Effects of a Personalized Fitness Recommender System Using Gamification and Continuous Player Modeling: System Design and Long-Term Validation Study [0.03%]
基于游戏化和连续玩家建模的个性化健身推荐系统的效果研究:系统设计与长期验证研究
Zhao Zhao,Ali Arya,Rita Orji et al.
Zhao Zhao et al.
Background: Gamification and persuasive games are effective tools to motivate behavior change, particularly to promote daily physical activities. On the one hand, studies have suggested that a one-size-fits-all approach d...
Physicians' Perceptions of a Situation Awareness-Oriented Visualization Technology for Viscoelastic Blood Coagulation Management (Visual Clot): Mixed Methods Study [0.03%]
基于情景意识的血液凝固管理可视化技术(Visual Clot)的医师感知研究:混合方法研究
Tadzio Raoul Roche,Sadiq Said,Julian Rössler et al.
Tadzio Raoul Roche et al.
Background: Viscoelastic tests enable a time-efficient analysis of coagulation properties. An important limitation of viscoelastic tests is the complicated presentation of their results in the form of abstract graphs with...
A Primer on Usability Assessment Approaches for Health-Related Applications of Virtual Reality [0.03%]
虚拟现实健康相关应用的可用性评估方法入门
Timothy Zhang,Richard Booth,Royce Jean-Louis et al.
Timothy Zhang et al.
Health-related virtual reality (VR) applications for patient treatment, rehabilitation, and medical professional training are on the rise. However, there is little guidance on how to select and perform usability evaluations for VR health in...
Effects of Virtual Reality and Non-Virtual Reality Exercises on the Exercise Capacity and Concentration of Users in a Ski Exergame: Comparative Study [0.03%]
虚拟现实与非虚拟现实运动对滑雪体感游戏中用户运动能力和注意力的影响:比较研究
Junho Ko,Seong-Wook Jang,Hyo Taek Lee et al.
Junho Ko et al.
Background: Recently, ski exergames have been gaining popularity due to the growing interest in health improvement. Conventional studies evaluating the effects of ski exergames only considered exercise capacity and overlo...
Use of a Low-Cost Portable 3D Virtual Reality Simulator for Psychomotor Skill Training in Minimally Invasive Surgery: Task Metrics and Score Validity [0.03%]
低成本便携式3D虚拟现实模拟器在微创手术心理运动技能训练中的应用:任务指标和评分有效性
Fernando Alvarez-Lopez,Marcelo Fabián Maina,Fernando Arango et al.
Fernando Alvarez-Lopez et al.
Background: The high cost and low availability of virtual reality simulators in surgical specialty training programs in low- and middle-income countries make it necessary to develop and obtain sources of validity for new ...
A Tablet App for Handwriting Skill Screening at the Preliteracy Stage: Instrument Validation Study [0.03%]
用于前读写阶段 handwriting 技能筛查的平板电脑应用:仪器验证研究
Linda Greta Dui,Francesca Lunardini,Cristiano Termine et al.
Linda Greta Dui et al.
Background: Difficulties in handwriting, such as dysgraphia, impact several aspects of a child's everyday life. Current methodologies for the detection of such difficulties in children have the following three main weakne...
Web-Based Virtual Learning Environment for Medicine Administration in Pediatrics and Neonatology: Content Evaluation [0.03%]
基于网络的儿科和新生儿药物管理虚拟学习环境:内容评估
Alayne Larissa Martins Pereira,Casandra Genoveva Rosales Martins Ponce Leon,Laiane Medeiros Ribeiro et al.
Alayne Larissa Martins Pereira et al.
Background: Worldwide, patient safety has been a widely discussed topic and has currently become one of the greatest challenges for health institutions. This concern is heightened when referring to children. ...
Cognitive Training Using Fully Immersive, Enriched Environment Virtual Reality for Patients With Mild Cognitive Impairment and Mild Dementia: Feasibility and Usability Study [0.03%]
用于轻度认知障碍和轻度痴呆患者的全沉浸式强化环境虚拟现实的认知训练:可行性与可用性研究
Seo Jung Yun,Min-Gu Kang,Dongseok Yang et al.
Seo Jung Yun et al.
Background: Cognitive training using virtual reality (VR) may result in motivational and playful training for patients with mild cognitive impairment and mild dementia. Fully immersive VR sets patients free from external ...
Effect of Spatial Disorientation in a Virtual Environment on Gait and Vital Features in Patients with Dementia: Pilot Single-Blind Randomized Control Trial [0.03%]
空间定向障碍在虚拟环境中对痴呆患者步态和生命体征的影响:试点单盲随机对照试验
Chimezie O Amaefule,Stefan Lüdtke,Thomas Kirste et al.
Chimezie O Amaefule et al.
Background: Orientation deficits are among the most devastating consequences of early dementia. Digital navigation devices could overcome these deficits if adaptable to the user's needs (ie, provide situation-aware, proac...
Lessons Learned From an Evaluation of Serious Gaming as an Alternative to Mannequin-Based Simulation Technology: Randomized Controlled Trial [0.03%]
严肃游戏作为替代人体模型模拟技术的评估所得出的经验:随机对照试验
Natalie C Benda,Kathryn M Kellogg,Daniel J Hoffman et al.
Natalie C Benda et al.
Background: The use of new technology like virtual reality, e-learning, and serious gaming can offer novel, more accessible options that have been demonstrated to improve learning outcomes. ...