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期刊名:Jmir serious games

缩写:JMIR SERIOUS GAMES

ISSN:2291-9279

e-ISSN:2291-9279

IF/分区:4.1/Q1

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共收录本刊相关文章索引784
Clinical Trial Case Reports Meta-Analysis RCT Review Systematic Review
Classical Article Case Reports Clinical Study Clinical Trial Clinical Trial Protocol Comment Comparative Study Editorial Guideline Letter Meta-Analysis Multicenter Study Observational Study Randomized Controlled Trial Review Systematic Review
Frans Folkvord,Gosse Haga,Alexandra Theben Frans Folkvord
Background: Currently, children's dietary intake patterns do not meet prescribed dietary guidelines. Consequently, childhood obesity is one of the most serious health concerns. Therefore, innovative methods need to be dev...
Maria Rodrigo-Yanguas,Marina Martin-Moratinos,Angela Menendez-Garcia et al. Maria Rodrigo-Yanguas et al.
Background: Attention-deficit/hyperactivity disorder (ADHD) affects between 4% and 8% of children worldwide. The treatment of choice is multimodal treatment. Multimodal interventions for ADHD may be improved by incorporat...
Laure Abensur Vuillaume,Garry Laudren,Alexandre Bosio et al. Laure Abensur Vuillaume et al.
Background: In the health care environment, teamwork is paramount, especially when referring to patient safety. We are interested in recent and innovative solutions such as escape games, which is a type of adventure game ...
Hye Yoon Seol,Soojin Kang,Jihyun Lim et al. Hye Yoon Seol et al.
Background: It has been noted in the literature that there is a gap between clinical assessment and real-world performance. Real-world conversations entail visual and audio information, yet there are not any audiological ...
Michael McClincy,Liliana G Seabol,Michelle Riffitts et al. Michael McClincy et al.
Background: Pediatric and adolescent athletes are a large demographic undergoing anterior cruciate ligament reconstruction (ACL-R). Postoperative rehabilitation is critical, requiring patients to complete home exercise pr...
Laurie A Malone,Ganisher K Davlyatov,Sangeetha Padalabalanarayanan et al. Laurie A Malone et al.
Background: A common leisure-time activity amongst youth and adults in the United States is video gameplay. Playing video games is typically a sedentary endeavor; however, to encourage an increased level of physical activ...
Katelyn Wiley,Raquel Robinson,Regan L Mandryk Katelyn Wiley
Background: Serious games are now widely used in many contexts, including psychological research and clinical use. One area of growing interest is that of cognitive assessment, which seeks to measure different cognitive f...
Rick Yiu Cho Kwan,Justina Yat Wa Liu,Kenneth Nai Kuen Fong et al. Rick Yiu Cho Kwan et al.
Background: Cognitive frailty refers to the coexistence of physical frailty and cognitive impairment, and is associated with many adverse health outcomes. Although cognitive frailty is prevalent in older people, motor-cog...
Joyce Johanna Endendijk,Henny Tichelaar,Menno Deen et al. Joyce Johanna Endendijk et al.
Background: Talking about experiences of sexual abuse in therapy is difficult for children and adolescents. Possible reasons for this difficulty are a lack of vocabulary to describe the situation or feelings of shame, fea...
A E J Van Gaalen,A D C Jaarsma,J R Georgiadis A E J Van Gaalen
Background: In times where distance learning is becoming the norm, game-based learning (GBL) is increasingly applied to health profession education. Yet, decisions for if, when, how, and for whom GBL should be designed ca...