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期刊名:Jmir serious games

缩写:JMIR SERIOUS GAMES

ISSN:2291-9279

e-ISSN:2291-9279

IF/分区:4.1/Q1

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Clinical Trial Case Reports Meta-Analysis RCT Review Systematic Review
Classical Article Case Reports Clinical Study Clinical Trial Clinical Trial Protocol Comment Comparative Study Editorial Guideline Letter Meta-Analysis Multicenter Study Observational Study Randomized Controlled Trial Review Systematic Review
Anita Meinke,Rick Peters,Ruud H Knols et al. Anita Meinke et al.
Background: Postural balance is compromised in people with low back pain, possibly by changes in motor control of the trunk. Augmenting exercising interventions with sensor-based feedback on trunk posture and movements mi...
Matías E Rodríguez-Rivas,Adolfo J Cangas,Laura A Cariola et al. Matías E Rodríguez-Rivas et al.
Background: Stigma toward people with mental illness presents serious consequences for the impacted individuals, such as social exclusion and increased difficulties in the recovery process. Recently, several interventions...
Samuel Elia Johannes Knobel,Brigitte Charlotte Kaufmann,Nora Geiser et al. Samuel Elia Johannes Knobel et al.
Background: Virtual reality (VR) devices are increasingly being used in medicine and other areas for a broad spectrum of applications. One of the possible applications of VR involves the creation of an environment manipul...
Rina R Wehbe,Colin Whaley,Yasaman Eskandari et al. Rina R Wehbe et al.
Background: Although in many contexts unsuccessful games targeting learning, social interaction, or behavioral change have few downsides, when covering a sensitive domain such as mental health (MH), care must be taken to ...
Ignacio Franco Vega,Anastasia Eleftheriou,Cynthia Graham Ignacio Franco Vega
Background: Sexually transmitted infections and unintended pregnancies among young people remain public health concerns in many countries. To date, interventions that address these concerns have had limited success. Serio...
Mi Yu,Mi Ran Yang Mi Yu
Background: It is essential that nurses quickly learn the proper methods for preventing and controlling nosocomial infection and managing intensive care patients during the COVID-19 pandemic, including the donning and dof...
JuZhe Xi,YuHan Gao,Na Lyu et al. JuZhe Xi et al.
Background: COVID-19 has spread worldwide and generated tremendous stress on human beings. Unfortunately, it is often hard for distressed individuals to access mental health services under conditions of restricted movemen...
Lisa Goudman,Julie Jansen,Maxime Billot et al. Lisa Goudman et al.
Background: Virtual reality (VR) is a computer technology that immerses a user in a completely different reality. The application of VR in acute pain settings is well established. However, in chronic pain, the application...
Jana Marina Kleschnitzki,Inga Grossmann,Reinhard Beyer et al. Jana Marina Kleschnitzki et al.
Background: The pandemic has highlighted the importance of low-threshold opportunities for exercise and physical activity. At the beginning of 2020, the COVID-19 pandemic led to many restrictions, which affected seniors i...
Ismael Edrein Espinosa-Curiel,Edgar Efrén Pozas-Bogarin,Maryleidi Hernández-Arvizu et al. Ismael Edrein Espinosa-Curiel et al.
Background: The use of health games is a promising strategy for educating and promoting healthy lifestyle behaviors among children. Objective: ...