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期刊名:Jmir serious games

缩写:JMIR SERIOUS GAMES

ISSN:2291-9279

e-ISSN:2291-9279

IF/分区:4.1/Q1

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共收录本刊相关文章索引733
Clinical Trial Case Reports Meta-Analysis RCT Review Systematic Review
Classical Article Case Reports Clinical Study Clinical Trial Clinical Trial Protocol Comment Comparative Study Editorial Guideline Letter Meta-Analysis Multicenter Study Observational Study Randomized Controlled Trial Review Systematic Review
Chang-Seop Kim,Myeongul Jung,So-Yeon Kim et al. Chang-Seop Kim et al.
Background: The sense of embodiment (SoE) is the feeling of one's own body, and research on the SoE extends from the rubber hand illusion to the full-body ownership illusion with a virtual avatar. ...
Ismael Edrein Espinosa-Curiel,Edgar Efrén Pozas-Bogarin,Juan Martínez-Miranda et al. Ismael Edrein Espinosa-Curiel et al.
Background: The design and use of serious video games for children have increased in recent years. To maximize the effects of these games, it is essential to understand the children's experiences through playing. Previous...
Cristina Célia De Almeida Pereira Santana,Ana Tereza Vaz De Souza Freitas,Gilson Oliveira Barreto et al. Cristina Célia De Almeida Pereira Santana et al.
Background: Adolescents with chronic kidney disease have a hard time adhering to hemodialysis as a therapy, indicating a need to establish new alternatives for motivation and adherence to treatment. ...
Maximilian Achim Friehs,Martin Dechant,Sarah Vedress et al. Maximilian Achim Friehs et al.
Background: A lack of ability to inhibit prepotent responses, or more generally a lack of impulse control, is associated with several disorders such as attention-deficit/hyperactivity disorder and schizophrenia as well as...
Claudia Jenny,Christoph Reuter Claudia Jenny
Background: In order to present virtual sound sources via headphones spatially, head-related transfer functions (HRTFs) can be applied to audio signals. In this so-called binaural virtual acoustics, the spatial perception...
Byron Lai,Drew Davis,Mai Narasaki-Jara et al. Byron Lai et al.
Background: Access to physical activity among youth with spina bifida (SB) is much lower than it is for children without disability. Enjoyable home-based exercise programs are greatly needed. ...
Panagiotis E Antoniou,George Arfaras,Niki Pandria et al. Panagiotis E Antoniou et al.
Background: The role of emotion is crucial to the learning process, as it is linked to motivation, interest, and attention. Affective states are expressed in the brain and in overall biological activity. Biosignals, like ...
Bianca Steiner,Lena Elgert,Birgit Saalfeld et al. Bianca Steiner et al.
Background: Gamification has become increasingly important both in research and in practice. Particularly in long-term care processes, such as rehabilitation, playful concepts are gaining in importance to increase motivat...
Lucy McMichael,Nuša Farič,Katie Newby et al. Lucy McMichael et al.
Background: Virtual reality (VR) exergaming may be a promising avenue to engage adolescents with physical activity. Since parental support is a consistent determinant of physical activity in adolescents, it is crucial to ...
Susanne M van der Veen,Alexander Stamenkovic,Megan E Applegate et al. Susanne M van der Veen et al.
Background: Visual representation of oneself is likely to affect movement patterns. Prior work in virtual dodgeball showed greater excursion of the ankles, knees, hips, spine, and shoulder occurs when presented in the fir...