Perception of Game-Based Rehabilitation in Upper Limb Prosthetic Training: Survey of Users and Researchers [0.03%]
基于游戏的上肢假肢训练康复感知:用户和研究者的调查观点
Christian Alexander Garske,Matthew Dyson,Sigrid Dupan et al.
Christian Alexander Garske et al.
Background: Serious games have been investigated for their use in multiple forms of rehabilitation for decades. The rising trend to use games for physical fitness in more recent years has also provided more options and ga...
Validation of a Portable Game Controller to Assess Peak Expiratory Flow Against Conventional Spirometry in Children: Cross-sectional Study [0.03%]
便携式游戏控制器评估峰值呼气流与儿童常规肺活量测定对照研究:横断面研究
Khadidja Chelabi,Fabio Balli,Myriam Bransi et al.
Khadidja Chelabi et al.
Background: International asthma guidelines recommend the monitoring of peak expiratory flow (PEF) as part of asthma self-management in children and adolescents who poorly perceive airflow obstruction, those with a histor...
A Bowling Exergame to Improve Functional Capacity in Older Adults: Co-Design, Development, and Testing to Compare the Progress of Playing Alone Versus Playing With Peers [0.03%]
用于改善老年人功能容量的保龄球运动游戏:与老年人共同设计、开发及测试独立游玩和与同龄人一起游玩的效果比较研究
Jorge Luiz Andrade Da Silva Júnior,Daiana Biduski,Ericles Andrei Bellei et al.
Jorge Luiz Andrade Da Silva Júnior et al.
Background: Older people often do not meet the recommended levels of exercise required to reduce functional decline. Social interaction is mentioned by this cohort as a reason for joining group-based exercises, which does...
A Web-Based Game for Young Adolescents to Improve Parental Communication and Prevent Unintended Pregnancy and Sexually Transmitted Infections (The Secret of Seven Stones): Development and Feasibility Study [0.03%]
一种基于网络的电子游戏促进青少年与父母之间的交流以及预防意外怀孕和性传播感染:发展及可行性研究(七块宝石的秘密)
Ross Shegog,Laura Armistead,Christine Markham et al.
Ross Shegog et al.
Background: Early adolescent unintended pregnancy and sexually transmitted infection prevention are significant public health challenges in the United States. Parental influence can help adolescents make responsible and i...
A Co-Designed Active Video Game for Physical Activity Promotion in People With Chronic Obstructive Pulmonary Disease: Pilot Trial [0.03%]
慢性阻塞性肺病患者的体能促进协同设计主动视频游戏:试点试验
Joshua Simmich,Allison Mandrusiak,Stuart Trevor Smith et al.
Joshua Simmich et al.
Background: People with chronic obstructive pulmonary disease (COPD) who are less active have lower quality of life, greater risk of exacerbations, and greater mortality than those who are more active. The effectiveness o...
Serious Games for Improving Technical Skills in Medicine: Scoping Review [0.03%]
改善医学技术技能的严肃游戏:循证卫生科学研究综述
Tycho Joan Olgers,Anne Akke Bij de Weg,Jan Cornelis Ter Maaten
Tycho Joan Olgers
Background: Serious games are being used to train specific technical skills in medicine, and most research has been done for surgical skills. It is not known if these games improve technical skills in real life as most ga...
Utilizing Theories and Evaluation in Digital Gaming Interventions to Increase Human Papillomavirus Vaccination Among Young Males: Qualitative Study [0.03%]
利用数字游戏干预理论和评价促进年轻男性人乳头瘤病毒疫苗接种: qualitative 研究
Gabrielle Darville,Jade Burns,Tanaka Chavanduka et al.
Gabrielle Darville et al.
Background: Human papillomavirus (HPV) is the most common sexually transmitted infection in the United States. HPV attributes to most cancers including anal, oral, cervical, and penile. Despite infection rates in the Unit...
Electronic Games for Facilitating Social Interaction Between Parents With Cancer and Their Children During Hospitalization: Interdisciplinary Game Development [0.03%]
电子游戏在癌症患者父母住院期间促进其与孩子社会交往的作用:跨学科游戏开发
Karin Piil,Helle Holm Gyldenvang,Jeppe Kilberg Møller et al.
Karin Piil et al.
Background: Most cancer treatments today take place in outpatient clinics; however, it might be necessary for some patients to be admitted to hospital departments due to severe side effects or complications. In such situa...
Managing Game-Related Conflict With Parents of Young Adults With Internet Gaming Disorder: Development and Feasibility Study of a Virtual Reality App [0.03%]
针对年轻互联网游戏障碍患者父母的游戏相关冲突管理:虚拟现实应用程序的研发与可行性研究
Yu-Bin Shin,Jae-Jin Kim,Hyunji Kim et al.
Yu-Bin Shin et al.
Background: Individuals with internet gaming disorder (IGD) report facing family conflicts repeatedly because of their excessive internet gaming. With recent advancements in virtual reality (VR) technology, VR therapy has...
Pupillary Responses for Cognitive Load Measurement to Classify Difficulty Levels in an Educational Video Game: Empirical Study [0.03%]
基于教育类视频游戏中认知负荷测量分类难度级别的瞳孔反应实证研究
Hugo Mitre-Hernandez,Roberto Covarrubias Carrillo,Carlos Lara-Alvarez
Hugo Mitre-Hernandez
Background: A learning task recurrently perceived as easy (or hard) may cause poor learning results. Gamer data such as errors, attempts, or time to finish a challenge are widely used to estimate the perceived difficulty ...