A Virtual Reality Game Suite for Graded Rehabilitation in Patients With Low Back Pain and a High Fear of Movement: Within-Subject Comparative Study [0.03%]
针对患有慢性下腰痛和高运动恐惧症患者的分级康复的虚拟现实游戏套装:单组实验前后对照研究
Alexander T Peebles,Susanne van der Veen,Alexander Stamenkovic et al.
Alexander T Peebles et al.
Background: Complex movement pathologies that are biopsychosocial in nature (eg, back pain) require a multidimensional approach for effective treatment. Virtual reality is a promising tool for rehabilitation, where therap...
Determining the Optimal Virtual Reality Exergame Approach for Balance Therapy in Persons With Neurological Disorders Using a Rasch Analysis: Longitudinal Observational Study [0.03%]
基于拉斯克斯分析确定神经障碍者平衡康复虚拟现实运动游戏最优方案的纵向观察研究
Evelyne Wiskerke,Jan Kool,Roger Hilfiker et al.
Evelyne Wiskerke et al.
Background: Virtual reality (VR) exergames have gained popularity in the rehabilitation of persons with neurological disorders as an add-on therapy to increase intensity of training. Intensity is strongly dependent on the...
Effect of the Nintendo Ring Fit Adventure Exergame on Running Completion Time and Psychological Factors Among University Students Engaging in Distance Learning During the COVID-19 Pandemic: Randomized Controlled Trial [0.03%]
疫情期间面向开展远程学习大学生的任天堂健身冒险 exergame 对跑步完成时间和心理因素影响的随机对照试验
Yi-Syuan Wu,Wei-Yun Wang,Ta-Chien Chan et al.
Yi-Syuan Wu et al.
Background: The COVID-19 outbreak has not only changed the lifestyles of people globally but has also resulted in other challenges, such as the requirement of self-isolation and distance learning. Moreover, people are una...
The Potential Application of Commercially Available Active Video Games to Cardiac Rehabilitation: Scoping Review [0.03%]
商用现成主动视频游戏在心脏康复中潜在应用的系统综述研究
Ryuichi Sawa,Masakazu Saitoh,Tomoyuki Morisawa et al.
Ryuichi Sawa et al.
Background: Commercially available active video games (AVGs) have recently been used for rehabilitation in some specific patient populations but rarely in those with cardiovascular disease (CVD). Commercially available AV...
A Reusable Multiplayer Game for Promoting Active School Transport: Development Study [0.03%]
一种可重复使用的多人游戏:促进主动式校园交通:发展研究
Teemu H Laine,Nhi Duong,Helena Lindvall et al.
Teemu H Laine et al.
Background: Most children and adolescents in Sweden do not meet the recommended daily physical activity levels of the World Health Organization. Active school transport (AST) and gamification are potential methods for inc...
The Effectiveness and Safety of Serious Games for Improving Cognitive Abilities Among Elderly People With Cognitive Impairment: Systematic Review and Meta-Analysis [0.03%]
改善认知障碍老年人认知能力的严肃游戏的有效性和安全性:系统评价和荟萃分析
Alaa Abd-Alrazaq,Mohannad Alajlani,Dari Alhuwail et al.
Alaa Abd-Alrazaq et al.
Background: Cognitive impairment is a mental disorder that commonly affects elderly people. Serious games, which are games that have a purpose other than entertainment, have been used as a nonpharmacological intervention ...
Mixed Reality and Haptic-Based Dental Simulator for Tooth Preparation: Research, Development, and Preliminary Evaluation [0.03%]
基于混合现实和触觉的牙科模拟器用于牙齿预备:研究、开发及初步评估
Yaning Li,Hongqiang Ye,Siyu Wu et al.
Yaning Li et al.
Background: Virtual reality (VR) dental simulators are currently used in preclinical skills training. However, with the development of extended reality technologies, the use of mixed reality (MR) has shown significant adv...
Virtual Reality Simulation Training for Cardiopulmonary Resuscitation After Cardiac Surgery: Face and Content Validity Study [0.03%]
心脏手术后心肺复苏虚拟现实模拟训练面部和内容有效性研究
Amir H Sadeghi,Jette J Peek,Samuel A Max et al.
Amir H Sadeghi et al.
Background: Cardiac arrest after cardiac surgery commonly has a reversible cause, where emergency resternotomy is often required for treatment, as recommended by international guidelines. We have developed a virtual reali...
Benefits of Virtual Reality Balance Training for Patients With Parkinson Disease: Systematic Review, Meta-analysis, and Meta-Regression of a Randomized Controlled Trial [0.03%]
帕金森病患者使用虚拟现实平衡训练的益处:系统回顾、meta分析和随机对照试验的meta回归分析
Jinlong Wu,Hui Zhang,Ziyan Chen et al.
Jinlong Wu et al.
Background: Virtual reality (VR) balance training is increasingly being pursued in biomedical research, specifically with respect to investigating balance ability with VR. However, existing systematic reviews have found i...
The Effectiveness of Virtual Reality-Based Interventions in Rehabilitation Management of Breast Cancer Survivors: Systematic Review and Meta-analysis [0.03%]
基于虚拟现实的干预在乳腺癌幸存者康复管理中的有效性:系统评价和荟萃分析
Xiaofan Bu,Peter Hf Ng,Wenjing Xu et al.
Xiaofan Bu et al.
Background: Breast cancer survivors (BCSs) can present with various physical and psychological symptoms and functional deficits that impact their quality of life. Virtual reality (VR) technology is being used in breast ca...