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期刊名:Jmir serious games

缩写:JMIR SERIOUS GAMES

ISSN:2291-9279

e-ISSN:2291-9279

IF/分区:4.1/Q1

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共收录本刊相关文章索引714
Clinical Trial Case Reports Meta-Analysis RCT Review Systematic Review
Classical Article Case Reports Clinical Study Clinical Trial Clinical Trial Protocol Comment Comparative Study Editorial Guideline Letter Meta-Analysis Multicenter Study Observational Study Randomized Controlled Trial Review Systematic Review
Kim Martinez,Maria Isabel Menéndez-Menéndez,Andres Bustillo Kim Martinez
Background: Depression and anxiety in children and adolescents are major health problems worldwide. In recent years, serious games research has advanced in the development of tools to address these mental health condition...
Maria Jesus Vinolo Gil,Gloria Gonzalez-Medina,David Lucena-Anton et al. Maria Jesus Vinolo Gil et al.
Background: Augmented reality (AR) is a rapidly expanding technology; it comprises the generation of new images from digital information in the real physical environment of a person, which simulates an environment where t...
Mark J Keith,Douglas L Dean,James Gaskin et al. Mark J Keith et al.
Background: Organizations of all types require the use of teams. Poor team member engagement costs billions of US dollars annually. Objective: ...
Yue Luo,Mei Li,Jian Tang et al. Yue Luo et al.
Background: Sufficient public health emergency preparedness (PHEP) is the key factor in effectively responding to and recovering from major emerging infectious diseases (MEIDs). However, in the face of MEIDs, PHEP is insu...
Hye Yoon Seol,Soojin Kang,Jihyun Lim et al. Hye Yoon Seol et al.
[This corrects the article DOI: 10.2196/26976.]. ©Hye Yoon Seol, Soojin Kang, Jihyun Lim, Sung Hwa Hong, Il Joon Moon. Originally published in JMIR Seri...
Mingli Yan,Huiru Yin,Qiuyan Meng et al. Mingli Yan et al.
Background: Mild cognitive impairment (MCI) is often a precursor of dementia, and patients with MCI develop dementia at a higher rate than healthy older adults. Early detection of cognitive decline at the MCI stage suppor...
Michael C Robertson,Tom Baranowski,Debbe Thompson et al. Michael C Robertson et al.
Background: Games for health are a promising approach to health promotion. Their success depends on achieving both experiential (game) and instrumental (health) objectives. There is little to guide game for health (G4H) d...
Panote Siriaraya,Valentijn Visch,Marilisa Boffo et al. Panote Siriaraya et al.
While there has been increasing interest in the use of gamification in mental health care, there is a lack of design knowledge on how elements from games could be integrated into existing therapeutic treatment activities in a manner that is...
Christian Matthias Pawassar,Victor Tiberius Christian Matthias Pawassar
Background: Research into the application of virtual reality technology in the health care sector has rapidly increased, resulting in a large body of research that is difficult to keep up with. ...