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期刊名:Jmir serious games

缩写:JMIR SERIOUS GAMES

ISSN:2291-9279

e-ISSN:2291-9279

IF/分区:4.1/Q1

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Clinical Trial Case Reports Meta-Analysis RCT Review Systematic Review
Classical Article Case Reports Clinical Study Clinical Trial Clinical Trial Protocol Comment Comparative Study Editorial Guideline Letter Meta-Analysis Multicenter Study Observational Study Randomized Controlled Trial Review Systematic Review
Xue Yang,Kei Man Wong,Rui She et al. Xue Yang et al.
Background: The common-sense model of illness suggests that mental representations of health threats may affect one's behavioral reactions to them and health status. Internet gaming disorder is a newly defined mental diso...
Amir Zaib Abbasi,Umair Rehman,Zahra Afaq et al. Amir Zaib Abbasi et al.
Background: Video games are expanding exponentially with their increased popularity among users. However, this popularity has also led to an increase in reported video game addiction. There may be consumer engagement-rela...
Euisung Kim,Jieun Han,Hojin Choi et al. Euisung Kim et al.
Background: In neuropsychology, fully immersive virtual reality (VR) has been spotlighted as a promising tool. It is considered that VR not only overcomes the existing limitation of neuropsychological tests but is also ap...
Dominique Jaccard,Laurent Suppan,Félicia Bielser Dominique Jaccard
Background: Multidisciplinary collaboration is essential to the successful development of serious games, albeit difficult to achieve. In a previous study, the co.LAB serious game design framework was created to support co...
Chong Li,Xinyu Song,Shugeng Chen et al. Chong Li et al.
Background: A serious game-based cellphone augmented reality system (CARS) was developed for rehabilitation of stroke survivors, which is portable, convenient, and suitable for self-training. ...
Emma Claesdotter-Knutsson,Frida André,Anders Håkansson Emma Claesdotter-Knutsson
Background: Young people's daily lives and social interactions changed remarkably during the COVID-19 pandemic as schools and cinemas closed, leisure activities were cancelled, and gatherings were regulated. Questions hav...
Wenge Xu,Hai-Ning Liang,Nilufar Baghaei et al. Wenge Xu et al.
Background: In recent years, there has been an increase in the number of students with depression, anxiety, and perceived stress. A solution that has been increasingly used for improving health and well-being is exergamin...
Yi-Ping Chao,Hai-Hua Chuang,Li-Jen Hsin et al. Yi-Ping Chao et al.
Background: Learning through a 360° virtual reality (VR) or 2D video represents an alternative way to learn a complex medical education task. However, there is currently no consensus on how best to assess the effects of ...
Pouyan Esmaeilzadeh Pouyan Esmaeilzadeh
Background: The use of health and fitness apps has been on the rise to monitor personal fitness and health parameters. However, recent research discovered that many users discontinue using these apps after only a few mont...
Cristina García-Muñoz,María-Dolores Cortés-Vega,Juan-Carlos Hernández-Rodríguez et al. Cristina García-Muñoz et al.
Background: Dizziness and imbalance are common and disabling symptoms in patients with multiple sclerosis (MS) and are caused by a central, peripheral, or mixed vestibulopathy. Central vestibular disorder is the most freq...