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期刊名:Jmir serious games

缩写:JMIR SERIOUS GAMES

ISSN:2291-9279

e-ISSN:2291-9279

IF/分区:4.1/Q1

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共收录本刊相关文章索引733
Clinical Trial Case Reports Meta-Analysis RCT Review Systematic Review
Classical Article Case Reports Clinical Study Clinical Trial Clinical Trial Protocol Comment Comparative Study Editorial Guideline Letter Meta-Analysis Multicenter Study Observational Study Randomized Controlled Trial Review Systematic Review
Zhao Zhao,Ali Arya,Rita Orji et al. Zhao Zhao et al.
Background: Gamification and persuasive games are effective tools to motivate behavior change, particularly to promote daily physical activities. On the one hand, studies have suggested that a one-size-fits-all approach d...
Tadzio Raoul Roche,Sadiq Said,Julian Rössler et al. Tadzio Raoul Roche et al.
Background: Viscoelastic tests enable a time-efficient analysis of coagulation properties. An important limitation of viscoelastic tests is the complicated presentation of their results in the form of abstract graphs with...
Timothy Zhang,Richard Booth,Royce Jean-Louis et al. Timothy Zhang et al.
Health-related virtual reality (VR) applications for patient treatment, rehabilitation, and medical professional training are on the rise. However, there is little guidance on how to select and perform usability evaluations for VR health in...
Junho Ko,Seong-Wook Jang,Hyo Taek Lee et al. Junho Ko et al.
Background: Recently, ski exergames have been gaining popularity due to the growing interest in health improvement. Conventional studies evaluating the effects of ski exergames only considered exercise capacity and overlo...
Fernando Alvarez-Lopez,Marcelo Fabián Maina,Fernando Arango et al. Fernando Alvarez-Lopez et al.
Background: The high cost and low availability of virtual reality simulators in surgical specialty training programs in low- and middle-income countries make it necessary to develop and obtain sources of validity for new ...
Linda Greta Dui,Francesca Lunardini,Cristiano Termine et al. Linda Greta Dui et al.
Background: Difficulties in handwriting, such as dysgraphia, impact several aspects of a child's everyday life. Current methodologies for the detection of such difficulties in children have the following three main weakne...
Alayne Larissa Martins Pereira,Casandra Genoveva Rosales Martins Ponce Leon,Laiane Medeiros Ribeiro et al. Alayne Larissa Martins Pereira et al.
Background: Worldwide, patient safety has been a widely discussed topic and has currently become one of the greatest challenges for health institutions. This concern is heightened when referring to children. ...
Seo Jung Yun,Min-Gu Kang,Dongseok Yang et al. Seo Jung Yun et al.
Background: Cognitive training using virtual reality (VR) may result in motivational and playful training for patients with mild cognitive impairment and mild dementia. Fully immersive VR sets patients free from external ...
Chimezie O Amaefule,Stefan Lüdtke,Thomas Kirste et al. Chimezie O Amaefule et al.
Background: Orientation deficits are among the most devastating consequences of early dementia. Digital navigation devices could overcome these deficits if adaptable to the user's needs (ie, provide situation-aware, proac...
Natalie C Benda,Kathryn M Kellogg,Daniel J Hoffman et al. Natalie C Benda et al.
Background: The use of new technology like virtual reality, e-learning, and serious gaming can offer novel, more accessible options that have been demonstrated to improve learning outcomes. ...