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期刊名:Jmir serious games

缩写:JMIR SERIOUS GAMES

ISSN:2291-9279

e-ISSN:2291-9279

IF/分区:4.1/Q1

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共收录本刊相关文章索引733
Clinical Trial Case Reports Meta-Analysis RCT Review Systematic Review
Classical Article Case Reports Clinical Study Clinical Trial Clinical Trial Protocol Comment Comparative Study Editorial Guideline Letter Meta-Analysis Multicenter Study Observational Study Randomized Controlled Trial Review Systematic Review
Kevin Glover,Alec Bodzin Kevin Glover
Background: Overall, 75% of health care practitioners are women, but half of all females do not play digital games of any kind. There is no consensus in the literature regarding optimal design elements to maximize the eff...
Jan-Dierk Clausen,Niclas Nahen,Hauke Horstmann et al. Jan-Dierk Clausen et al.
Background: Anterior cruciate ligament reconstruction surgery is one of the most common orthopedic procedures. One of the main factors that influence the outcome is regaining strength in the postoperative phase. Because a...
Naseem Ahmadpour,Melanie Keep,Anna Janssen et al. Naseem Ahmadpour et al.
Background: Virtual reality (VR) technology has been explored in the health sector as a novel tool for supporting treatment side effects, including managing pain and anxiety. VR has recently become more available with the...
Loral Patchen,Lindsey Ellis,Tony Xuyen Ma et al. Loral Patchen et al.
Background: Although teen pregnancy rates decreased dramatically in the United States over the past decade, the rates of sexually transmitted infections (STIs) among adolescents and young adults increased. STI rates dispr...
Michael Winter,Rüdiger Pryss,Thomas Probst et al. Michael Winter et al.
Background: The management and comprehension of business process models are of utmost importance for almost any enterprise. To foster the comprehension of such models, this paper has incorporated the idea of a serious gam...
Brittany A Zulkiewicz,Vanessa Boudewyns,Catherine Gupta et al. Brittany A Zulkiewicz et al.
Due to the accessibility of omnidirectional cameras to record 360-degree videos and the technology to view the videos via mobile phones and other devices, 360-degree videos are being used more frequently to place people in different context...
Charlotte Hemingway,Emmanuel S Baja,Godafreda V Dalmacion et al. Charlotte Hemingway et al.
Background: Opportunities in digital distribution place mobile games as a promising platform for games for health. However, designing a game that can compete in the saturated mobile games market and deliver persuasive hea...
Joaquim Santos,Mário Vairinhos,Luis M T Jesus Joaquim Santos
Background: A prototype of a tangible user interface (TUI) for a fishing game, which is intended to be used by children with speech sound disorders (SSD), speech and language therapists (SLTs), and kindergarten teachers a...
Chen-Wei Chang,Shih-Ching Yeh,Mengtong Li Chen-Wei Chang
Background: Virtual reality (VR) technologies have been developed to assist education and training. Although recent research suggested that the application of VR led to effective learning and training outcomes, investigat...
John F Hunter,Meryl S Olah,Allison L Williams et al. John F Hunter et al.
Background: Smartphones are often vilified for negatively influencing well-being and contributing to stress. However, these devices may, in fact, be useful in times of stress and, in particular, aid in stress recovery. Mo...