首页 文献索引 SCI期刊 AI助手
期刊目录筛选

期刊名:Jmir serious games

缩写:JMIR SERIOUS GAMES

ISSN:2291-9279

e-ISSN:2291-9279

IF/分区:4.1/Q1

文章目录 更多期刊信息

共收录本刊相关文章索引714
Clinical Trial Case Reports Meta-Analysis RCT Review Systematic Review
Classical Article Case Reports Clinical Study Clinical Trial Clinical Trial Protocol Comment Comparative Study Editorial Guideline Letter Meta-Analysis Multicenter Study Observational Study Randomized Controlled Trial Review Systematic Review
Bart Ph Pouls,Charlotte L Bekker,Sandra van Dulmen et al. Bart Ph Pouls et al.
Background: Patients' implicit attitudes toward medication need and concerns may influence their adherence. Targeting these implicit attitudes by combining game-entertainment with medication-related triggers might improve...
Isabela Dantas de Araujo Lima,Casandra Genoveva Rosales Martins Ponce de Leon,Laiane Medeiros Ribeiro et al. Isabela Dantas de Araujo Lima et al.
Background: Vaccination is a fundamental part of all levels-local to worldwide-of public health, and it can be considered one of humanity's greatest achievements in the control and elimination of infectious diseases. Teac...
Jana Marina Kleschnitzki,Luzi Beyer,Reinhard Beyer et al. Jana Marina Kleschnitzki et al.
Background: Serious games have been found to have enhancing and preventative effects on cognitive abilities in healthy older adults. Yet, there are few results on the effects in older seniors with age-related low cognitiv...
Arsène Ljubenovic,Sadiq Said,Julia Braun et al. Arsène Ljubenovic et al.
Background: Inadequate situational awareness accounts for two-thirds of preventable complications in anesthesia. An essential tool for situational awareness in the perioperative setting is the patient monitor. However, th...
Abejide Ade-Ibijola,Keagan Young,Nashik Sivparsad et al. Abejide Ade-Ibijola et al.
Background: Educational games have been proven to support the teaching of various concepts across disciplines. Plagiarism is a major problem among undergraduate and postgraduate students at universities. ...
Weichen Liu,Gianna Andrade,Jurgen Schulze et al. Weichen Liu et al.
Background: Craving is a clinically important phenotype for the development and maintenance of nicotine addiction. Virtual reality (VR) paradigms are successful in eliciting cue-induced subjective craving and may even eli...
Alaa Abd-Alrazaq,Mohannad Alajlani,Dari Alhuwail et al. Alaa Abd-Alrazaq et al.
Background: Anxiety is a mental disorder characterized by apprehension, tension, uneasiness, and other related behavioral disturbances. One of the nonpharmacological treatments used for reducing anxiety is serious games, ...
Norina Gasteiger,Sabine N van der Veer,Paul Wilson et al. Norina Gasteiger et al.
Background: Using traditional simulators (eg, cadavers, animals, or actors) to upskill health workers is becoming less common because of ethical issues, commitment to patient safety, and cost and resource restrictions. Vi...
Roni Barak Ventura,Kora Stewart Hughes,Oded Nov et al. Roni Barak Ventura et al.
Background: Sustained engagement is essential for the success of telerehabilitation programs. However, patients' lack of motivation and adherence could undermine these goals. To overcome this challenge, physical exercises...