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期刊名:Jmir serious games

缩写:JMIR SERIOUS GAMES

ISSN:2291-9279

e-ISSN:2291-9279

IF/分区:4.1/Q1

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共收录本刊相关文章索引737
Clinical Trial Case Reports Meta-Analysis RCT Review Systematic Review
Classical Article Case Reports Clinical Study Clinical Trial Clinical Trial Protocol Comment Comparative Study Editorial Guideline Letter Meta-Analysis Multicenter Study Observational Study Randomized Controlled Trial Review Systematic Review
Eunhye Choi,Suk-Ho Shin,Jeh-Kwang Ryu et al. Eunhye Choi et al.
Background: The World Health Organization announced the inclusion of gaming disorder (GD) in the International Classification of Diseases, 11th Revision, despite some concerns. However, video gaming has been associated wi...
Triton Ong,Hattie Wilczewski,Samantha R Paige et al. Triton Ong et al.
The COVID-19 pandemic caused widespread challenges and revealed vulnerabilities across global health care systems. In response, many health care providers turned to telehealth solutions, which have been widely embraced and are likely to bec...
María Del Pilar Beristain-Colorado,Jorge Fernando Ambros-Antemate,Marciano Vargas-Treviño et al. María Del Pilar Beristain-Colorado et al.
Background: Serious games have been used as supportive therapy for traditional rehabilitation. However, most are designed without a systematic process to guide their development from the phases of requirement identificati...
Dorra Rakia Allegue,Dahlia Kairy,Johanne Higgins et al. Dorra Rakia Allegue et al.
Background: In Canada, only 11% of stroke survivors have access to outpatient and community-based rehabilitation after discharge from inpatient rehabilitation. Hence, innovative community-based strategies are needed to pr...
Magdalena Kowal,Eoin Conroy,Niall Ramsbottom et al. Magdalena Kowal et al.
Globally, depression and anxiety are the two most prevalent mental health disorders. They occur both acutely and chronically, with various symptoms commonly expressed subclinically. The treatment gap and stigma associated with such mental h...
Marc-André Maheu-Cadotte,Véronique Dubé,Sylvie Cossette et al. Marc-André Maheu-Cadotte et al.
Background: On the basis of ethical and methodological arguments, numerous calls have been made to increase the involvement of end users in the development of serious games (SGs). Involving end users in the development pr...
Pasin Israsena,Suwicha Jirayucharoensak,Solaphat Hemrungrojn et al. Pasin Israsena et al.
Background: The aging population is one of the major challenges affecting societies worldwide. As the proportion of older people grows dramatically, so does the number of age-related illnesses such as dementia-related ill...
Ho Heon Kim,Jae Il An,Yu Rang Park Ho Heon Kim
Background: Early detection of developmental disabilities in children is essential because early intervention can improve the prognosis of children. Meanwhile, a growing body of evidence has indicated a relationship betwe...
Ali Darzi,Sean M McCrea,Domen Novak Ali Darzi
Background: In affective exergames, game difficulty is dynamically adjusted to match the user's physical and psychological state. Such an adjustment is commonly made based on a combination of performance measures (eg, in-...
Oguzcan Yildirim,Elif Surer Oguzcan Yildirim
Background: Specific learning difficulties (SpLD) include several disorders such as dyslexia, dyscalculia, and dysgraphia, and the children with these SpLD receive special education. However, the studies and the education...