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期刊名:Jmir serious games

缩写:JMIR SERIOUS GAMES

ISSN:2291-9279

e-ISSN:2291-9279

IF/分区:4.1/Q1

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共收录本刊相关文章索引737
Clinical Trial Case Reports Meta-Analysis RCT Review Systematic Review
Classical Article Case Reports Clinical Study Clinical Trial Clinical Trial Protocol Comment Comparative Study Editorial Guideline Letter Meta-Analysis Multicenter Study Observational Study Randomized Controlled Trial Review Systematic Review
Anna Janssen,Jennifer Fletcher,Melanie Keep et al. Anna Janssen et al.
Background: Current research into virtual reality (VR) use during chemotherapy shows that it can be an effective distraction intervention. However, there is limited research in adult patients and to investigate how VR can...
KaiYan Zhu,QiongYao Zhang,BingWei He et al. KaiYan Zhu et al.
Background: The incidence of dementia is increasing annually, resulting in varying degrees of adverse effects for individuals, families, and society. With the continuous development of computer information technology, cog...
Mahiro Egashira,Daisuke Son,Arisa Ema Mahiro Egashira
Background: Health activities should be tailored to individual lifestyles and values. To raise awareness of health behaviors, various practices related to health education, such as interactive activities among individuals...
Bart Ph Pouls,Charlotte L Bekker,Sandra van Dulmen et al. Bart Ph Pouls et al.
Background: Patients' implicit attitudes toward medication need and concerns may influence their adherence. Targeting these implicit attitudes by combining game-entertainment with medication-related triggers might improve...
Isabela Dantas de Araujo Lima,Casandra Genoveva Rosales Martins Ponce de Leon,Laiane Medeiros Ribeiro et al. Isabela Dantas de Araujo Lima et al.
Background: Vaccination is a fundamental part of all levels-local to worldwide-of public health, and it can be considered one of humanity's greatest achievements in the control and elimination of infectious diseases. Teac...
Jana Marina Kleschnitzki,Luzi Beyer,Reinhard Beyer et al. Jana Marina Kleschnitzki et al.
Background: Serious games have been found to have enhancing and preventative effects on cognitive abilities in healthy older adults. Yet, there are few results on the effects in older seniors with age-related low cognitiv...
Arsène Ljubenovic,Sadiq Said,Julia Braun et al. Arsène Ljubenovic et al.
Background: Inadequate situational awareness accounts for two-thirds of preventable complications in anesthesia. An essential tool for situational awareness in the perioperative setting is the patient monitor. However, th...
Abejide Ade-Ibijola,Keagan Young,Nashik Sivparsad et al. Abejide Ade-Ibijola et al.
Background: Educational games have been proven to support the teaching of various concepts across disciplines. Plagiarism is a major problem among undergraduate and postgraduate students at universities. ...
Weichen Liu,Gianna Andrade,Jurgen Schulze et al. Weichen Liu et al.
Background: Craving is a clinically important phenotype for the development and maintenance of nicotine addiction. Virtual reality (VR) paradigms are successful in eliciting cue-induced subjective craving and may even eli...
Alaa Abd-Alrazaq,Mohannad Alajlani,Dari Alhuwail et al. Alaa Abd-Alrazaq et al.
Background: Anxiety is a mental disorder characterized by apprehension, tension, uneasiness, and other related behavioral disturbances. One of the nonpharmacological treatments used for reducing anxiety is serious games, ...