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期刊名:Jmir serious games

缩写:JMIR SERIOUS GAMES

ISSN:2291-9279

e-ISSN:2291-9279

IF/分区:4.1/Q1

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Clinical Trial Case Reports Meta-Analysis RCT Review Systematic Review
Classical Article Case Reports Clinical Study Clinical Trial Clinical Trial Protocol Comment Comparative Study Editorial Guideline Letter Meta-Analysis Multicenter Study Observational Study Randomized Controlled Trial Review Systematic Review
Rick Yiu Cho Kwan,Justina Yat Wa Liu,Kenneth Nai Kuen Fong et al. Rick Yiu Cho Kwan et al.
Background: Cognitive frailty refers to the coexistence of physical frailty and cognitive impairment, and is associated with many adverse health outcomes. Although cognitive frailty is prevalent in older people, motor-cog...
Joyce Johanna Endendijk,Henny Tichelaar,Menno Deen et al. Joyce Johanna Endendijk et al.
Background: Talking about experiences of sexual abuse in therapy is difficult for children and adolescents. Possible reasons for this difficulty are a lack of vocabulary to describe the situation or feelings of shame, fea...
A E J Van Gaalen,A D C Jaarsma,J R Georgiadis A E J Van Gaalen
Background: In times where distance learning is becoming the norm, game-based learning (GBL) is increasingly applied to health profession education. Yet, decisions for if, when, how, and for whom GBL should be designed ca...
Annina Fahr,Andrina Kläy,Jeffrey W Keller et al. Annina Fahr et al.
Background: Computer game-based interventions are emerging in pediatric neurorehabilitation, as they can provide two key elements for motor learning-motivating environments that enable long-term compliance, which is parti...
Mariann Sápi,Anna Fehér-Kiss,Krisztina Csernák et al. Mariann Sápi et al.
Background: Older adults tend to experience difficulties in switching quickly between various reliable sensory inputs, which ultimately may contribute to an increased risk of falls and injuries. Sideward falls are the mos...
Kwang-Ho Seok,YeolHo Kim,Wookho Son et al. Kwang-Ho Seok et al.
Background: The virtual reality (VR) content market is rapidly growing due to an increased supply of VR devices such as head-mounted displays (HMDs), whereas VR sickness (reported to occur while experiencing VR) remains a...
Sandra Barteit,Lucia Lanfermann,Till Bärnighausen et al. Sandra Barteit et al.
Background: Augmented reality (AR), mixed reality (MR), and virtual reality (VR), realized as head-mounted devices (HMDs), may open up new ways of teaching medical content for low-resource settings. The advantages are tha...
Dominique Jaccard,Laurent Suppan,Eric Sanchez et al. Dominique Jaccard et al.
Background: Serious games are increasingly used at all levels of education. However, research shows that serious games do not always fulfill all the targeted pedagogical objectives. Designing efficient and engaging seriou...
Samuel Elia Johannes Knobel,Brigitte Charlotte Kaufmann,Stephan Moreno Gerber et al. Samuel Elia Johannes Knobel et al.
Background: Serious games are gaining increasing importance in neurorehabilitation since they increase motivation and adherence to therapy, thereby potentially improving its outcome. The benefits of serious games, such as...
Tsz-Ngai Mok,Junyuan Chen,Jinghua Pan et al. Tsz-Ngai Mok et al.
Background: Virtual reality (VR) simulators have become widespread tools for training medical students and residents in medical schools. Students using VR simulators are provided with a 3D human model to observe the detai...