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期刊名:Jmir serious games

缩写:JMIR SERIOUS GAMES

ISSN:2291-9279

e-ISSN:2291-9279

IF/分区:4.1/Q1

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共收录本刊相关文章索引733
Clinical Trial Case Reports Meta-Analysis RCT Review Systematic Review
Classical Article Case Reports Clinical Study Clinical Trial Clinical Trial Protocol Comment Comparative Study Editorial Guideline Letter Meta-Analysis Multicenter Study Observational Study Randomized Controlled Trial Review Systematic Review
Amy Dunn,Jeremy Patterson,Charmaine F Biega et al. Amy Dunn et al.
Background: Needles are frequently required for routine medical procedures. Children with severe hemophilia require intensive intravenous (IV) therapy to treat and prevent life-threatening bleeding and undergo hundreds of...
Mathijs Lucassen,Rajvinder Samra,Ioanna Iacovides et al. Mathijs Lucassen et al.
Background: Lesbian, gay, bisexual, and transgender (LGBT) youth and other young people diverse in terms of their sexuality and gender (LGBT+) are at an elevated risk of mental health problems such as depression. Factors ...
Máté Kapitány-Fövény,Eszter Vagdalt,Zsófia Ruttkay et al. Máté Kapitány-Fövény et al.
Background: In recent years, drug prevention networks and drug education programs have started using Web-based or mobile phone apps as novel prevention tools, testing their efficacy compared with face-to-face prevention. ...
Elizabeth A Edwards,Hope Caton,Jim Lumsden et al. Elizabeth A Edwards et al.
Background: Gaming techniques are increasingly recognized as effective methods for changing behavior and increasing user engagement with mobile phone apps. The rapid uptake of mobile phone games provides an unprecedented ...
Lies Notebaert,Ben Grafton,Patrick Jf Clarke et al. Lies Notebaert et al.
Background: Individuals with heightened anxiety vulnerability tend to preferentially attend to emotionally negative information, with evidence suggesting that this attentional bias makes a causal contribution to anxiety v...
Theodore Oing,Julie Prescott Theodore Oing
Background: Although traditional forms of therapy for anxiety-related disorders (eg, cognitive behavioral therapy, CBT) have been effective, there have been long-standing issues with these therapies that largely center ar...
Sungjin Park,Sangkyun Kim Sungjin Park
Background: Gamification is one of the techniques that applies game elements, such as game mechanics and dynamics, to a nongame context (eg, management, education, marketing, and health care). A variety of methodologies h...
Martin Thirkettle,Jennifer Lewis,Darren Langdridge et al. Martin Thirkettle et al.
Background: Mobile phone and tablet apps are an increasingly common platform for collecting data. A key challenge for researchers has been participant "buy-in" and attrition for designs requiring repeated testing. ...
Kiki R Buijs-Spanjers,Harianne Hm Hegge,Carolien J Jansen et al. Kiki R Buijs-Spanjers et al.
Background: Adequate delirium recognition and management are important to reduce the incidence and severity of delirium. To improve delirium recognition and management, training of medical staff and students is needed. ...