Virtual Reality as a Therapy Tool for Walking Activities in Pediatric Neurorehabilitation: Usability and User Experience Evaluation [0.03%]
虚拟现实作为儿科神经康复中行走活动治疗工具的可用性和用户体验评估
Corinne Ammann-Reiffer,Andrina Kläy,Urs Keller
Corinne Ammann-Reiffer
Background: Many essential walking activities in daily life, such as crossing a street, are challenging to practice in conventional therapeutic settings. Virtual environments (VEs) delivered through a virtual reality (VR)...
Virtual ER, a Serious Game for Interprofessional Education to Enhance Teamwork in Medical and Nursing Undergraduates: Development and Evaluation Study [0.03%]
虚拟急诊科:一种针对医学生和护理专业学生的跨专业教育 serious game 研究开发与评估研究
Janet Yuen-Ha Wong,Joanna Ko,Sujin Nam et al.
Janet Yuen-Ha Wong et al.
Background: Engaging students in interprofessional education for higher order thinking and collaborative problem-solving skills is challenging. This study reports the development of Virtual ER, a serious game played on a ...
Interactive Somatosensory Games in Rehabilitation Training for Older Adults With Mild Cognitive Impairment: Usability Study [0.03%]
老年人轻度认知障碍康复训练中的交互式体感游戏:可用性研究
Chien-Hsiang Chang,Chung-Hsing Yeh,Chien-Cheng Chang et al.
Chien-Hsiang Chang et al.
Background: In aging societies, dementia risk increases with advancing age, increasing the incidence of dementia-related degenerative diseases and other complications, especially fall risk. Dementia also escalates the car...
The Impact of Cognitive Function on Virtual Reality Intervention for Upper Extremity Rehabilitation of Patients With Subacute Stroke: Prospective Randomized Controlled Trial With 6-Month Follow-up [0.03%]
认知功能对脑卒中患者上肢康复虚拟现实干预效果影响的前瞻性随机对照试验及6个月随访研究
Yan Leng,Wai Leung Ambrose Lo,Yu Rong Mao et al.
Yan Leng et al.
Background: Stroke is among the leading causes of long-term disability worldwide. Motor impairments after stroke not only impact the individuals quality of life but also lay substantial burdens on the society. Motor plann...
Designing Virtual Reality-Based Conversational Agents to Train Clinicians in Verbal De-escalation Skills: Exploratory Usability Study [0.03%]
基于虚拟现实的会话代理的设计研究:用于培训临床医师口头缓和技能的探索性使用性研究
Nathan Moore,Naseem Ahmadpour,Martin Brown et al.
Nathan Moore et al.
Background: Violence and aggression are significant workplace challenges faced by clinicians worldwide. Traditional methods of training consist of "on-the-job learning" and role-play simulations. Although both approaches ...
Effectiveness of Using Augmented Reality for Training in the Medical Professions: Meta-analysis [0.03%]
增强现实技术在医学专业培训中的有效性的 meta 分析研究
Yahia Baashar,Gamal Alkawsi,Wan Nooraishya Wan Ahmad et al.
Yahia Baashar et al.
Background: Augmented reality (AR) is an interactive technology that uses persuasive digital data and real-world surroundings to expand the user's reality, wherein objects are produced by various computer applications. It...
The Effects of a Computer Game (Healthy Rat King) on Preschool Children's Nutritional Knowledge and Junk Food Intake Behavior: Nonrandomized Controlled Trial [0.03%]
一种计算机游戏(健康大老鼠王)对学龄前儿童营养知识和垃圾食品摄入行为影响的非随机对照试验
Ing-Chau Chang,Cheng-Ying Yang,Chin-En Yen
Ing-Chau Chang
Background: Playing computer-aided games could enhance children's interest in learning about nutritional knowledge and eventually promote healthy dietary intake behavior. ...
Instructor Development Workshops for Advanced Life Support Training Courses Held in a Fully Virtual Space: Observational Study [0.03%]
一项在完全虚拟空间中进行的高级生命支持培训课程讲师发展研讨会观察性研究
Tetsuro Kiyozumi,Norio Ishigami,Daisuke Tatsushima et al.
Tetsuro Kiyozumi et al.
Background: Various face-to-face training opportunities have been lost due to the COVID-19 pandemic. Instructor development workshops for advanced resuscitation (ie, advanced life support) training courses are no exceptio...
User Experience and Usability of Neumorphism and Gamification User Interface Designs in an HIV Self-Test Referral Program for Men Who Have Sex With Men: Prospective Open-Label Parallel-Group Randomized Controlled Trial [0.03%]
针对男性性行为者的HIV自我检测转诊方案中 Neue 茵和游戏化用户界面设计的用户体验及可用性:平行组开放标签前瞻性随机对照试验
Tsz Ho Kwan,Denise Pui Chung Chan,Shui Shan Lee
Tsz Ho Kwan
Background: Digital interventions have been applied for promoting HIV prevention and care among men who have sex with men (MSM). As user interface (UI) design plays a role in determining usability and user experience (UX)...
Perceptions of Cognitive Training Games and Assessment Technologies for Dementia: Acceptability Study With Patient and Public Involvement Workshops [0.03%]
认知训练游戏和痴呆症评估技术的感知情况:与患者及公众参与工作坊的调查研究
Kyle Harrington,Michael P Craven,Max L Wilson et al.
Kyle Harrington et al.
Background: Cognitive training and assessment technologies offer the promise of dementia risk reduction and a more timely diagnosis of dementia, respectively. Cognitive training games may help reduce the lifetime risk of ...