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期刊名:Jmir serious games

缩写:JMIR SERIOUS GAMES

ISSN:2291-9279

e-ISSN:2291-9279

IF/分区:4.1/Q1

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Clinical Trial Case Reports Meta-Analysis RCT Review Systematic Review
Classical Article Case Reports Clinical Study Clinical Trial Clinical Trial Protocol Comment Comparative Study Editorial Guideline Letter Meta-Analysis Multicenter Study Observational Study Randomized Controlled Trial Review Systematic Review
Wenge Xu,Hai-Ning Liang,Qiuyu He et al. Wenge Xu et al.
Background: Although full-body seated exercises have been studied in a wide range of settings (ie, homes, hospitals, and daycare centers), they have rarely been converted to seated exergames. In addition, there is an incr...
Polona Caserman,Katrin Hoffmann,Philipp Müller et al. Polona Caserman et al.
Serious games are digital games that have an additional goal beyond entertainment. Recently, many studies have explored different quality criteria for serious games, including effectiveness and attractiveness. Unfortunately, the double miss...
Brendan Joseph Concannon,Shaniff Esmail,Mary Roduta Roberts Brendan Joseph Concannon
Background: Immersive virtual reality (VR) with head-mounted display was used to determine if clinical interview simulation could reduce the anxiety levels of first-year occupational therapy (OT) students as they prepared...
Noor Syamilah Zakaria,M Iqbal Saripan,Neerushah Subarimaniam et al. Noor Syamilah Zakaria et al.
Background: Gamification has remarkable potential in the learning space. The process of creating a gamified system and its influence on human behavior reflect the interaction between educators and machines. ...
Olufunmilola Abraham,Tanvee Thakur,Randall Brown Olufunmilola Abraham
Background: Adolescents in North America are severely affected by the opioid crisis, yet there are limited educational resources for educating teens about prescription opioid safety and misuse. Empirical literature lacks ...
Yinan Zhao,Hui Feng,Xinyin Wu et al. Yinan Zhao et al.
Background: Individuals with mild cognitive impairment and dementia have impaired physical and cognitive functions, leading to a reduced quality of life compared with those without such impairment. Exergaming, which is de...
Alexander Masurovsky Alexander Masurovsky
Background: Computerized cognitive training has been proposed as a potential solution to age-related cognitive decline. However, published findings from evaluation studies of cognitive training games, including metastudie...
Federica Pallavicini,Alessandro Pepe Federica Pallavicini
Background: In the last few years, the introduction of immersive technologies, especially virtual reality, into the gaming market has dramatically altered the traditional concept of video games. Given the unique features ...
Erin O&#x;Loughlin,Catherine M Sabiston,Lisa Kakinami et al. Erin O&#x;Loughlin et al.
Background: Exergaming is associated with positive health benefits; however, little is known about what motivates young people to exergame. Objective: ...
Bruno Bonnechère,Jean-Christophe Bier,Olivier Van Hove et al. Bruno Bonnechère et al.
Background: The decline of cognitive function is an important issue related to aging. Over the last few years, numerous mobile apps have been developed to challenge the brain with cognitive exercises; however, little is c...