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期刊名:Jmir serious games

缩写:JMIR SERIOUS GAMES

ISSN:2291-9279

e-ISSN:2291-9279

IF/分区:4.1/Q1

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共收录本刊相关文章索引737
Clinical Trial Case Reports Meta-Analysis RCT Review Systematic Review
Classical Article Case Reports Clinical Study Clinical Trial Clinical Trial Protocol Comment Comparative Study Editorial Guideline Letter Meta-Analysis Multicenter Study Observational Study Randomized Controlled Trial Review Systematic Review
Marika Demers,Karen Fung,Sandeep K Subramanian et al. Marika Demers et al.
Background: Increasing evidence supports the use of virtual reality systems to improve upper limb motor functions in individuals with cerebral palsy. While virtual reality offers the possibility to include key components ...
Ali Khaleghi,Zahra Aghaei,Mohammad Amin Mahdavi Ali Khaleghi
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Daniel S Epstein,Adam Zemski,Joanne Enticott et al. Daniel S Epstein et al.
Background: Games, when used as interventional tools, can influence behavior change by incentivizing, reinforcing, educating, providing feedback loops, prompting, persuading, or providing meaning, fun, and community. Howe...
Mischa Brander,Stephan T Egger,Noa Hürlimann et al. Mischa Brander et al.
Background: Digital technologies have expanded the options for delivering psychotherapy, permitting for example, the treatment of schizophrenia using Avatar Therapy. Despite its considerable potential, this treatment meth...
Caitlin Horsham,Ken Dutton-Regester,Jodie Antrobus et al. Caitlin Horsham et al.
Background: Public health sun safety campaigns introduced during the 1980s have successfully reduced skin cancer rates in Australia. Despite this success, high rates of sunburn continue to be reported by youth and young a...
Guadalupe Molina-Torres,Miguel Rodriguez-Arrastia,Raquel Alarcón et al. Guadalupe Molina-Torres et al.
Background: University teaching methods are changing, and in response to a classical teacher-centered approach, new methods continue to strengthen knowledge acquisition by involving students more actively in their learnin...
Mary Hassandra,Evangelos Galanis,Antonis Hatzigeorgiadis et al. Mary Hassandra et al.
Background: Therapeutic virtual reality (VR) has emerged as an effective treatment modality for cognitive and physical training in people with mild cognitive impairment (MCI). However, to replace existing nonpharmaceutica...
Yangfan Xu,Meiqinzi Tong,Wai-Kit Ming et al. Yangfan Xu et al.
Background: The use of virtual reality is popular in clinical rehabilitation, but the effects of using commercial virtual reality games in patients with stroke have been mixed. ...
Gijs Terlouw,Derek Kuipers,Job van &#x;t Veer et al. Gijs Terlouw et al.
Background: Children with autism spectrum disorder (ASD) have social deficits that affect social interactions, communication, and relationships with peers. Many existing interventions focus mainly on improving social skil...
Priscilla Haring Priscilla Haring
[This corrects the article DOI: 10.2196/20209.]. ©Priscilla Haring. Originally published in JMIR Serious Games (http://games.jmir.org), 22.03.2021.