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期刊名:Jmir serious games

缩写:JMIR SERIOUS GAMES

ISSN:2291-9279

e-ISSN:2291-9279

IF/分区:4.1/Q1

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共收录本刊相关文章索引737
Clinical Trial Case Reports Meta-Analysis RCT Review Systematic Review
Classical Article Case Reports Clinical Study Clinical Trial Clinical Trial Protocol Comment Comparative Study Editorial Guideline Letter Meta-Analysis Multicenter Study Observational Study Randomized Controlled Trial Review Systematic Review
Yi-Ping Chao,Hai-Hua Chuang,Li-Jen Hsin et al. Yi-Ping Chao et al.
Background: Learning through a 360° virtual reality (VR) or 2D video represents an alternative way to learn a complex medical education task. However, there is currently no consensus on how best to assess the effects of ...
Pouyan Esmaeilzadeh Pouyan Esmaeilzadeh
Background: The use of health and fitness apps has been on the rise to monitor personal fitness and health parameters. However, recent research discovered that many users discontinue using these apps after only a few mont...
Cristina García-Muñoz,María-Dolores Cortés-Vega,Juan-Carlos Hernández-Rodríguez et al. Cristina García-Muñoz et al.
Background: Dizziness and imbalance are common and disabling symptoms in patients with multiple sclerosis (MS) and are caused by a central, peripheral, or mixed vestibulopathy. Central vestibular disorder is the most freq...
Jorge Fernando Ambros-Antemate,María Del Pilar Beristain-Colorado,Marciano Vargas-Treviño et al. Jorge Fernando Ambros-Antemate et al.
Background: Serious games are a support in the rehabilitation process for treating people with physical disabilities. However, many of these serious games are not adapted to the patient's needs because they are not develo...
Tianming Zuo,Baozhi Sun,Xu Guan et al. Tianming Zuo et al.
Background: Clinical reasoning (CR) is a fundamental skill for all medical students. In our medical education system, however, there are shortcomings in the conventional methods of teaching CR. New technology is needed to...
Christian Alexander Garske,Matthew Dyson,Sigrid Dupan et al. Christian Alexander Garske et al.
Serious games show a lot of potential for use in movement rehabilitation (eg, after a stroke, injury to the spinal cord, or limb loss). However, the nature of this research leads to diversity both in the background of the researchers and in...
Olufunmilola Abraham,Claire Rosenberger,Kathleen Tierney et al. Olufunmilola Abraham et al.
Background: The misuse of opioid medications among adolescents is a serious problem in the United States. Serious games (SGs) are a novel way to promote the safe and responsible management of opioid medications among adol...
Maria Proches Malamsha,Elingarami Sauli,Edith Talina Luhanga Maria Proches Malamsha
Background: Globally, 3 out of 20 children experience sexual abuse before the age of 18 years. Educating children about sexual abuse and prevention is an evidence-based strategy that is recommended for ending child sexual...
Kavita Radhakrishnan,Christine Julien,Tom Baranowski et al. Kavita Radhakrishnan et al.
Background: Poor self-management of heart failure (HF) contributes to devastating health consequences. Our innovative sensor-controlled digital game (SCDG) integrates data from sensors to trigger game rewards, progress, a...
Karsten Gielis,Marie-Elena Vanden Abeele,Robin De Croon et al. Karsten Gielis et al.
Background: Mild cognitive impairment (MCI), the intermediate cognitive status between normal cognitive decline and pathological decline, is an important clinical construct for signaling possible prodromes of dementia. Ho...