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期刊名:Jmir serious games

缩写:JMIR SERIOUS GAMES

ISSN:2291-9279

e-ISSN:2291-9279

IF/分区:4.1/Q1

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共收录本刊相关文章索引733
Clinical Trial Case Reports Meta-Analysis RCT Review Systematic Review
Classical Article Case Reports Clinical Study Clinical Trial Clinical Trial Protocol Comment Comparative Study Editorial Guideline Letter Meta-Analysis Multicenter Study Observational Study Randomized Controlled Trial Review Systematic Review
Najmeh Khalili-Mahani,Bob De Schutter Najmeh Khalili-Mahani
User retention is the first challenge in introducing any information and communication technologies (ICT) for health applications, particularly for seniors who are increasingly targeted as beneficiaries of such technologies. Interaction wit...
Sungjin Park,Sangkyun Kim Sungjin Park
Background: In the past, the educational badge was an extrinsic means of rewarding the motivation to learn. Based on continued research, however, the badge began to be recognized as a scale to measure the learner's knowle...
Lorien C Abroms,Marc Fishman,Hoa Vo et al. Lorien C Abroms et al.
Background: Body motion-activated video games are a promising strategy for promoting engagement in and adherence to addiction treatment among youth. Objec...
Alvin Chesham,Stephan Moreno Gerber,Narayan Schütz et al. Alvin Chesham et al.
Background: Visual search declines with aging, dementia, and brain injury and is linked to limitations in everyday activities. Recent studies suggest that visual search can be improved with practice using computerized vis...
Sjors Cf van de Weijer,Mark L Kuijf,Nienke M de Vries et al. Sjors Cf van de Weijer et al.
Cognitive decline is an important nonmotor symptom in Parkinson disease (PD). Unfortunately, very few treatment options are available. Recent research pointed to small positive effects of nonpharmacological cognitive training in PD. Most of...
Kate Winskell,Gaëlle Sabben,Christopher Obong&#x;o Kate Winskell
The increasing availability of smartphones, including in low-income countries, offers an unprecedented opportunity to reach individuals with innovative health promotion interventions. Electronic games delivered via smartphone offer promisin...
Jeffrey G Ong,Nikki S Lim-Ashworth,Yoon P Ooi et al. Jeffrey G Ong et al.
Background: The rapid advancement in media technology has radically changed the way we learn and interact with one another. Games, with their engaging and interactive approach, hold promise in the delivery of knowledge an...
Sarah Verschueren,Connor Buffel,Geert Vander Stichele Sarah Verschueren
Background: The idea of using serious games to effectuate better outcomes in health care has gained significant traction among a growing community of researchers, developers, and health care professionals. Many now recogn...
Florian Ebner,Amelie De Gregorio,Fabienne Schochter et al. Florian Ebner et al.
Background: Medical education is evolving from "learning by doing" to simulation-based hands-on tutorials. Objective: The aim of this p...
Emin Aksoy Emin Aksoy
Background: Serious gaming is recognized as a training tool due its potential for a risk-free educational environment. There is still limited research about using serious gaming modules for emergency skills training. ...