Integration of Motor Learning Principles Into Virtual Reality Interventions for Individuals With Cerebral Palsy: Systematic Review [0.03%]
脑瘫个体虚拟现实干预中融入运动学习原理的系统评价
Marika Demers,Karen Fung,Sandeep K Subramanian et al.
Marika Demers et al.
Background: Increasing evidence supports the use of virtual reality systems to improve upper limb motor functions in individuals with cerebral palsy. While virtual reality offers the possibility to include key components ...
A Gamification Framework for Cognitive Assessment and Cognitive Training: Qualitative Study [0.03%]
认知评估和认知训练的游戏化框架:定性研究
Ali Khaleghi,Zahra Aghaei,Mohammad Amin Mahdavi
Ali Khaleghi
Background: Cognitive tasks designed to measure or train cognition are often repetitive and presented in a monotonous manner, features that lead to participant boredom and disengagement. In this situation, participants do...
Tabletop Board Game Elements and Gamification Interventions for Health Behavior Change: Realist Review and Proposal of a Game Design Framework [0.03%]
桌面棋盘游戏元素及干预措施对健康行为改变的类化理论研究与游戏设计框架提案
Daniel S Epstein,Adam Zemski,Joanne Enticott et al.
Daniel S Epstein et al.
Background: Games, when used as interventional tools, can influence behavior change by incentivizing, reinforcing, educating, providing feedback loops, prompting, persuading, or providing meaning, fun, and community. Howe...
Virtual Reality Human-Human Interface to Deliver Psychotherapy to People Experiencing Auditory Verbal Hallucinations: Development and Usability Study [0.03%]
针对听觉语言幻觉患者的虚拟现实人机界面递送心理疗法的发展和可用性研究
Mischa Brander,Stephan T Egger,Noa Hürlimann et al.
Mischa Brander et al.
Background: Digital technologies have expanded the options for delivering psychotherapy, permitting for example, the treatment of schizophrenia using Avatar Therapy. Despite its considerable potential, this treatment meth...
A Virtual Reality Game to Change Sun Protection Behavior and Prevent Cancer: User-Centered Design Approach [0.03%]
基于用户中心设计的改变防晒行为预防皮肤癌的虚拟现实游戏
Caitlin Horsham,Ken Dutton-Regester,Jodie Antrobus et al.
Caitlin Horsham et al.
Background: Public health sun safety campaigns introduced during the 1980s have successfully reduced skin cancer rates in Australia. Despite this success, high rates of sunburn continue to be reported by youth and young a...
Game-Based Learning Outcomes Among Physiotherapy Students: Comparative Study [0.03%]
物理治疗专业学生基于游戏的学习成果:比较研究
Guadalupe Molina-Torres,Miguel Rodriguez-Arrastia,Raquel Alarcón et al.
Guadalupe Molina-Torres et al.
Background: University teaching methods are changing, and in response to a classical teacher-centered approach, new methods continue to strengthen knowledge acquisition by involving students more actively in their learnin...
Α Virtual Reality App for Physical and Cognitive Training of Older People With Mild Cognitive Impairment: Mixed Methods Feasibility Study [0.03%]
老年人轻度认知障碍的身心训练虚拟现实应用程序可行性研究:混合研究方法
Mary Hassandra,Evangelos Galanis,Antonis Hatzigeorgiadis et al.
Mary Hassandra et al.
Background: Therapeutic virtual reality (VR) has emerged as an effective treatment modality for cognitive and physical training in people with mild cognitive impairment (MCI). However, to replace existing nonpharmaceutica...
A Depth Camera-Based, Task-Specific Virtual Reality Rehabilitation Game for Patients With Stroke: Pilot Usability Study [0.03%]
基于深度相机的卒中患者任务特定虚拟现实康复游戏的可行性研究:试点可用性研究
Yangfan Xu,Meiqinzi Tong,Wai-Kit Ming et al.
Yangfan Xu et al.
Background: The use of virtual reality is popular in clinical rehabilitation, but the effects of using commercial virtual reality games in patients with stroke have been mixed. ...
The Development of an Escape Room-Based Serious Game to Trigger Social Interaction and Communication Between High-Functioning Children With Autism and Their Peers: Iterative Design Approach [0.03%]
基于逃出房间的 serious game 的开发以激发自闭症儿童与其同龄人之间的社交互动和交流:迭代设计方法
Gijs Terlouw,Derek Kuipers,Job van t Veer et al.
Gijs Terlouw et al.
Background: Children with autism spectrum disorder (ASD) have social deficits that affect social interactions, communication, and relationships with peers. Many existing interventions focus mainly on improving social skil...
Correction: The Effect of a Health Game Prompt on Self-efficacy: Online Between-Subjects Experimental Survey [0.03%]
纠正:健康游戏提示对自我效能的影响:在线组间实验调查
Priscilla Haring
Priscilla Haring
[This corrects the article DOI: 10.2196/20209.]. ©Priscilla Haring. Originally published in JMIR Serious Games (http://games.jmir.org), 22.03.2021.
Published Erratum
JMIR serious games. 2021 Mar 22;9(1):e28894. DOI:10.2196/28894 2021