A Mobile Serious Game About the Pandemic (COVID-19 - Did You Know?): Design and Evaluation Study [0.03%]
关于疫情的移动式严肃游戏(新冠肺炎——你知道吗?):设计与评价研究
Juliano De Souza Gaspar,Eura Martins Lage,Fernando José Da Silva et al.
Juliano De Souza Gaspar et al.
Background: No treatment for COVID-19 is yet available; therefore, providing access to information about SARS-CoV-2, the transmission route of the virus, and ways to prevent the spread of infection is a critical sanitary ...
Delia Monica Duca Iliescu
Delia Monica Duca Iliescu
This paper focuses on key areas in which artificial intelligence has affected the chess world, including cheat detection methods, which are especially necessary recently, as there has been an unexpected rise in the popularity of online ches...
Evaluation of a Serious Video Game to Facilitate Conversations About Human Papillomavirus Vaccination for Preteens: Pilot Randomized Controlled Trial [0.03%]
评估促进学龄前儿童人乳头瘤病毒疫苗接种对话的严肃视频游戏:试点随机对照试验
Joan R Cates,Bernard F Fuemmeler,Laurie L Stockton et al.
Joan R Cates et al.
Background: In the United States, the most common sexually transmitted infection, human papillomavirus (HPV), causes genital warts and is associated with an estimated 33,700 newly diagnosed cancer cases annually. HPV vacc...
Jihyun Kim,Hayeon Song,Kelly Merrill Jr et al.
Jihyun Kim et al.
Background: Serious games for health have been gaining in popularity among scholars and practitioners. However, there remain a few questions to be addressed. ...
A Serious Game Designed to Promote Safe Behaviors Among Health Care Workers During the COVID-19 Pandemic: Development of "Escape COVID-19" [0.03%]
一种针对医护人员的 serious game:“逃脱新冠”开发游戏以促进新冠疫情期间医护人员的安全行为:开发“Escape COVID-19”游戏
Mélanie Suppan,Gaud Catho,Tomás Robalo Nunes et al.
Mélanie Suppan et al.
Background: As many countries fear and even experience the emergence of a second wave of COVID-19, reminding health care workers (HCWs) and other hospital employees of the critical role they play in preventing SARS-CoV-2 ...
Comparing Basic Life Support Serious Gaming Scores With Hands-on Training Platform Performance Scores: Pilot Simulation Study for Basic Life Support Training [0.03%]
比较基础生命支持 serious gaming 评分与动手训练平台表现评分:基础生命支持培训的仿真研究
Mehmet Emin Aksoy
Mehmet Emin Aksoy
Background: Serious games enrich simulation-based health care trainings and improve knowledge, skills, and self-confidence of learners while entertaining them. ...
Effects of a Personalized Fitness Recommender System Using Gamification and Continuous Player Modeling: System Design and Long-Term Validation Study [0.03%]
基于游戏化和连续玩家建模的个性化健身推荐系统的效果研究:系统设计与长期验证研究
Zhao Zhao,Ali Arya,Rita Orji et al.
Zhao Zhao et al.
Background: Gamification and persuasive games are effective tools to motivate behavior change, particularly to promote daily physical activities. On the one hand, studies have suggested that a one-size-fits-all approach d...
Physicians' Perceptions of a Situation Awareness-Oriented Visualization Technology for Viscoelastic Blood Coagulation Management (Visual Clot): Mixed Methods Study [0.03%]
基于情景意识的血液凝固管理可视化技术(Visual Clot)的医师感知研究:混合方法研究
Tadzio Raoul Roche,Sadiq Said,Julian Rössler et al.
Tadzio Raoul Roche et al.
Background: Viscoelastic tests enable a time-efficient analysis of coagulation properties. An important limitation of viscoelastic tests is the complicated presentation of their results in the form of abstract graphs with...
A Primer on Usability Assessment Approaches for Health-Related Applications of Virtual Reality [0.03%]
虚拟现实健康相关应用的可用性评估方法入门
Timothy Zhang,Richard Booth,Royce Jean-Louis et al.
Timothy Zhang et al.
Health-related virtual reality (VR) applications for patient treatment, rehabilitation, and medical professional training are on the rise. However, there is little guidance on how to select and perform usability evaluations for VR health in...
Effects of Virtual Reality and Non-Virtual Reality Exercises on the Exercise Capacity and Concentration of Users in a Ski Exergame: Comparative Study [0.03%]
虚拟现实与非虚拟现实运动对滑雪体感游戏中用户运动能力和注意力的影响:比较研究
Junho Ko,Seong-Wook Jang,Hyo Taek Lee et al.
Junho Ko et al.
Background: Recently, ski exergames have been gaining popularity due to the growing interest in health improvement. Conventional studies evaluating the effects of ski exergames only considered exercise capacity and overlo...