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期刊名:Jmir serious games

缩写:JMIR SERIOUS GAMES

ISSN:2291-9279

e-ISSN:2291-9279

IF/分区:4.1/Q1

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共收录本刊相关文章索引737
Clinical Trial Case Reports Meta-Analysis RCT Review Systematic Review
Classical Article Case Reports Clinical Study Clinical Trial Clinical Trial Protocol Comment Comparative Study Editorial Guideline Letter Meta-Analysis Multicenter Study Observational Study Randomized Controlled Trial Review Systematic Review
Emma Claesdotter-Knutsson,Anders Håkansson Emma Claesdotter-Knutsson
Background: The COVID‑19 pandemic has affected not only somatic health with over 3.7 million deaths worldwide, but also has had a huge impact on psychological health, creating what amounts to a mental health crisis. The ...
Jonathan Jacobs,Reolyn Heymann,Jacob Jacobus Greeff Jonathan Jacobs
Background: The midline is an imaginary line that isolates the left and right parts of the body. Crossing the midline infers that a body part (eg, hand or foot) can spontaneously move over to the opposite side of the body...
Teerawat Kamnardsiri,Kochaphan Phirom,Sirinun Boripuntakul et al. Teerawat Kamnardsiri et al.
Background: Declines in physical and cognitive functions are recognized as important risk factors for falls in older adults. Promising evidence suggests that interactive game-based systems that allow simultaneous physical...
Cristina Comeras-Chueca,Jorge Marin-Puyalto,Angel Matute-Llorente et al. Cristina Comeras-Chueca et al.
Background: Childhood obesity is one of the most important public health problems. Active video games (AVGs) have been proposed as an attractive alternative to increase energy expenditure and are being investigated to det...
Olufunmilola Abraham,Lisa Szela,Mahnoor Khan et al. Olufunmilola Abraham et al.
Background: Cancer in the United States is a leading cause of mortality. Educating adolescents about cancer risks can improve awareness and introduce healthy lifestyle habits. Public health efforts have made significant p...
Hussein Haruna,Kingsley Okoye,Zamzami Zainuddin et al. Hussein Haruna et al.
Background: Sexual education has become increasingly important as unhealthy sexual practices and subsequent health risks become more prevalent during adolescence. Traditional sex education teaching methodologies are limit...
Bo Zhang,Nigel Robb Bo Zhang
Background: In recent years, augmented reality (AR), especially markerless augmented reality (MAR), has been used more prevalently to create training games in an attempt to improve humans' cognitive functions. This has be...
Melanie Suppan,Loric Stuby,Stephan Harbarth et al. Melanie Suppan et al.
Background: Lassitude and a rather high degree of mistrust toward the authorities can make regular or overly constraining COVID-19 infection prevention and control campaigns inefficient and even counterproductive. Serious...
Tanja Birrenbach,Josua Zbinden,George Papagiannakis et al. Tanja Birrenbach et al.
Background: Although the proper use of hygiene and personal protective equipment (PPE) is paramount for preventing the spread of diseases such as COVID-19, health care personnel have been shown to use incorrect techniques...
Hiran Thabrew,Karolina Stasiak,Harshali Kumar et al. Hiran Thabrew et al.
Background: Approximately 10%-12% of New Zealand children and young people have long-term physical conditions (chronic illnesses) and are more likely to develop psychological problems, particularly anxiety and depression....