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期刊名:Jmir serious games

缩写:JMIR SERIOUS GAMES

ISSN:2291-9279

e-ISSN:2291-9279

IF/分区:4.1/Q1

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共收录本刊相关文章索引737
Clinical Trial Case Reports Meta-Analysis RCT Review Systematic Review
Classical Article Case Reports Clinical Study Clinical Trial Clinical Trial Protocol Comment Comparative Study Editorial Guideline Letter Meta-Analysis Multicenter Study Observational Study Randomized Controlled Trial Review Systematic Review
Catarina Vieira,Carla Ferreira da Silva Pais-Vieira,João Novais et al. Catarina Vieira et al.
Background: Serious video games have now been used and assessed in clinical protocols, with several studies reporting patient improvement and engagement with this type of therapy. Even though some literature reviews have ...
Yanick Xavier Lukic,Shari Shirin Klein,Victoria Brügger et al. Yanick Xavier Lukic et al.
Background: Slow-paced breathing has been shown to be positively associated with psychological and physiological health. In practice, however, there is little long-term engagement with breathing training, as shown by the ...
Tariq A Alsalhe,Nicola Luigi Bragazzi Tariq A Alsalhe
Background: Innovative techniques for teaching to students with intellectual disabilities are applied across the world, since conventional methods may work less efficaciously for them. In this investigation, an innovative method was applied...
Frans Folkvord,Gosse Haga,Alexandra Theben Frans Folkvord
Background: Currently, children's dietary intake patterns do not meet prescribed dietary guidelines. Consequently, childhood obesity is one of the most serious health concerns. Therefore, innovative methods need to be dev...
Maria Rodrigo-Yanguas,Marina Martin-Moratinos,Angela Menendez-Garcia et al. Maria Rodrigo-Yanguas et al.
Background: Attention-deficit/hyperactivity disorder (ADHD) affects between 4% and 8% of children worldwide. The treatment of choice is multimodal treatment. Multimodal interventions for ADHD may be improved by incorporat...
Laure Abensur Vuillaume,Garry Laudren,Alexandre Bosio et al. Laure Abensur Vuillaume et al.
Background: In the health care environment, teamwork is paramount, especially when referring to patient safety. We are interested in recent and innovative solutions such as escape games, which is a type of adventure game ...
Hye Yoon Seol,Soojin Kang,Jihyun Lim et al. Hye Yoon Seol et al.
Background: It has been noted in the literature that there is a gap between clinical assessment and real-world performance. Real-world conversations entail visual and audio information, yet there are not any audiological ...
Michael McClincy,Liliana G Seabol,Michelle Riffitts et al. Michael McClincy et al.
Background: Pediatric and adolescent athletes are a large demographic undergoing anterior cruciate ligament reconstruction (ACL-R). Postoperative rehabilitation is critical, requiring patients to complete home exercise pr...
Laurie A Malone,Ganisher K Davlyatov,Sangeetha Padalabalanarayanan et al. Laurie A Malone et al.
Background: A common leisure-time activity amongst youth and adults in the United States is video gameplay. Playing video games is typically a sedentary endeavor; however, to encourage an increased level of physical activ...
Katelyn Wiley,Raquel Robinson,Regan L Mandryk Katelyn Wiley
Background: Serious games are now widely used in many contexts, including psychological research and clinical use. One area of growing interest is that of cognitive assessment, which seeks to measure different cognitive f...