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期刊名:Jmir serious games

缩写:JMIR SERIOUS GAMES

ISSN:2291-9279

e-ISSN:2291-9279

IF/分区:4.1/Q1

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共收录本刊相关文章索引784
Clinical Trial Case Reports Meta-Analysis RCT Review Systematic Review
Classical Article Case Reports Clinical Study Clinical Trial Clinical Trial Protocol Comment Comparative Study Editorial Guideline Letter Meta-Analysis Multicenter Study Observational Study Randomized Controlled Trial Review Systematic Review
Annina Fahr,Andrina Kläy,Jeffrey W Keller et al. Annina Fahr et al.
Background: Computer game-based interventions are emerging in pediatric neurorehabilitation, as they can provide two key elements for motor learning-motivating environments that enable long-term compliance, which is parti...
Mariann Sápi,Anna Fehér-Kiss,Krisztina Csernák et al. Mariann Sápi et al.
Background: Older adults tend to experience difficulties in switching quickly between various reliable sensory inputs, which ultimately may contribute to an increased risk of falls and injuries. Sideward falls are the mos...
Kwang-Ho Seok,YeolHo Kim,Wookho Son et al. Kwang-Ho Seok et al.
Background: The virtual reality (VR) content market is rapidly growing due to an increased supply of VR devices such as head-mounted displays (HMDs), whereas VR sickness (reported to occur while experiencing VR) remains a...
Sandra Barteit,Lucia Lanfermann,Till Bärnighausen et al. Sandra Barteit et al.
Background: Augmented reality (AR), mixed reality (MR), and virtual reality (VR), realized as head-mounted devices (HMDs), may open up new ways of teaching medical content for low-resource settings. The advantages are tha...
Dominique Jaccard,Laurent Suppan,Eric Sanchez et al. Dominique Jaccard et al.
Background: Serious games are increasingly used at all levels of education. However, research shows that serious games do not always fulfill all the targeted pedagogical objectives. Designing efficient and engaging seriou...
Samuel Elia Johannes Knobel,Brigitte Charlotte Kaufmann,Stephan Moreno Gerber et al. Samuel Elia Johannes Knobel et al.
Background: Serious games are gaining increasing importance in neurorehabilitation since they increase motivation and adherence to therapy, thereby potentially improving its outcome. The benefits of serious games, such as...
Tsz-Ngai Mok,Junyuan Chen,Jinghua Pan et al. Tsz-Ngai Mok et al.
Background: Virtual reality (VR) simulators have become widespread tools for training medical students and residents in medical schools. Students using VR simulators are provided with a 3D human model to observe the detai...
Eunhye Choi,Suk-Ho Shin,Jeh-Kwang Ryu et al. Eunhye Choi et al.
Background: The World Health Organization announced the inclusion of gaming disorder (GD) in the International Classification of Diseases, 11th Revision, despite some concerns. However, video gaming has been associated wi...
Triton Ong,Hattie Wilczewski,Samantha R Paige et al. Triton Ong et al.
The COVID-19 pandemic caused widespread challenges and revealed vulnerabilities across global health care systems. In response, many health care providers turned to telehealth solutions, which have been widely embraced and are likely to bec...
María Del Pilar Beristain-Colorado,Jorge Fernando Ambros-Antemate,Marciano Vargas-Treviño et al. María Del Pilar Beristain-Colorado et al.
Background: Serious games have been used as supportive therapy for traditional rehabilitation. However, most are designed without a systematic process to guide their development from the phases of requirement identificati...