Software Engineering Frameworks Used for Serious Games Development in Physical Rehabilitation: Systematic Review [0.03%]
用于物理康复的严肃游戏开发所使用的软件工程框架:系统性回顾
Jorge Fernando Ambros-Antemate,María Del Pilar Beristain-Colorado,Marciano Vargas-Treviño et al.
Jorge Fernando Ambros-Antemate et al.
Background: Serious games are a support in the rehabilitation process for treating people with physical disabilities. However, many of these serious games are not adapted to the patient's needs because they are not develo...
Evidence of Construct Validity of Computer-Based Tests for Clinical Reasoning: Instrument Validation Study [0.03%]
基于计算机的临床推理测试结构效度证据:仪器验证研究
Tianming Zuo,Baozhi Sun,Xu Guan et al.
Tianming Zuo et al.
Background: Clinical reasoning (CR) is a fundamental skill for all medical students. In our medical education system, however, there are shortcomings in the conventional methods of teaching CR. New technology is needed to...
Christian Alexander Garske,Matthew Dyson,Sigrid Dupan et al.
Christian Alexander Garske et al.
Serious games show a lot of potential for use in movement rehabilitation (eg, after a stroke, injury to the spinal cord, or limb loss). However, the nature of this research leads to diversity both in the background of the researchers and in...
Investigating the Use of a Serious Game to Improve Opioid Safety Awareness Among Adolescents: Quantitative Study [0.03%]
调查严肃游戏在提高青少年阿片类药物安全意识中的应用:定量研究
Olufunmilola Abraham,Claire Rosenberger,Kathleen Tierney et al.
Olufunmilola Abraham et al.
Background: The misuse of opioid medications among adolescents is a serious problem in the United States. Serious games (SGs) are a novel way to promote the safe and responsible management of opioid medications among adol...
Development and Validation of a Mobile Game for Culturally Sensitive Child Sexual Abuse Prevention Education in Tanzania: Mixed Methods Study [0.03%]
坦桑尼亚儿童性虐待预防教育的文化敏感型移动游戏的研发与验证:混合方法研究
Maria Proches Malamsha,Elingarami Sauli,Edith Talina Luhanga
Maria Proches Malamsha
Background: Globally, 3 out of 20 children experience sexual abuse before the age of 18 years. Educating children about sexual abuse and prevention is an evidence-based strategy that is recommended for ending child sexual...
Feasibility of a Sensor-Controlled Digital Game for Heart Failure Self-management: Randomized Controlled Trial [0.03%]
传感器控制数字游戏用于心力衰竭自我管理的可行性研究:随机对照试验
Kavita Radhakrishnan,Christine Julien,Tom Baranowski et al.
Kavita Radhakrishnan et al.
Background: Poor self-management of heart failure (HF) contributes to devastating health consequences. Our innovative sensor-controlled digital game (SCDG) integrates data from sensors to trigger game rewards, progress, a...
Dissecting Digital Card Games to Yield Digital Biomarkers for the Assessment of Mild Cognitive Impairment: Methodological Approach and Exploratory Study [0.03%]
解析数字卡牌游戏以获取轻度认知障碍的评估数字化生物标志物:方法学途径与探索性研究
Karsten Gielis,Marie-Elena Vanden Abeele,Robin De Croon et al.
Karsten Gielis et al.
Background: Mild cognitive impairment (MCI), the intermediate cognitive status between normal cognitive decline and pathological decline, is an important clinical construct for signaling possible prodromes of dementia. Ho...
Changes in Self-Reported Web-Based Gambling Activity During the COVID-19 Pandemic: Cross-sectional Study [0.03%]
COVID-19大流行期间自我报告的基于网络的赌博活动的变化:横断面研究
Emma Claesdotter-Knutsson,Anders Håkansson
Emma Claesdotter-Knutsson
Background: The COVID‑19 pandemic has affected not only somatic health with over 3.7 million deaths worldwide, but also has had a huge impact on psychological health, creating what amounts to a mental health crisis. The ...
A Telehealth System Incorporating a Serious Game Intervention to Aid Occupational Therapists in Identifying and Treating Children With Difficulty Crossing the Body's Midline: Key Informant Interviews Among Occupational Therapists [0.03%]
结合严肃游戏干预的远程健康系统,以帮助职业治疗师识别和治疗存在身体中线穿越困难的儿童:来自职业治疗师的关键信息访谈
Jonathan Jacobs,Reolyn Heymann,Jacob Jacobus Greeff
Jonathan Jacobs
Background: The midline is an imaginary line that isolates the left and right parts of the body. Crossing the midline infers that a body part (eg, hand or foot) can spontaneously move over to the opposite side of the body...
An Interactive Physical-Cognitive Game-Based Training System Using Kinect for Older Adults: Development and Usability Study [0.03%]
用于老年人的Kinect互动物理-认知游戏训练系统:开发和适用性研究
Teerawat Kamnardsiri,Kochaphan Phirom,Sirinun Boripuntakul et al.
Teerawat Kamnardsiri et al.
Background: Declines in physical and cognitive functions are recognized as important risk factors for falls in older adults. Promising evidence suggests that interactive game-based systems that allow simultaneous physical...