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期刊名:Jmir serious games

缩写:JMIR SERIOUS GAMES

ISSN:2291-9279

e-ISSN:2291-9279

IF/分区:4.1/Q1

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Clinical Trial Case Reports Meta-Analysis RCT Review Systematic Review
Classical Article Case Reports Clinical Study Clinical Trial Clinical Trial Protocol Comment Comparative Study Editorial Guideline Letter Meta-Analysis Multicenter Study Observational Study Randomized Controlled Trial Review Systematic Review
Federica Pallavicini,Alessandro Pepe Federica Pallavicini
Background: In the last few years, the introduction of immersive technologies, especially virtual reality, into the gaming market has dramatically altered the traditional concept of video games. Given the unique features ...
Erin O&#x;Loughlin,Catherine M Sabiston,Lisa Kakinami et al. Erin O&#x;Loughlin et al.
Background: Exergaming is associated with positive health benefits; however, little is known about what motivates young people to exergame. Objective: ...
Bruno Bonnechère,Jean-Christophe Bier,Olivier Van Hove et al. Bruno Bonnechère et al.
Background: The decline of cognitive function is an important issue related to aging. Over the last few years, numerous mobile apps have been developed to challenge the brain with cognitive exercises; however, little is c...
Rosa Sze Man Wong,Frederick Ka Wing Ho,Keith Tsz Suen Tung et al. Rosa Sze Man Wong et al.
Background: Pokémon Go is a very popular location-based augmented reality game with widespread influences over the world. An emerging body of research demonstrates that playing Pokémon Go can lead to improvements in phy...
Rebecca A Mairs,Marthinus J Bekker,Tony Patolo et al. Rebecca A Mairs et al.
Background: Play Kindly is a gamified animated app designed to address common behavioral problems in childhood. The interface is designed to appeal to Pacific people, a population group with a higher risk of developing cl...
Mélanie Suppan,Birgit Gartner,Eric Golay et al. Mélanie Suppan et al.
Background: The coronavirus disease (COVID-19) pandemic has led to increased use of personal protective equipment (PPE). Adequate use of this equipment is more critical than ever because the risk of shortages must be bala...
Sophie Laura Holzmann,Hanna Schäfer,David Alexander Plecher et al. Sophie Laura Holzmann et al.
Background: Data on nutritional information and digital gameplay are limited among young adults in Germany. Objective: This survey aime...
Chin-Wen Yu,Pei-Luen Patrick Rau,Xueqian Liu Chin-Wen Yu
Background: Chinese square dancing, known as guangchang wu in Chinese, is a well-known public fitness activity that provides an entertaining way for older Chinese women to improve their flexibility, lower extremity streng...
Jonne Arjoranta,Tuomas Kari,Markus Salo Jonne Arjoranta
Background: Digital gaming is one of the most popular forms of entertainment in the world. While prior literature concluded that digital games can enable changes in players' behaviors, there is limited knowledge about dif...
Jiabin Shen,Henry Xiang,John Luna et al. Jiabin Shen et al.
Background: Traumatic brain injury (TBI) poses a significant threat to children's health. Cognitive rehabilitation for pediatric TBI has the potential to improve the quality of life following the injury. Virtual reality (...