A Serious Puzzle Game to Enhance Adherence to Antirheumatic Drugs in Patients With Rheumatoid Arthritis: Systematic Development Using Intervention Mapping [0.03%]
利用干预措施映射系统开发提高类风湿关节炎患者抗风湿药依从性的 serious puzzle game:系统性发展
Bart Ph Pouls,Charlotte L Bekker,Sandra van Dulmen et al.
Bart Ph Pouls et al.
Background: Patients' implicit attitudes toward medication need and concerns may influence their adherence. Targeting these implicit attitudes by combining game-entertainment with medication-related triggers might improve...
A Serious Game (Immunitates) About Immunization: Development and Validation Study [0.03%]
关于免疫接种的 serious game(immunitates) 的研发和验证研究
Isabela Dantas de Araujo Lima,Casandra Genoveva Rosales Martins Ponce de Leon,Laiane Medeiros Ribeiro et al.
Isabela Dantas de Araujo Lima et al.
Background: Vaccination is a fundamental part of all levels-local to worldwide-of public health, and it can be considered one of humanity's greatest achievements in the control and elimination of infectious diseases. Teac...
The Effectiveness of a Serious Game (MemoreBox) for Cognitive Functioning Among Seniors in Care Facilities: Field Study [0.03%]
针对护理机构老年人的认知功能,记忆游戏(MemoreBox)的有效性实验研究
Jana Marina Kleschnitzki,Luzi Beyer,Reinhard Beyer et al.
Jana Marina Kleschnitzki et al.
Background: Serious games have been found to have enhancing and preventative effects on cognitive abilities in healthy older adults. Yet, there are few results on the effects in older seniors with age-related low cognitiv...
Visual Attention of Anesthesia Providers in Simulated Anesthesia Emergencies Using Conventional Number-Based and Avatar-Based Patient Monitoring: Prospective Eye-Tracking Study [0.03%]
基于眼动追踪的麻醉医生在模拟麻醉急症中使用传统数字式和头像式生命体征监测的关注行为研究
Arsène Ljubenovic,Sadiq Said,Julia Braun et al.
Arsène Ljubenovic et al.
Background: Inadequate situational awareness accounts for two-thirds of preventable complications in anesthesia. An essential tool for situational awareness in the perioperative setting is the patient monitor. However, th...
Teaching Students About Plagiarism Using a Serious Game (Plagi-Warfare): Design and Evaluation Study [0.03%]
关于学术不端行为的教学研究——基于严肃游戏的文献抄袭检测教学设计与评估研究
Abejide Ade-Ibijola,Keagan Young,Nashik Sivparsad et al.
Abejide Ade-Ibijola et al.
Background: Educational games have been proven to support the teaching of various concepts across disciplines. Plagiarism is a major problem among undergraduate and postgraduate students at universities. ...
Using Virtual Reality to Induce and Assess Objective Correlates of Nicotine Craving: Paradigm Development Study [0.03%]
使用虚拟现实诱发和评估尼古丁渴求的客观指标:概念验证研究
Weichen Liu,Gianna Andrade,Jurgen Schulze et al.
Weichen Liu et al.
Background: Craving is a clinically important phenotype for the development and maintenance of nicotine addiction. Virtual reality (VR) paradigms are successful in eliciting cue-induced subjective craving and may even eli...
The Effectiveness of Serious Games in Alleviating Anxiety: Systematic Review and Meta-analysis [0.03%]
严肃游戏减轻焦虑的效果:系统评价和荟萃分析
Alaa Abd-Alrazaq,Mohannad Alajlani,Dari Alhuwail et al.
Alaa Abd-Alrazaq et al.
Background: Anxiety is a mental disorder characterized by apprehension, tension, uneasiness, and other related behavioral disturbances. One of the nonpharmacological treatments used for reducing anxiety is serious games, ...
How, for Whom, and in Which Contexts or Conditions Augmented and Virtual Reality Training Works in Upskilling Health Care Workers: Realist Synthesis [0.03%]
增强现实和虚拟现实培训在医疗保健人员技能提升中的作用、对象、情境与条件:现实合成法系统评价及元回归分析
Norina Gasteiger,Sabine N van der Veer,Paul Wilson et al.
Norina Gasteiger et al.
Background: Using traditional simulators (eg, cadavers, animals, or actors) to upskill health workers is becoming less common because of ethical issues, commitment to patient safety, and cost and resource restrictions. Vi...
Data-Driven Classification of Human Movements in Virtual Reality-Based Serious Games: Preclinical Rehabilitation Study in Citizen Science [0.03%]
基于虚拟现实的严肃游戏中的数据驱动的人类运动分类:公民科学中的前临床康复研究
Roni Barak Ventura,Kora Stewart Hughes,Oded Nov et al.
Roni Barak Ventura et al.
Background: Sustained engagement is essential for the success of telerehabilitation programs. However, patients' lack of motivation and adherence could undermine these goals. To overcome this challenge, physical exercises...
Serious Games Without Screens. Comment on "Involvement of End Users in the Development of Serious Games for Health Care Professions Education: Systematic Descriptive Review" [0.03%]
无屏幕的严肃游戏。关于“针对卫生专业教育严肃游戏开发中终端用户参与:系统描述性复习”的评论
Michael Joseph Cosimini,Bjorn Watsjold,Teresa M Chan
Michael Joseph Cosimini