Treating Children With Speech Sound Disorders: Development of a Tangible Artefact Prototype [0.03%]
儿童语音障碍治疗:可触知物品原型的开发
Joaquim Santos,Mário Vairinhos,Luis M T Jesus
Joaquim Santos
Background: A prototype of a tangible user interface (TUI) for a fishing game, which is intended to be used by children with speech sound disorders (SSD), speech and language therapists (SLTs), and kindergarten teachers a...
The Adoption of a Virtual Reality-Assisted Training System for Mental Rotation: A Partial Least Squares Structural Equation Modeling Approach [0.03%]
基于偏最小二乘路径建模的虚拟现实辅助心理旋转训练系统采纳研究
Chen-Wei Chang,Shih-Ching Yeh,Mengtong Li
Chen-Wei Chang
Background: Virtual reality (VR) technologies have been developed to assist education and training. Although recent research suggested that the application of VR led to effective learning and training outcomes, investigat...
Effect of Brief Biofeedback via a Smartphone App on Stress Recovery: Randomized Experimental Study [0.03%]
利用智能手机应用程序进行简短生物反馈对压力恢复的影响:随机实验研究
John F Hunter,Meryl S Olah,Allison L Williams et al.
John F Hunter et al.
Background: Smartphones are often vilified for negatively influencing well-being and contributing to stress. However, these devices may, in fact, be useful in times of stress and, in particular, aid in stress recovery. Mo...
Using Narrative Game Design to Increase Children's Physical Activity: Exploratory Thematic Analysis [0.03%]
基于叙事的游戏设计促进儿童体育活动探索性主题分析
Amy Shirong Lu,Melanie C Green,Debbe Thompson
Amy Shirong Lu
Background: Physical activity is crucial for child obesity prevention and intervention. Narratives embedded in active games can increase children's physical activity. ...
A Serious Game-Derived Index for Detecting Children With Heterogeneous Developmental Disabilities: Randomized Controlled Trial [0.03%]
一项用于检测异质性发育障碍儿童的serious游戏评估指标:随机对照试验
Changbae Bang,Yelin Nam,Eun Jae Ko et al.
Changbae Bang et al.
Background: Developmental disabilities are a set of heterogeneous delays or difficulties in one or more areas of neuropsychological development. Considering that childhood is an essential stage of brain development and de...
A Game to Deal With Alcohol Abuse (Jib): Development and Game Experience Evaluation [0.03%]
酒精滥用处理游戏(JIB)的开发和玩家体验评估
Darlinton Barbosa Feres Carvalho,Daniel Bueno Domingueti,Sandro Martins De Almeida Santos et al.
Darlinton Barbosa Feres Carvalho et al.
Background: Alcohol abuse is the primary cause of (public) health problems in most parts of the world. However, it is undeniable that alcohol consumption is a practice that is widely accepted socially in many places, even...
Usability, Acceptability, Feasibility, and Effectiveness of a Gamified Mobile Health Intervention (Triumf) for Pediatric Patients: Qualitative Study [0.03%]
针对儿科患者的趣味性移动健康干预(Triumf)的易用性、可接受性、可行性和有效性的质性研究
Riin Tark,Mait Metelitsa,Kirsti Akkermann et al.
Riin Tark et al.
Background: Mental disorders are notably prevalent in children with chronic illnesses, whereas a lack of access to psychological support might lead to potential mental health problems or disruptions in treatment. Digitall...
Impact of Using a 3D Visual Metaphor Serious Game to Teach History-Taking Content to Medical Students: Longitudinal Mixed Methods Pilot Study [0.03%]
基于三维视觉隐喻的严肃游戏对医学生病史采集教学影响的混合方法纵向试点研究
Hussain Alyami,Mohammed Alawami,Mataroria Lyndon et al.
Hussain Alyami et al.
Background: History taking is a key component of clinical practice; however, this skill is often poorly performed by students and doctors. Objective: ...
Title Correction: Younger Adolescents' Perceptions of Physical Activity, Exergaming, and Virtual Reality: Qualitative Intervention Development Study [0.03%]
青少年感知的体力活动、运动游戏和虚拟现实:定性干预发展研究
Nuša Faric,Eleanor Yorke,Laura Varnes et al.
Nuša Faric et al.
[This corrects the article DOI: 10.2196/11960.]. ©Nuša Faric, Eleanor Yorke, Laura Varnes, Katie Newby, Henry WW Potts, Lee Smith, Adrian Hon, Andrew S...
Published Erratum
JMIR serious games. 2019 Sep 13;7(3):e15657. DOI:10.2196/15657 2019
Effects of Full Body Exergaming in Virtual Reality on Cardiovascular and Muscular Parameters: Cross-Sectional Experiment [0.03%]
虚拟现实全身运动游戏对心血管和肌肉参数影响的横断面实验研究
Boris Feodoroff,Ippokratis Konstantinidis,Ingo Froböse
Boris Feodoroff
Background: In recent years, many studies have associated sedentary behavior in front of screens with health problems in infants, children, and adolescents. Yet options for exergaming-playing video games that require rigo...