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期刊名:Jmir serious games

缩写:JMIR SERIOUS GAMES

ISSN:2291-9279

e-ISSN:2291-9279

IF/分区:4.1/Q1

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共收录本刊相关文章索引737
Clinical Trial Case Reports Meta-Analysis RCT Review Systematic Review
Classical Article Case Reports Clinical Study Clinical Trial Clinical Trial Protocol Comment Comparative Study Editorial Guideline Letter Meta-Analysis Multicenter Study Observational Study Randomized Controlled Trial Review Systematic Review
Luciano Henrique De Oliveira Santos,Kazuya Okamoto,Ryo Otsuki et al. Luciano Henrique De Oliveira Santos et al.
Background: Pervasive games aim to create more fun and engaging experiences by mixing elements from the real world into the game world. Because they intermingle with players' lives and naturally promote more casual gamepl...
Marko Henrik Björn,Jonne Mm Laurila,Werner Ravyse et al. Marko Henrik Björn et al.
Background: Virtual simulation is the re-creation of reality depicted on a computer screen. It offers the possibility to exercise motor and psychomotor skills. In biomedical and medical education, there is an attempt to f...
Maria Cutumisu,Simran K Ghoman,Chang Lu et al. Maria Cutumisu et al.
Background: Neonatal resuscitation involves a complex sequence of actions to establish an infant's cardiorespiratory function at birth. Many of these responses, which identify the best action sequence in each situation, a...
Matthew William Wittstein,Anthony Crider,Samantha Mastrocola et al. Matthew William Wittstein et al.
Background: The Equitest system (Neurocom) is a computerized dynamic posturography device used by health care providers and clinical researchers to safely test an individual's postural control. While the Equitest system h...
Ivan Bindoff,Tristan R Ling,Peter Gee et al. Ivan Bindoff et al.
Background: Numerous mobile health (mHealth) apps have been developed to support smokers attempting to quit smoking. Although these apps have been reported to be successful, only modest improvements in the quit rate have ...
Yen-Fu Chen,Sylvia Janicki Yen-Fu Chen
Background: Older adults in Taiwan are advised to adopt regular physical and social activities for the maintenance of their cognitive and physical health. Games offer a means of engaging older individuals in these activit...
Narae Lee,Jae-Jin Kim,Yu-Bin Shin et al. Narae Lee et al.
Background: Excessive internet game use frequently leads to various physical, psychological, and social problems, and internet gaming disorder (IGD) has become a serious public health issue worldwide. Recently, virtual re...
Elisavet Koutsiana,Ioannis Ladakis,Dimitris Fotopoulos et al. Elisavet Koutsiana et al.
Background: Serious gaming has increasingly gained attention as a potential new component in clinical practice. Specifically, its use in the rehabilitation of motor dysfunctions has been intensively researched during the ...
Juliano De Souza Gaspar,Eura Martins Lage,Fernando José Da Silva et al. Juliano De Souza Gaspar et al.
Background: No treatment for COVID-19 is yet available; therefore, providing access to information about SARS-CoV-2, the transmission route of the virus, and ways to prevent the spread of infection is a critical sanitary ...
Delia Monica Duca Iliescu Delia Monica Duca Iliescu
This paper focuses on key areas in which artificial intelligence has affected the chess world, including cheat detection methods, which are especially necessary recently, as there has been an unexpected rise in the popularity of online ches...