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期刊名:Jmir serious games

缩写:JMIR SERIOUS GAMES

ISSN:2291-9279

e-ISSN:2291-9279

IF/分区:4.1/Q1

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共收录本刊相关文章索引733
Clinical Trial Case Reports Meta-Analysis RCT Review Systematic Review
Classical Article Case Reports Clinical Study Clinical Trial Clinical Trial Protocol Comment Comparative Study Editorial Guideline Letter Meta-Analysis Multicenter Study Observational Study Randomized Controlled Trial Review Systematic Review
Shanshan Wu,Eun-Ah Jo,Hongqing Ji et al. Shanshan Wu et al.
Background: Recent studies indicate that participation in exercise-related games can improve executive function, attention processing, and visuospatial skills. ...
Erin Kathleen O&#x;Loughlin,Tracie A Barnett,Jennifer J McGrath et al. Erin Kathleen O&#x;Loughlin et al.
Background: Exergaming is technology-driven physical activity (PA) which, unlike traditional video game play, requires that participants be physically active to play the game. Exergaming may have potential to increase PA ...
Maja Gorsic,Joshua D Clapp,Ali Darzi et al. Maja Gorsic et al.
Background: Competitive and cooperative serious games have become increasingly popular in areas such as rehabilitation and education and have several potential advantages over single-player games. However, they are not su...
Luciano Henrique De Oliveira Santos,Kazuya Okamoto,Silvana Schwerz Funghetto et al. Luciano Henrique De Oliveira Santos et al.
Background: The novel genre of pervasive games, which aim to create more fun and engaging experiences by promoting deeper immersion, could be a powerful strategy to stimulate physical activity among older adults. To use t...
Jun Wen Tan,Nabil Zary Jun Wen Tan
Background: Serious games for medical education have seen a resurgence in recent years, partly due to the growth of the video game industry and the ability of such games to support learning achievements. However, there is...
Francesc X Marin-Gomez,Rocio Garcia-Moreno Marchán,Anabel Mayos-Fernandez et al. Francesc X Marin-Gomez et al.
[This corrects the article DOI: 10.2196/12835.]. ©Francesc X Marin-Gomez, Rocio Garcia-Moreno Marchán, Anabel Mayos-Fernandez, Gemma Flores-Mateo, Esth...
Damon Joyner,Heidi Wengreen,Sheryl Aguilar et al. Damon Joyner et al.
Background: The FIT Game is a low-cost intervention that increases fruit and vegetable consumption in elementary school children. For this study, the FIT Game was adapted into an intervention designed to increase children...
Nuša Farič,Eleanor Yorke,Laura Varnes et al. Nuša Farič et al.
Background: Novel strategies to promote physical activity (PA) in adolescence are required. The vEngage study aims to test whether a virtual reality (VR) exergaming intervention can engage younger adolescents (aged 13 to ...
Sarah Verschueren,June van Aalst,Anne-Marie Bangels et al. Sarah Verschueren et al.
Background: An increasing number of children undergo ambulatory surgery each year, and a significant proportion experience substantial preoperative anxiety and postoperative pain. The management of perioperative anxiety a...
Connor Buffel,June van Aalst,Anne-Marie Bangels et al. Connor Buffel et al.
Background: As pediatric ambulatory surgeries are rising and existing methods to reduce perioperative anxiety and pain are lacking in this population, a serious game for health (SGH), CliniPup, was developed to address th...