An Interactive Computer Game for Improving Selective Voluntary Motor Control in Children With Upper Motor Neuron Lesions: Development and Preliminary Feasibility Study [0.03%]
改善上运动神经元损伤儿童的选择性自主运动控制的互动电脑游戏:设计及初步可行性研究
Annina Fahr,Andrina Kläy,Jeffrey W Keller et al.
Annina Fahr et al.
Background: Computer game-based interventions are emerging in pediatric neurorehabilitation, as they can provide two key elements for motor learning-motivating environments that enable long-term compliance, which is parti...
The Effects of Exergaming on Sensory Reweighting and Mediolateral Stability of Women Aged Over 60: Usability Study [0.03%]
针对60岁以上女性的体感游戏感觉重塑和前后稳定性的可用性研究的效果:针对60岁以上女性的体感游戏感觉重塑和前后稳定性的可用性研究的效果
Mariann Sápi,Anna Fehér-Kiss,Krisztina Csernák et al.
Mariann Sápi et al.
Background: Older adults tend to experience difficulties in switching quickly between various reliable sensory inputs, which ultimately may contribute to an increased risk of falls and injuries. Sideward falls are the mos...
Using Visual Guides to Reduce Virtual Reality Sickness in First-Person Shooter Games: Correlation Analysis [0.03%]
使用视觉指南减少第一人称射击游戏中的虚拟现实病症:相关分析
Kwang-Ho Seok,YeolHo Kim,Wookho Son et al.
Kwang-Ho Seok et al.
Background: The virtual reality (VR) content market is rapidly growing due to an increased supply of VR devices such as head-mounted displays (HMDs), whereas VR sickness (reported to occur while experiencing VR) remains a...
Augmented, Mixed, and Virtual Reality-Based Head-Mounted Devices for Medical Education: Systematic Review [0.03%]
基于增强现实、混合现实和虚拟现实的头戴式设备在医学教育中的应用:系统评价研究
Sandra Barteit,Lucia Lanfermann,Till Bärnighausen et al.
Sandra Barteit et al.
Background: Augmented reality (AR), mixed reality (MR), and virtual reality (VR), realized as head-mounted devices (HMDs), may open up new ways of teaching medical content for low-resource settings. The advantages are tha...
The co.LAB Generic Framework for Collaborative Design of Serious Games: Development Study [0.03%]
协同设计 serious game 的通用框架——co.LAB:发展研究
Dominique Jaccard,Laurent Suppan,Eric Sanchez et al.
Dominique Jaccard et al.
Background: Serious games are increasingly used at all levels of education. However, research shows that serious games do not always fulfill all the targeted pedagogical objectives. Designing efficient and engaging seriou...
Development of a Search Task Using Immersive Virtual Reality: Proof-of-Concept Study [0.03%]
基于沉浸式虚拟现实的搜索任务开发概念验证研究
Samuel Elia Johannes Knobel,Brigitte Charlotte Kaufmann,Stephan Moreno Gerber et al.
Samuel Elia Johannes Knobel et al.
Background: Serious games are gaining increasing importance in neurorehabilitation since they increase motivation and adherence to therapy, thereby potentially improving its outcome. The benefits of serious games, such as...
Use of a Virtual Reality Simulator for Tendon Repair Training: Randomized Controlled Trial [0.03%]
tendon repair培训的虚拟现实模拟器使用:随机对照试验
Tsz-Ngai Mok,Junyuan Chen,Jinghua Pan et al.
Tsz-Ngai Mok et al.
Background: Virtual reality (VR) simulators have become widespread tools for training medical students and residents in medical schools. Students using VR simulators are provided with a 3D human model to observe the detai...
Association of Extensive Video Gaming and Cognitive Function Changes in Brain-Imaging Studies of Pro Gamers and Individuals With Gaming Disorder: Systematic Literature Review [0.03%]
大量视频游戏与脑影像研究中职业玩家和游戏成瘾者认知功能变化的关系:系统文献综述
Eunhye Choi,Suk-Ho Shin,Jeh-Kwang Ryu et al.
Eunhye Choi et al.
Background: The World Health Organization announced the inclusion of gaming disorder (GD) in the International Classification of Diseases, 11th Revision, despite some concerns. However, video gaming has been associated wi...
Extended Reality for Enhanced Telehealth During and Beyond COVID-19: Viewpoint [0.03%]
新冠肺炎疫情期间及之后增强远程医疗的扩展现实:观点论文
Triton Ong,Hattie Wilczewski,Samantha R Paige et al.
Triton Ong et al.
The COVID-19 pandemic caused widespread challenges and revealed vulnerabilities across global health care systems. In response, many health care providers turned to telehealth solutions, which have been widely embraced and are likely to bec...
Standardizing the Development of Serious Games for Physical Rehabilitation: Conceptual Framework Proposal [0.03%]
康复类游戏的开发标准:概念框架提案
María Del Pilar Beristain-Colorado,Jorge Fernando Ambros-Antemate,Marciano Vargas-Treviño et al.
María Del Pilar Beristain-Colorado et al.
Background: Serious games have been used as supportive therapy for traditional rehabilitation. However, most are designed without a systematic process to guide their development from the phases of requirement identificati...