首页 文献索引 SCI期刊 AI助手
期刊目录筛选

期刊名:Jmir serious games

缩写:JMIR SERIOUS GAMES

ISSN:2291-9279

e-ISSN:2291-9279

IF/分区:4.1/Q1

文章目录 更多期刊信息

共收录本刊相关文章索引756
Clinical Trial Case Reports Meta-Analysis RCT Review Systematic Review
Classical Article Case Reports Clinical Study Clinical Trial Clinical Trial Protocol Comment Comparative Study Editorial Guideline Letter Meta-Analysis Multicenter Study Observational Study Randomized Controlled Trial Review Systematic Review
Junho Ko,Jong Joo Lee,Seong-Wook Jang et al. Junho Ko et al.
Background: Performing high-level surgeries with endoscopy is challenging, and hence, an efficient surgical training method or system is required. Serious game-based simulators can provide a trainee-centered educational e...
Charles-Henri Houze-Cerfon,Christine Vaissié,Laurent Gout et al. Charles-Henri Houze-Cerfon et al.
Background: Despite a wide range of literature on emergency department (ED) overcrowding, scientific knowledge on emergency physicians' cognitive processes coping with overcrowding is limited. ...
Charles-Henri Houze-Cerfon,Christine Vaissié,Laurent Gout et al. Charles-Henri Houze-Cerfon et al.
Background: Despite a wide range of literature on emergency department (ED) overcrowding, scientific knowledge on emergency physicians' cognitive processes coping with overcrowding is limited. ...
Shanshan Wu,Eun-Ah Jo,Hongqing Ji et al. Shanshan Wu et al.
Background: Recent studies indicate that participation in exercise-related games can improve executive function, attention processing, and visuospatial skills. ...
Erin Kathleen O&#x;Loughlin,Tracie A Barnett,Jennifer J McGrath et al. Erin Kathleen O&#x;Loughlin et al.
Background: Exergaming is technology-driven physical activity (PA) which, unlike traditional video game play, requires that participants be physically active to play the game. Exergaming may have potential to increase PA ...
Maja Gorsic,Joshua D Clapp,Ali Darzi et al. Maja Gorsic et al.
Background: Competitive and cooperative serious games have become increasingly popular in areas such as rehabilitation and education and have several potential advantages over single-player games. However, they are not su...
Luciano Henrique De Oliveira Santos,Kazuya Okamoto,Silvana Schwerz Funghetto et al. Luciano Henrique De Oliveira Santos et al.
Background: The novel genre of pervasive games, which aim to create more fun and engaging experiences by promoting deeper immersion, could be a powerful strategy to stimulate physical activity among older adults. To use t...
Jun Wen Tan,Nabil Zary Jun Wen Tan
Background: Serious games for medical education have seen a resurgence in recent years, partly due to the growth of the video game industry and the ability of such games to support learning achievements. However, there is...
Francesc X Marin-Gomez,Rocio Garcia-Moreno Marchán,Anabel Mayos-Fernandez et al. Francesc X Marin-Gomez et al.
[This corrects the article DOI: 10.2196/12835.]. ©Francesc X Marin-Gomez, Rocio Garcia-Moreno Marchán, Anabel Mayos-Fernandez, Gemma Flores-Mateo, Esth...
Damon Joyner,Heidi Wengreen,Sheryl Aguilar et al. Damon Joyner et al.
Background: The FIT Game is a low-cost intervention that increases fruit and vegetable consumption in elementary school children. For this study, the FIT Game was adapted into an intervention designed to increase children...