Acceptability of a Plasticity-Focused Serious Game Intervention for Posttraumatic Stress Disorder: User Requirements Analysis [0.03%]
针对创伤后应激障碍的塑性聚焦 serious game 干预措施的可接受性:用户需求分析
Matthew Jones,Alena Denisova,Stephen Mitchell et al.
Matthew Jones et al.
Background: Trauma-focused cognitive behavioral therapy (TF-CBT) is a first-line treatment for posttraumatic stress disorder (PTSD). Despite a solid evidence base, TF-CBT response and attrition rates vary considerably. Pl...
What Can Be Achieved With Motivation-Based Teaching of Medical Students? A Monocentric Retrospective Audit of Retention Among Highly Motivated Graduates Who Underwent the Learning-by-Doing Concept in Anesthesiology and Intensive Care Medicine [0.03%]
基于动机的教学能实现什么目标?单中心回顾性审核高度动机激励的毕业生的学习成果——他们在麻醉学和重症监护医学中通过实践学习概念的成绩分析
Martina Klincova,Hana Harazim,Daniel Schwarz et al.
Martina Klincova et al.
Background: Medical education, in general, is undergoing a significant shift from traditional methods. It becomes very difficult to discover effective teaching methods within the limited possibilities in patient hands-on ...
FightHPV: Design and Evaluation of a Mobile Game to Raise Awareness About Human Papillomavirus and Nudge People to Take Action Against Cervical Cancer [0.03%]
《Fight HPV》:提高人乳头瘤病毒意识的手机游戏的设计与评估及如何促使人们行动起来对抗宫颈癌
Tomás Ruiz-López,Sagar Sen,Elisabeth Jakobsen et al.
Tomás Ruiz-López et al.
Background: Human papillomavirus (HPV) is the most common sexually transmitted infection globally. High-risk HPV types can cause cervical cancer, other anogenital cancer, and oropharyngeal cancer; low-risk HPV types can c...
Exploring Efficacy of a Serious Game (Tobbstop) for Smoking Cessation During Pregnancy: Randomized Controlled Trial [0.03%]
孕妇戒烟 serious 游戏“Tobbstop”疗效探索的随机对照试验
Francesc X Marin-Gomez,Rocio Garcia-Moreno Marchán,Anabel Mayos-Fernandez et al.
Francesc X Marin-Gomez et al.
Background: Tobacco use during pregnancy entails a serious risk to the mother and harmful effects on the development of the child. Europe has the highest tobacco smoking prevalence (19.3%) compared with the 6.8% global me...
Creating a Theoretically Grounded Gaming App to Increase Adherence to Pre-Exposure Prophylaxis: Lessons From the Development of the Viral Combat Mobile Phone Game [0.03%]
基于理论的游戏应用的开发以增加暴露前预防的依从性:来自手机游戏《病毒战斗》开发的经验教训
Laura Whiteley,Leandro Mena,Lacey K Craker et al.
Laura Whiteley et al.
Background: In the United States, young minority men who have sex with men (MSM) are most likely to become infected with HIV. The use of antiretroviral medications to reduce the risk of acquiring HIV infection (pre-exposu...
Serious Games in Surgical Medical Education: A Virtual Emergency Department as a Tool for Teaching Clinical Reasoning to Medical Students [0.03%]
外科医学教育中的严肃游戏:作为教学临床推理工具的虚拟急诊室用于医学院学生
Seung-Hun Chon,Ferdinand Timmermann,Thomas Dratsch et al.
Seung-Hun Chon et al.
Background: Serious games enable the simulation of daily working practices and constitute a potential tool for teaching both declarative and procedural knowledge. The availability of educational serious games offering a h...
Active Video Games for Rehabilitation in Respiratory Conditions: Systematic Review and Meta-Analysis [0.03%]
用于呼吸系统疾病康复的主动视频游戏:系统评价和荟萃分析
Joshua Simmich,Anthony J Deacon,Trevor G Russell
Joshua Simmich
Background: Exercise and physical activity are key components of treatment for chronic respiratory diseases. However, the level of physical activity and adherence to exercise programs are low in people with these diseases...
Effectiveness of a Behavior Change Technique-Based Smartphone Game to Improve Intrinsic Motivation and Physical Activity Adherence in Patients With Type 2 Diabetes: Randomized Controlled Trial [0.03%]
基于行为改变技术的手机游戏对2型糖尿病患者内在动机和身体活动依从性影响的随机对照试验
Christoph Höchsmann,Denis Infanger,Christopher Klenk et al.
Christoph Höchsmann et al.
Background: Regular physical activity (PA) is an essential component of a successful type 2 diabetes treatment. However, despite the manifest evidence for the numerous health benefits of regular PA, most patients with typ...
Energy Expenditure and Enjoyment During Active Video Gaming Using an Adapted Wii Fit Balance Board in Adults with Physical Disabilities: Observational Study [0.03%]
使用改良版Wii平衡板的主动视频游戏的能量消耗和乐趣观察性研究:成人身体残疾患者中的应用
Laurie A Malone,Mohanraj Thirumalai,Sangeetha Padalabalanarayanan et al.
Laurie A Malone et al.
Background: Individuals with physical disabilities have fewer opportunities to participate in enjoyable physical activity. One option for increasing physical activity is playing active video games (AVGs); however, many AV...
Young People's Knowledge of Antibiotics and Vaccinations and Increasing This Knowledge Through Gaming: Mixed-Methods Study Using e-Bug [0.03%]
青年的抗生素和疫苗知识及其通过游戏化方式提高这种知识水平的混合方法研究:使用e-Bug
Charlotte Victoria Eley,Vicki Louise Young,Catherine Victoria Hayes et al.
Charlotte Victoria Eley et al.
Background: e-Bug, led by Public Health England, educates young people about important topics: microbes, infection prevention, and antibiotics. Body Busters and Stop the Spread are 2 new e-Bug educational games. ...