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期刊名:Jmir serious games

缩写:JMIR SERIOUS GAMES

ISSN:2291-9279

e-ISSN:2291-9279

IF/分区:4.1/Q1

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共收录本刊相关文章索引784
Clinical Trial Case Reports Meta-Analysis RCT Review Systematic Review
Classical Article Case Reports Clinical Study Clinical Trial Clinical Trial Protocol Comment Comparative Study Editorial Guideline Letter Meta-Analysis Multicenter Study Observational Study Randomized Controlled Trial Review Systematic Review
Ross Shegog,Laura Armistead,Christine Markham et al. Ross Shegog et al.
Background: Early adolescent unintended pregnancy and sexually transmitted infection prevention are significant public health challenges in the United States. Parental influence can help adolescents make responsible and i...
Joshua Simmich,Allison Mandrusiak,Stuart Trevor Smith et al. Joshua Simmich et al.
Background: People with chronic obstructive pulmonary disease (COPD) who are less active have lower quality of life, greater risk of exacerbations, and greater mortality than those who are more active. The effectiveness o...
Tycho Joan Olgers,Anne Akke Bij de Weg,Jan Cornelis Ter Maaten Tycho Joan Olgers
Background: Serious games are being used to train specific technical skills in medicine, and most research has been done for surgical skills. It is not known if these games improve technical skills in real life as most ga...
Gabrielle Darville,Jade Burns,Tanaka Chavanduka et al. Gabrielle Darville et al.
Background: Human papillomavirus (HPV) is the most common sexually transmitted infection in the United States. HPV attributes to most cancers including anal, oral, cervical, and penile. Despite infection rates in the Unit...
Karin Piil,Helle Holm Gyldenvang,Jeppe Kilberg Møller et al. Karin Piil et al.
Background: Most cancer treatments today take place in outpatient clinics; however, it might be necessary for some patients to be admitted to hospital departments due to severe side effects or complications. In such situa...
Yu-Bin Shin,Jae-Jin Kim,Hyunji Kim et al. Yu-Bin Shin et al.
Background: Individuals with internet gaming disorder (IGD) report facing family conflicts repeatedly because of their excessive internet gaming. With recent advancements in virtual reality (VR) technology, VR therapy has...
Hugo Mitre-Hernandez,Roberto Covarrubias Carrillo,Carlos Lara-Alvarez Hugo Mitre-Hernandez
Background: A learning task recurrently perceived as easy (or hard) may cause poor learning results. Gamer data such as errors, attempts, or time to finish a challenge are widely used to estimate the perceived difficulty ...
Luciano Henrique De Oliveira Santos,Kazuya Okamoto,Ryo Otsuki et al. Luciano Henrique De Oliveira Santos et al.
Background: Pervasive games aim to create more fun and engaging experiences by mixing elements from the real world into the game world. Because they intermingle with players' lives and naturally promote more casual gamepl...
Marko Henrik Björn,Jonne Mm Laurila,Werner Ravyse et al. Marko Henrik Björn et al.
Background: Virtual simulation is the re-creation of reality depicted on a computer screen. It offers the possibility to exercise motor and psychomotor skills. In biomedical and medical education, there is an attempt to f...
Maria Cutumisu,Simran K Ghoman,Chang Lu et al. Maria Cutumisu et al.
Background: Neonatal resuscitation involves a complex sequence of actions to establish an infant's cardiorespiratory function at birth. Many of these responses, which identify the best action sequence in each situation, a...