Use of a Low-Cost Portable 3D Virtual Reality Simulator for Psychomotor Skill Training in Minimally Invasive Surgery: Task Metrics and Score Validity [0.03%]
低成本便携式3D虚拟现实模拟器在微创手术心理运动技能训练中的应用:任务指标和评分有效性
Fernando Alvarez-Lopez,Marcelo Fabián Maina,Fernando Arango et al.
Fernando Alvarez-Lopez et al.
Background: The high cost and low availability of virtual reality simulators in surgical specialty training programs in low- and middle-income countries make it necessary to develop and obtain sources of validity for new ...
A Tablet App for Handwriting Skill Screening at the Preliteracy Stage: Instrument Validation Study [0.03%]
用于前读写阶段 handwriting 技能筛查的平板电脑应用:仪器验证研究
Linda Greta Dui,Francesca Lunardini,Cristiano Termine et al.
Linda Greta Dui et al.
Background: Difficulties in handwriting, such as dysgraphia, impact several aspects of a child's everyday life. Current methodologies for the detection of such difficulties in children have the following three main weakne...
Web-Based Virtual Learning Environment for Medicine Administration in Pediatrics and Neonatology: Content Evaluation [0.03%]
基于网络的儿科和新生儿药物管理虚拟学习环境:内容评估
Alayne Larissa Martins Pereira,Casandra Genoveva Rosales Martins Ponce Leon,Laiane Medeiros Ribeiro et al.
Alayne Larissa Martins Pereira et al.
Background: Worldwide, patient safety has been a widely discussed topic and has currently become one of the greatest challenges for health institutions. This concern is heightened when referring to children. ...
Cognitive Training Using Fully Immersive, Enriched Environment Virtual Reality for Patients With Mild Cognitive Impairment and Mild Dementia: Feasibility and Usability Study [0.03%]
用于轻度认知障碍和轻度痴呆患者的全沉浸式强化环境虚拟现实的认知训练:可行性与可用性研究
Seo Jung Yun,Min-Gu Kang,Dongseok Yang et al.
Seo Jung Yun et al.
Background: Cognitive training using virtual reality (VR) may result in motivational and playful training for patients with mild cognitive impairment and mild dementia. Fully immersive VR sets patients free from external ...
Effect of Spatial Disorientation in a Virtual Environment on Gait and Vital Features in Patients with Dementia: Pilot Single-Blind Randomized Control Trial [0.03%]
空间定向障碍在虚拟环境中对痴呆患者步态和生命体征的影响:试点单盲随机对照试验
Chimezie O Amaefule,Stefan Lüdtke,Thomas Kirste et al.
Chimezie O Amaefule et al.
Background: Orientation deficits are among the most devastating consequences of early dementia. Digital navigation devices could overcome these deficits if adaptable to the user's needs (ie, provide situation-aware, proac...
Lessons Learned From an Evaluation of Serious Gaming as an Alternative to Mannequin-Based Simulation Technology: Randomized Controlled Trial [0.03%]
严肃游戏作为替代人体模型模拟技术的评估所得出的经验:随机对照试验
Natalie C Benda,Kathryn M Kellogg,Daniel J Hoffman et al.
Natalie C Benda et al.
Background: The use of new technology like virtual reality, e-learning, and serious gaming can offer novel, more accessible options that have been demonstrated to improve learning outcomes. ...
Controlling the Sense of Embodiment for Virtual Avatar Applications: Methods and Empirical Study [0.03%]
虚拟形象应用中对具身感的控制:方法和实证研究
Chang-Seop Kim,Myeongul Jung,So-Yeon Kim et al.
Chang-Seop Kim et al.
Background: The sense of embodiment (SoE) is the feeling of one's own body, and research on the SoE extends from the rubber hand illusion to the full-body ownership illusion with a virtual avatar. ...
Relationship Between Children's Enjoyment, User Experience Satisfaction, and Learning in a Serious Video Game for Nutrition Education: Empirical Pilot Study [0.03%]
营养教育严肃视频游戏与儿童乐趣、用户体验满意度和学习之间的关系:实证试点研究
Ismael Edrein Espinosa-Curiel,Edgar Efrén Pozas-Bogarin,Juan Martínez-Miranda et al.
Ismael Edrein Espinosa-Curiel et al.
Background: The design and use of serious video games for children have increased in recent years. To maximize the effects of these games, it is essential to understand the children's experiences through playing. Previous...
Serious Game on a Smartphone for Adolescents Undergoing Hemodialysis: Development and Evaluation [0.03%]
智能手机上针对血液透析青少年的严肃游戏的研发与评估
Cristina Célia De Almeida Pereira Santana,Ana Tereza Vaz De Souza Freitas,Gilson Oliveira Barreto et al.
Cristina Célia De Almeida Pereira Santana et al.
Background: Adolescents with chronic kidney disease have a hard time adhering to hemodialysis as a therapy, indicating a need to establish new alternatives for motivation and adherence to treatment. ...
Effective Gamification of the Stop-Signal Task: Two Controlled Laboratory Experiments [0.03%]
Stop-Signal任务的有效游戏化:两个受控实验室实验
Maximilian Achim Friehs,Martin Dechant,Sarah Vedress et al.
Maximilian Achim Friehs et al.
Background: A lack of ability to inhibit prepotent responses, or more generally a lack of impulse control, is associated with several disorders such as attention-deficit/hyperactivity disorder and schizophrenia as well as...