Awareness, Prevention, Detection, and Therapy Applications for Depression and Anxiety in Serious Games for Children and Adolescents: Systematic Review [0.03%]
针对儿童和青少年的严肃游戏中的抑郁和焦虑的意识、预防、检测和治疗应用:系统回顾
Kim Martinez,Maria Isabel Menéndez-Menéndez,Andres Bustillo
Kim Martinez
Background: Depression and anxiety in children and adolescents are major health problems worldwide. In recent years, serious games research has advanced in the development of tools to address these mental health condition...
Augmented Reality in Physical Therapy: Systematic Review and Meta-analysis [0.03%]
物理治疗中的增强现实:系统评价和荟萃分析
Maria Jesus Vinolo Gil,Gloria Gonzalez-Medina,David Lucena-Anton et al.
Maria Jesus Vinolo Gil et al.
Background: Augmented reality (AR) is a rapidly expanding technology; it comprises the generation of new images from digital information in the real physical environment of a person, which simulates an environment where t...
Mark J Keith,Douglas L Dean,James Gaskin et al.
Mark J Keith et al.
Background: Organizations of all types require the use of teams. Poor team member engagement costs billions of US dollars annually. Objective: ...
Design of a Virtual Reality Interactive Training System for Public Health Emergency Preparedness for Major Emerging Infectious Diseases: Theory and Framework [0.03%]
一种针对新发重大传染病公共卫生应急准备的虚拟现实交互式培训系统的理论与构架设计:理论和框架
Yue Luo,Mei Li,Jian Tang et al.
Yue Luo et al.
Background: Sufficient public health emergency preparedness (PHEP) is the key factor in effectively responding to and recovering from major emerging infectious diseases (MEIDs). However, in the face of MEIDs, PHEP is insu...
Correction: Feasibility of Virtual Reality Audiological Testing: Prospective Study [0.03%]
校正:虚拟现实听觉测试的可行性:前瞻性研究
Hye Yoon Seol,Soojin Kang,Jihyun Lim et al.
Hye Yoon Seol et al.
[This corrects the article DOI: 10.2196/26976.]. ©Hye Yoon Seol, Soojin Kang, Jihyun Lim, Sung Hwa Hong, Il Joon Moon. Originally published in JMIR Seri...
Published Erratum
JMIR serious games. 2021 Nov 25;9(4):e34994. DOI:10.2196/34994 2021
A Virtual Supermarket Program for the Screening of Mild Cognitive Impairment in Older Adults: Diagnostic Accuracy Study [0.03%]
老年人轻度认知障碍筛查虚拟超市程序的诊断准确性研究
Mingli Yan,Huiru Yin,Qiuyan Meng et al.
Mingli Yan et al.
Background: Mild cognitive impairment (MCI) is often a precursor of dementia, and patients with MCI develop dementia at a higher rate than healthy older adults. Early detection of cognitive decline at the MCI stage suppor...
Using the Behaviour Change Wheel Program Planning Model to Design Games for Health: Development Study [0.03%]
使用行为改变轮程序规划模型来设计健康游戏:开发研究
Michael C Robertson,Tom Baranowski,Debbe Thompson et al.
Michael C Robertson et al.
Background: Games for health are a promising approach to health promotion. Their success depends on achieving both experiential (game) and instrumental (health) objectives. There is little to guide game for health (G4H) d...
Evaluation of an AIDS Educational Mobile Game (AIDS Fighter · Health Defense) for Young Students to Improve AIDS-Related Knowledge, Stigma, and Attitude Linked to High-Risk Behaviors in China: Randomized Controlled Trial [0.03%]
针对中国年轻学生开发的艾滋病教育移动游戏(AIDS Fighter·Health Defense):随机对照试验评估其对提高艾滋相关知识、污名、态度与高危行为的影响
Jian Tang,Yu Zheng,Daiying Zhang et al.
Jian Tang et al.
Background: The AIDS epidemic among young students is serious, and effective preventive interventions are urgently needed. Game-based intervention has become an innovative way to change healthy behaviors, and we have deve...
Game Design in Mental Health Care: Case Study-Based Framework for Integrating Game Design Into Therapeutic Content [0.03%]
心理健康护理中的游戏设计:将游戏设计融入治疗内容的基于案例研究的框架
Panote Siriaraya,Valentijn Visch,Marilisa Boffo et al.
Panote Siriaraya et al.
While there has been increasing interest in the use of gamification in mental health care, there is a lack of design knowledge on how elements from games could be integrated into existing therapeutic treatment activities in a manner that is...
Christian Matthias Pawassar,Victor Tiberius
Christian Matthias Pawassar
Background: Research into the application of virtual reality technology in the health care sector has rapidly increased, resulting in a large body of research that is difficult to keep up with. ...