估
Seung-Hun Chon,Sabrina Hilgers,Ferdinand Timmermann et al.
Seung-Hun Chon et al.
Background: Objective Structured Clinical Examination is a standard method of testing declarative and process knowledge in clinical core competencies. It is desirable that students undergo Objective Structured Clinical Ex...
James Arnaez,Georgia Frey,Donetta Cothran et al.
James Arnaez et al.
Background: Video and hobby gaming are immensely popular among adults; however, associations between gaming and health have primarily been investigated in children and adolescents. Furthermore, most research has focused o...
Bethany R Raiff,Nicholas Fortugno,Daniel R Scherlis et al.
Bethany R Raiff et al.
Background: Cigarette smoking results in an estimated seven million deaths annually. Almost half of all smokers attempt to quit each year, yet only approximately 6% are successful. Although there are multiple effective in...
Training Working Memory in Adolescents Using Serious Game Elements: Pilot Randomized Controlled Trial [0.03%]
基于 serious game 元素训练青少年工作记忆的可行性研究:试点随机对照试验
Wouter J Boendermaker,Thomas E Gladwin,Margot Peeters et al.
Wouter J Boendermaker et al.
Background: Working memory capacity has been found to be impaired in adolescents with various psychological problems, such as addictive behaviors. Training of working memory capacity can lead to significant behavioral imp...
Virtual Antenatal Encounter and Standardized Simulation Assessment (VANESSA): Pilot Study [0.03%]
虚拟产前 encounter 和标准化模拟评估(VANESSA):试点研究
Patrick Motz,Megan Gray,Taylor Sawyer et al.
Patrick Motz et al.
Background: Prenatal counseling at the limits of newborn viability involves sensitive interactions between neonatal providers and families. Empathetic discussions are currently learned through practice in times of high st...
Using Mobile Health Gamification to Facilitate Cognitive Behavioral Therapy Skills Practice in Child Anxiety Treatment: Open Clinical Trial [0.03%]
在儿童焦虑治疗中使用移动健康游戏化促进认知行为疗法技能练习:开放性临床试验
Gede Pramana,Bambang Parmanto,James Lomas et al.
Gede Pramana et al.
Background: Cognitive behavioral therapy is an efficacious treatment for child anxiety disorders. Although efficacious, many children (40%-50%) do not show a significant reduction in symptoms or full recovery from primary...
Virtual Reality Cue Refusal Video Game for Alcohol and Cigarette Recovery Support: Summative Study [0.03%]
用于酒精和烟草康复支持的虚拟现实拒酒拒烟视频游戏:总结性研究
Mary Metcalf,Karen Rossie,Katie Stokes et al.
Mary Metcalf et al.
Background: New technologies such as virtual reality, augmented reality, and video games hold promise to support and enhance individuals in addiction treatment and recovery. Quitting or decreasing cigarette or alcohol use...
Gamified Cognitive Control Training for Remitted Depressed Individuals: User Requirements Analysis [0.03%]
缓解期抑郁患者的认知控制训练游戏化:用户需求分析
Jasmien Vervaeke,Jan Van Looy,Kristof Hoorelbeke et al.
Jasmien Vervaeke et al.
Background: The high incidence and relapse rates of major depressive disorder demand novel treatment options. Standard treatments (psychotherapy, medication) usually do not target cognitive control impairments, although t...
Development of an Exergame to Deliver a Sustained Dose of High-Intensity Training: Formative Pilot Randomized Trial [0.03%]
高强度训练体感游戏开发:形成性试点随机试验
Thomas McBain,Matthew Weston,Paul Crawshaw et al.
Thomas McBain et al.
Background: Sport science can play a critical role in reducing health inequalities. The inverse relationship between life expectancy, cardiorespiratory fitness, and socioeconomic status could be addressed by performing hi...
Virtual Travel Training for Autism Spectrum Disorder: Proof-of-Concept Interventional Study [0.03%]
自闭症谱系障碍的虚拟旅行训练:概念验证干预研究
Marco Simões,Miguel Bernardes,Fernando Barros et al.
Marco Simões et al.
Background: Autism Spectrum Disorder (ASD) is a neurodevelopmental disorder characterized by impairments in social interaction and repetitive patterns of behavior, which can lead to deficits in adaptive behavior. In this ...