Promoting Physical Activity in Japanese Older Adults Using a Social Pervasive Game: Randomized Controlled Trial [0.03%]
利用社交入侵游戏促进日本老年人身体活动的随机对照试验
Luciano Henrique De Oliveira Santos,Kazuya Okamoto,Ryo Otsuki et al.
Luciano Henrique De Oliveira Santos et al.
Background: Pervasive games aim to create more fun and engaging experiences by mixing elements from the real world into the game world. Because they intermingle with players' lives and naturally promote more casual gamepl...
Learning Impact of a Virtual Brain Electrical Activity Simulator Among Neurophysiology Students: Mixed-Methods Intervention Study [0.03%]
神经生理学学生使用虚拟大脑电活动模拟器的学习效果混合方法干预研究
Marko Henrik Björn,Jonne Mm Laurila,Werner Ravyse et al.
Marko Henrik Björn et al.
Background: Virtual simulation is the re-creation of reality depicted on a computer screen. It offers the possibility to exercise motor and psychomotor skills. In biomedical and medical education, there is an attempt to f...
Health Care Providers' Performance, Mindset, and Attitudes Toward a Neonatal Resuscitation Computer-Based Simulator: Empirical Study [0.03%]
医务人员新生儿复苏计算机模拟器绩效、心态和态度的实证研究
Maria Cutumisu,Simran K Ghoman,Chang Lu et al.
Maria Cutumisu et al.
Background: Neonatal resuscitation involves a complex sequence of actions to establish an infant's cardiorespiratory function at birth. Many of these responses, which identify the best action sequence in each situation, a...
Use of Virtual Reality to Assess Dynamic Posturography and Sensory Organization: Instrument Validation Study [0.03%]
基于虚拟现实评估动态姿势描记法和感觉重组的仪器验证研究
Matthew William Wittstein,Anthony Crider,Samantha Mastrocola et al.
Matthew William Wittstein et al.
Background: The Equitest system (Neurocom) is a computerized dynamic posturography device used by health care providers and clinical researchers to safely test an individual's postural control. While the Equitest system h...
Effects of a Mobile App Called Quittr, Which Utilizes Premium Currency and Games Features, on Improving Engagement With Smoking Cessation Intervention: Pilot Randomized Controlled Trial [0.03%]
一种名为Quittr的手机应用通过使用虚拟货币和游戏化功能提高戒烟干预依从性的效果:试点随机对照试验
Ivan Bindoff,Tristan R Ling,Peter Gee et al.
Ivan Bindoff et al.
Background: Numerous mobile health (mHealth) apps have been developed to support smokers attempting to quit smoking. Although these apps have been reported to be successful, only modest improvements in the quit rate have ...
A Cognitive-Based Board Game With Augmented Reality for Older Adults: Development and Usability Study [0.03%]
基于认知的具有增强现实功能的老年人棋盘游戏:开发与适用性研究
Yen-Fu Chen,Sylvia Janicki
Yen-Fu Chen
Background: Older adults in Taiwan are advised to adopt regular physical and social activities for the maintenance of their cognitive and physical health. Games offer a means of engaging older individuals in these activit...
Choice of Leisure Activities by Adolescents and Adults With Internet Gaming Disorder: Development and Feasibility Study of a Virtual Reality Program [0.03%]
青少年和成人沉迷网络游戏时选择休闲活动:虚拟现实程序的开发和可行性研究
Narae Lee,Jae-Jin Kim,Yu-Bin Shin et al.
Narae Lee et al.
Background: Excessive internet game use frequently leads to various physical, psychological, and social problems, and internet gaming disorder (IGD) has become a serious public health issue worldwide. Recently, virtual re...
Serious Gaming Technology in Upper Extremity Rehabilitation: Scoping Review [0.03%]
上肢康复中严肃游戏技术的应用:范畴性综述
Elisavet Koutsiana,Ioannis Ladakis,Dimitris Fotopoulos et al.
Elisavet Koutsiana et al.
Background: Serious gaming has increasingly gained attention as a potential new component in clinical practice. Specifically, its use in the rehabilitation of motor dysfunctions has been intensively researched during the ...
A Mobile Serious Game About the Pandemic (COVID-19 - Did You Know?): Design and Evaluation Study [0.03%]
关于疫情的移动式严肃游戏(新冠肺炎——你知道吗?):设计与评价研究
Juliano De Souza Gaspar,Eura Martins Lage,Fernando José Da Silva et al.
Juliano De Souza Gaspar et al.
Background: No treatment for COVID-19 is yet available; therefore, providing access to information about SARS-CoV-2, the transmission route of the virus, and ways to prevent the spread of infection is a critical sanitary ...
Delia Monica Duca Iliescu
Delia Monica Duca Iliescu
This paper focuses on key areas in which artificial intelligence has affected the chess world, including cheat detection methods, which are especially necessary recently, as there has been an unexpected rise in the popularity of online ches...