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期刊名:Jmir serious games

缩写:JMIR SERIOUS GAMES

ISSN:2291-9279

e-ISSN:2291-9279

IF/分区:4.1/Q1

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Clinical Trial Case Reports Meta-Analysis RCT Review Systematic Review
Classical Article Case Reports Clinical Study Clinical Trial Clinical Trial Protocol Comment Comparative Study Editorial Guideline Letter Meta-Analysis Multicenter Study Observational Study Randomized Controlled Trial Review Systematic Review
Alexander T Peebles,Susanne van der Veen,Alexander Stamenkovic et al. Alexander T Peebles et al.
Background: Complex movement pathologies that are biopsychosocial in nature (eg, back pain) require a multidimensional approach for effective treatment. Virtual reality is a promising tool for rehabilitation, where therap...
Evelyne Wiskerke,Jan Kool,Roger Hilfiker et al. Evelyne Wiskerke et al.
Background: Virtual reality (VR) exergames have gained popularity in the rehabilitation of persons with neurological disorders as an add-on therapy to increase intensity of training. Intensity is strongly dependent on the...
Yi-Syuan Wu,Wei-Yun Wang,Ta-Chien Chan et al. Yi-Syuan Wu et al.
Background: The COVID-19 outbreak has not only changed the lifestyles of people globally but has also resulted in other challenges, such as the requirement of self-isolation and distance learning. Moreover, people are una...
Ryuichi Sawa,Masakazu Saitoh,Tomoyuki Morisawa et al. Ryuichi Sawa et al.
Background: Commercially available active video games (AVGs) have recently been used for rehabilitation in some specific patient populations but rarely in those with cardiovascular disease (CVD). Commercially available AV...
Teemu H Laine,Nhi Duong,Helena Lindvall et al. Teemu H Laine et al.
Background: Most children and adolescents in Sweden do not meet the recommended daily physical activity levels of the World Health Organization. Active school transport (AST) and gamification are potential methods for inc...
Alaa Abd-Alrazaq,Mohannad Alajlani,Dari Alhuwail et al. Alaa Abd-Alrazaq et al.
Background: Cognitive impairment is a mental disorder that commonly affects elderly people. Serious games, which are games that have a purpose other than entertainment, have been used as a nonpharmacological intervention ...
Yaning Li,Hongqiang Ye,Siyu Wu et al. Yaning Li et al.
Background: Virtual reality (VR) dental simulators are currently used in preclinical skills training. However, with the development of extended reality technologies, the use of mixed reality (MR) has shown significant adv...
Amir H Sadeghi,Jette J Peek,Samuel A Max et al. Amir H Sadeghi et al.
Background: Cardiac arrest after cardiac surgery commonly has a reversible cause, where emergency resternotomy is often required for treatment, as recommended by international guidelines. We have developed a virtual reali...
Jinlong Wu,Hui Zhang,Ziyan Chen et al. Jinlong Wu et al.
Background: Virtual reality (VR) balance training is increasingly being pursued in biomedical research, specifically with respect to investigating balance ability with VR. However, existing systematic reviews have found i...
Xiaofan Bu,Peter Hf Ng,Wenjing Xu et al. Xiaofan Bu et al.
Background: Breast cancer survivors (BCSs) can present with various physical and psychological symptoms and functional deficits that impact their quality of life. Virtual reality (VR) technology is being used in breast ca...