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期刊名:Jmir serious games

缩写:JMIR SERIOUS GAMES

ISSN:2291-9279

e-ISSN:2291-9279

IF/分区:4.1/Q1

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共收录本刊相关文章索引784
Clinical Trial Case Reports Meta-Analysis RCT Review Systematic Review
Classical Article Case Reports Clinical Study Clinical Trial Clinical Trial Protocol Comment Comparative Study Editorial Guideline Letter Meta-Analysis Multicenter Study Observational Study Randomized Controlled Trial Review Systematic Review
Mischa Brander,Stephan T Egger,Noa Hürlimann et al. Mischa Brander et al.
Background: Digital technologies have expanded the options for delivering psychotherapy, permitting for example, the treatment of schizophrenia using Avatar Therapy. Despite its considerable potential, this treatment meth...
Caitlin Horsham,Ken Dutton-Regester,Jodie Antrobus et al. Caitlin Horsham et al.
Background: Public health sun safety campaigns introduced during the 1980s have successfully reduced skin cancer rates in Australia. Despite this success, high rates of sunburn continue to be reported by youth and young a...
Guadalupe Molina-Torres,Miguel Rodriguez-Arrastia,Raquel Alarcón et al. Guadalupe Molina-Torres et al.
Background: University teaching methods are changing, and in response to a classical teacher-centered approach, new methods continue to strengthen knowledge acquisition by involving students more actively in their learnin...
Mary Hassandra,Evangelos Galanis,Antonis Hatzigeorgiadis et al. Mary Hassandra et al.
Background: Therapeutic virtual reality (VR) has emerged as an effective treatment modality for cognitive and physical training in people with mild cognitive impairment (MCI). However, to replace existing nonpharmaceutica...
Yangfan Xu,Meiqinzi Tong,Wai-Kit Ming et al. Yangfan Xu et al.
Background: The use of virtual reality is popular in clinical rehabilitation, but the effects of using commercial virtual reality games in patients with stroke have been mixed. ...
Gijs Terlouw,Derek Kuipers,Job van &#x;t Veer et al. Gijs Terlouw et al.
Background: Children with autism spectrum disorder (ASD) have social deficits that affect social interactions, communication, and relationships with peers. Many existing interventions focus mainly on improving social skil...
Priscilla Haring Priscilla Haring
[This corrects the article DOI: 10.2196/20209.]. ©Priscilla Haring. Originally published in JMIR Serious Games (http://games.jmir.org), 22.03.2021.
Christine Krebs,Michael Falkner,Joel Niklaus et al. Christine Krebs et al.
Background: Recent studies suggest that computerized puzzle games are enjoyable, easy to play, and engage attentional, visuospatial, and executive functions. They may help mediate impairments seen in cognitive decline in ...
Li-Hsun Peng,Ming-Han Bai Li-Hsun Peng
Background: In 2019, with the COVID-19 pandemic sweeping across the globe, public health systems worldwide faced severe challenges. Amid the pandemic, one simulation game, Plague Inc., has received substantial attention. ...
Philipp Alexander Schroeder,Johannes Lohmann,Manuel Ninaus Philipp Alexander Schroeder
Background: Gamification in mental health could increase training adherence, motivation, and transfer effects, but the external validity of gamified tasks is unclear. This study documents that gamified task variants can s...